29 March 2019

Yu Yu Hakusho Collab return on Monday

Greeting, fellow PAD players!

We just received a data download and there are some artwork about new Yu Yu Hakusho Collab cards. Their official Facebook post also confirms that YYH Collab will make a comeback on Monday. Yay!

What's changed?

Urameshi Yusuke's Ultimate Evolution



Yusuke is getting a new Ultimate Evolution that will makes him much more stronger, Leader Skill wise.  He also getting a new skill which is awesome for making VDP.

His new Leader Skill is: "2x HP for Light att, reduces damage when HP is 50% or less; ATK increases with 4+ linked Light orbs, up to 16x"

4x HP and 256x ATK for dual leader compared to 2.25x HP and 225x ATK from his previous evolution. He dishes out 8x ATK when making a match of 4 light orbs, ATK 2x for additional orbs and maxed out at 16x for 9 orbs. 9 orbs is the exact amount you need to make a VDP. What's more powerful is that his new skill automatically created VDP match for you! Sure he loses his double 7c awakening in place of additonal VDP and <50% ATK↑. He also gain Limit Break that will grant him additional VDP, Super TE+ or <50% ATK↑. Most would go with additional VDP for Super Awakening.

His new built-in shield is also interesting. He doesn't have shield at full HP. He gains his shield when his HP is 50% or lower. What's this means? For example, Yusuke's team has 190,000 HP and there's an enemy with big preemptive that does multiple hits, say, does 200,000 in four hits each one does 50,000 damage. Yusuke will take full damage for only two first hits when his HP dropped to 90,000 and will take only 56.25% damage from there on because of his unique shield. That team will survive with 33,750 HP left. What's more impressive is that his unique shield doesn't tied to any ATK multiplier. He will still deal the same amount of multiplier whether the team is at full HP or near death. Most likely, he will be played much like Mega Awoken Dark Metatron, but much more loose. Yusuke is able to take big preemptive multiple hits and kill the floor. His only weakness is a huge, single preemptive hit and gravity. Yes, his team still dies from 100% gravity, and will die to Hera-Nyx's second turn hits in A5 where she does 99% gravity followed by normal attack.

His team member doesn't much different from his old evo. Still boosting Light attribute cards so characters such as Paimon, all Cotton except Dark, Tachibana Ginchiyo, Yuna, Edward Elric, Alphonse Elric, Amatsu, Hexazeon, Light Ideal and Odin Dragon will make up for most of his team member. He can also be a great VDP subs for a lot of team.

Hiei's New Ultimae Evolution



Hiei is getting New Ultimate Evolution, new skill and Leader Skill as well. His Leader Skill is: "3x ATK and reduces damage when HP is 50% or more; 5x ATK with 2 dark combo, 6x ATK with 3+ dark combo". Getting 9 dark orbs every single turn is difficult but his damage at 2 dark combo isn't something to laugh about. 225x ATK for 2 dark combo is stronger than his old evo which stands at 144x when making 3 dark combo and 4+ combo total. At 3 dark combo, he's a beast churning out 324x ATK multiplier.

His new skill also acts as a safe guard to getting constant supply of dark orbs. 99 turns of 7% dark skyfall surely will get you at least 6 dark orbs every turn when you clear the board. Unless some miraculous skyfall happened and erases all of your dark orbs.

His new awakenings are constant with the new direction of powercreep GH wants. Two TE, two bind resist, one each of Skill Boost and Skill Bind Resist, 2 7c and one VDP. Limit broken, he gains FUA, 7c or VDP as Super Awakening. He is a fantastic leader and will make for a great subs.

Sensui New Ultimate Evolution



Sensui is getting a new Ultimae Evolution. His old evo is strong but perhaps the No Skyfall is limiting his damage, much like Kushinadahime that's why rarely people play him as lead. He gains new skill, new Leader Skill and new awakenings as well.

His Leader Skill is "[7x6 board] 3.5x ATK with 8+ combo; 3x ATK & reduces damage when 4+ att attack at once" The strongest, non cross, 7x6 board leader? Getting 4+ attribute on bigger board is easy and more skyfall will racks up more damage. His new skill is "75% damage reduction for 1 turn; change all orbs into Fire/Water/Light/Dark" at 10 turn CD. His new awakenings are two bind resist, two TE, two Skill Boost, one SBR, one 10c and one VDP. He can be Limit Break and have either Guard Break, 7c or VDP as Super Awakening.

With Leader Skill that powerful, this is the first time a 7x6 leader can be paired with himself and still kills a lot of things. 110x ATK multiplier on 7x6 board is very big since you will get tons of skyfall, but if you want to pair him with other leaders, a pure combo or rainbow lead such as Light and Dark Ideal, Anubis (still a thing), Edward Elric, Alphonse Elric, Rikuu and even you can pair him with his old Evo and have a No Skyfall on big board.


Kazuma Kuwabara New Ultimate Evolution




He got new Leader Skill, new skill and additonal awakenings. He gains one Skill Boost, SBR and VDP as part of his new evo. His new skill is "Voids enemy Defense for 1 turn; change 2nd column from the left and right to Light orbs" at 11 turn CD. Quite a strong skill since his skill guarantees enough orbs to make VDP or two L-match. His new Leader Skill is "1.5x HP & 2.5x ATK for Light att; 5x ATK with 5+ linked Light orbs". A powerful 156.25x leader with 2.25x HP but since he's born from 5* rarity, very little to no one will ever play him. Fortunately you will have some duplicates so if you wanted to have fun with him you can use the duplicate as helper. No built in shield and no RCV multiplier is a big drawback but there are skills that boost RCV for a number of turns so healing with skill shouldn't be an issue. Big preemptive with multiple hits will kill his team without shield active though.


Genkai New Ultimate Evolution



New skill, new Leader Skill and additional awakenings as well. New Skill is "2x ATK for Water & Light att for 1 turn; change all orbs to Fire/Water/Light" at 12 turn CD. New Leader Skill is "3x ATK for Water & Light att; Orbs move time +2s; 4x ATK with 5+ linked Water or Light orbs". A respectable 225x ATK leader but without any built in shield and no HP boost, no one will play him. He's just doesn't have any survivability at all. Perhaps he can clear up to Alt Arena with the right subs and assist but no one's gonna bother trying to. Still, he will make a good sub for blob-match leader, especially ones that's focusing on Water or Light orbs. He gains one L-Unlock, Team HP+ and Team RCV+ awakenings as part of his new evolution.


Mukuro New Ultimate EVolution




New Leader Skill: "4x ATK and vastly reduces damage (80% damage reduction) when HP is full; 4x ATK for Fire & Dark att". 256x ATK is very strong but a preemptive with multiple hit will decimate her team. Sub with multiple auto heals such as Dark Izanami, Rei Ayanami & Awoken Mark.09 (from Evangelion Collab), Uriel, and most importantly, Green Odin assist equip will be a valuable addition to her team. Auto heals heals you to full after each turn you take and you will take very minimal damage (provided it's not a multi hits) when HP is full. Still a tricky to play but has some potential. She gains one TE, one God Killer and one Devil Killer awakening, and has option for >80% ATK UP, FUA or VDP as Super Awakening after Limit Break. She retains her old skill.


Yomi New Ultimate Evolution



New Leader Skill: "2x HP for Dark att; reduces damage when HP is 50% or less; ATK increases with 4+ combo up to 15x at 10 combo". He gains additional TE and two <50% ATK awakenings but still retains his old skill. It could be interesting to pair him with new Sensui. Bigger board means more orbs and more combo so it's easy to achieve 10 combo for maximum multiplier.


Cooldown adjusted for some skills:

  • Toshin Raizen skill is maxed at 5 turns (from 6 turns max)
  • Koenma skill maxed at 12 turns (from 14 turns max)
  • Botan skill maxed at 13 turns (from 15 turns max)
  • Hagiri Kaname skill maxed at 9 turns (from 11 turns max)


Chu skill is getting a buff. His new skill is:"Heals 50% of maximum HP; Light attack of 60x team's Wood and Water ATK on all enemies" (up from 40x).

Some old Leader Skills are getting buffed:

  • Kurama Yoko: "4x ATK when HP is 50% or more; 3x RCV with 4+ linked Heal orbs; 4.5x ATK and reduces damage with 6+ linked Wood orbs" (up from 3x ATK with 6+ linked Wood orbs)
  • Hiei: "2x ATK with 2 dark combo; 3x ATK with 3+ dark combo; 4x ATK and reduces damage with 4+ combo" (minimal combo is now 4 instead of 6 of the old LS)
  • Toshin Raizen: "3x ATK for Light att; 2x ATK when HP is 50% or less; 3x ATK and halves damage with 5+ linked Light orbs" (getting a built in shield, and it's a 50% for each leader, 75% all damage reduction with 5+ linked Light orbs)


Additional Awakenings for:

  • Kurama: Getting additional three Enhanced Wood Attribute (Wood Row)
  • Toshin Raizen: Skill Boost is now Skill Boost+


Kurama also getting 300 ATK stats.


Super Awakenings for old characters:

  • Spirit Detective, Urameshi Yusuke: 7c, VDP, Cloud Resist
  • Kurama: Team HP+, Skill Boost+, Combo Orb
  • Kurama Yoko: Team HP+, Skill Boost+, Combo Orb
  • Hiei, the Jagan Master: Super Bind Proof, TPA, VDP
  • Resshuken Master, Minoru Sensui: 7c, TE++, Tape resist
  • Kazuma Kuwabara: Super Bind Proof, 7c, TE++
  • Genkai: L-Unlock, Cloud Resist, Super Bind Proof
  • Koenma: FUA, Cloud Resist, Tape Resist
  • Botan: Super Bind Prood, Skill Charge, Guard Break
  • Hagiri Kaname: Super Bind Proof, TPA, 7c
  • Chu: Super Bind Proof, Skill Boost, 7c
  • Jin: Super Bind Proof, Skill Boost, Enhanced Wood Att
  • Karasu: Super Bind Proof, TPA, Machine Killer
  • Younger Togure, 100% Power: Super Bind Proof, Team HP+, Balanced Killer
  • Itsuki: 7c, Tape Resist, Super Bind Proof
  • Shishiwakamaru: Physical Killer, <50% ATK, Super Bind Proof
  • The Beautiful Suzuki: 7c, Team HP+, Super Bind Proof


New Characters:

Mukuro



The Third Ruler, Lord Yomi



The Beaufitul Suzuki



Itsuki



Shishiwakamaru





If you managed to pull The Beautiful Suzuki, she comes out with new Orb Skin. It's very cute.



Also, with Yu Yu Hakusho means you have a chance of getting one or more Puu, a very useful skill and assist. Make sure to make more than one. Have one or two max skilled and the rest unskilled for assist purposes.

Good luck, and see you next time!

28 March 2019

Score Challenge! Aim for the S Rank!

Greetings, fellow PAD players!

This time we have a new dungeon to play with, and it's kind of a challenge. The dungeon is called "Score Challenge! Aim for the S Rank!" The rewards for obtaining S Rank is very nice.

You will get these as a rewards if you can score an S Rank:


  • Tri-God Mask
  • Super Snow Globe Dragon
  • King Tamadra and
  • One free pull from the Dragonbound/Dragon Caller Rare Egg Machine


If you got an A Rank, you will still get some rewards:

  • Tri-God Mask
  • Super Snow Globe Dragon and
  • King Tamadra


Subtract one reward for obtaining the rank below that and the least reward is Tri-God Mask when getting a C Rank.

The threshold for the S Rank score is 140,000. Quite lower compared to other Special or Technical dungeons but it's understandable since the enemies in this dungeon aren't easy. They have 10 millions HP at minimum and there are at least four enemies with more than 100 million effective HP.

We're gonna try to get S Rank from this dungeon with our beloved best girl: Valkyrie CIEL. This dungeon's score weighted heavily on the combo count. Of course the usual low rarity still applied but it'd be hard to complete this dungeon without any subs, so we're gonna do it with two subs and still within acceptable score for rarity. This dungeon also has assorted Killer latent Tamadra such as Machine Killer Tamadra (1st day), Devil Killer Tamadra for 2nd day, Dragon Killer Tamadra for the 3rd day and God Killer Tamadra for the last day as a rare invade so it's good if you got that. It costs 50 stamina to run and it will be available for 4 days. You can run it over and over again and stock up on the Lil Snow Globe Dragon (the only thing that dropped beside the Killer Latent Tamadra). If you don't have anything to do for the weekend, this could be good to dump your stamina.

The most important thing is to crank up high combo count if you can't clear the dungeon without any subs. At first, we tried to run this with Moogle as our only sub and we made it to Trojan Horse (Battle 9) but our phone's battery crapped out and our phone died in the middle of combo. When we restarted the game, we're greeted with execute hit from Trojan Horse lol.... Good times.

This is our team:













* Eir being chosen as a sub for her awoken bind clear and tape/seal resist

We'd strongly suggest against leaders such as Madoo or Mega Awoken Scheat that needs to match 5+ linked orbs for maximum damage because it will lessen your combo count. Pure combo or rainbow lead such as Dark Ideal, Yuna, Sakuya, Rikuu, Mega Awoken Sherias Roots (or his pre-Mega Awoken evo) are great for this.

Here's our run:




BEWARE!!!

The Boss (Dark Athena) will hit you big time if you aren't using any subs. Her preemptive sets are 5 turns Skill Bind and bind random 2 subs for 3 turns. If she can't find any subs to bind, she will hit you with massive hit (almost 450,000 damage). We're guessing it's to prevent players from running this dungeon without any subs.

Good luck and have fun. See you next time!

22 March 2019

Skilling Up Libertas with Mega Awoken Scheat (Solo - Mythical)

Greeting, fellow PAD players!

In this post we're gonna show you how to skill up Libertas in Solo play. It's best to do this if you want to skill up more than one Libertas. If you only want to max skill one Libertas, it's better to farm copies of her in Annihilation difficulty in multiplayer since the stamina cost will be the same although you may need a lot of Kingtan to guarantee a skill up with every fuse.

The skill up rate is the same throughout all difficulties. They're all have 7x skill up rate that's why we choose the lowest difficulty to conserve stamina. The goal is to have a possible skill up. If you can get her to drop, it's a bonus. We must warned you although the skill up rate is pretty good, you may not get a skill up with each successful run. It's not a guaranteed skill up after all.

This is the team that we use:
















No.6 needs to have three Healer Killer latents and Healer or God Killer assist.
Need +combo skill to guarantee 8 combo on Awoken Apollo
One Libertas needs to have her Skill Boost awakenings unlocked to ensure the +combo shield will come up in time
No.6 doesn't need Limit Break


The run is pretty fast since Mega Awoken Scheat has No Skyfall built in into her Leader Skill. All floors before the boss dies to a match of 5+ of any color and a set of 3-orbs match of Fire or Water. The boss dies with Scheat skill. You only need to match the fire orbs. In the video, we're doing additional combo just because :D

Here's the run:




Good luck and have fun. See you next time!

20 March 2019

Valkyrie CIEL clears Libertas Descended (Solo)

Greeting, fellow PAD players!

This time we're doing Libertas Descended - Annihilation with Valkyrie CIEL in solo play. It was kinda hard getting all attributes into the team. Fortunately there are a few Healer type with assorted attributes on our box. Some are descended or free cards such as Eir and Moogle. Moogle is great for Valkyrie CIEL team because of his awakenings and low CD skill so he can carry much needed skills assist.

This is our team:

















Kralice Rapier (Rathian weapon equip) is to ensure that we have 100% poison resist since the boss will spams poison every other turn, and Trojan Horse has one jammer resist so we have 60% jammer resist to help when the boss spams bomb orbs while heavily decreased move time. Moogle also has 40% blind resist that helps on the boss. We actually forgot to put an enhance on our team. Probably should have use Carat or Sheen instead of Chocolate Box. We thought that Chocolate box would help with healing but Eir and Hestia each has three Heart OE so healing isn't an issue. Heart TPA heals far too much with this team.

The annoying floors are indeed the third floor (Awoken Apollo) and the boss itself. Awoken Apollo has 7 combo shield while having 50% resolve and will kill most team when being dropped to 10% or lower HP. He has 300% gravity. A 75% shield would save the team or a 50% shield for team with built-in shield. This team doesn't have built-in shield so it won't survive Apollo execution hit. Our strategy is to stall the combo shield (if somehow we can't manage to get 8 combo with FUA first turn), then chip his HP to erase his resolve before killing him. We thought that Chocolate box assist on Hestia would come up in time so we can make an 8 combo FUA but that plan was going down the drain.

Sakura Matou assist has similar skill to Eir which is recover bind and awoken skill bind for 5 turns. It's needed on the boss when her HP goes lower than 50%. Libertas will binds awoken skills for 5 turns and if you can't free the bind she will binds your skills for 5 turns. We can't imagine fighting Libertas without awakenings and no skills to use.

Sanosuke Sagara assist on Moogle is solely to kill Gaia easily even though his skill lower our team's HP to 50% but it is fast. We could use Balboa with 1 turn longer cool down than Sanosuke Sagara, but eh it gets the job done without problem.

We actually picked up Valkyrie CIEL friend with Astraea assist to one shot the boss but like we said, we forgot to bring an enhance so that assist never see the daylight lol.

Initially we use Madoo team but we faced with bitter reality that our Madoo team simply doesn't have enough HP to tank the first floor's preemptive. We could tweak the team and put some Fire Damage Resist++ latents so we could tank the hit but it will be a waste of resources since we already put assorted latents on our Madoo team.

Here's our Valkyrie CIEL run:



Hope you enjoy it, have fun and good luck. See you next time!

19 March 2019

Libertas Descended farming - Zeus Verse team

Greeting, fellow PAD players!

This time we're gonna do the new Descended dungeon: Libertas Descended. As commonly found in the new Descended, there are three difficulties on the dungeon: Mythical, Legend Plus and Annihilation with Annihilation being the hardest difficulty and guaranteed that the boss will drop whereas with the other two difficulties, the boss isn't guaranteed to drop. This dungeon has many attribute absorb. Six floors and three floors featuring attribute absorb. The boss itself have 300 millions HP but will put up a test as a preemptive. She will bind both awoken and skill as a preemptive. There's no way to free both since all skills are bound. If you managed to get her HP down to below 95% or lower, she will voids any damage of 15 millions or more for 99 turns and seal the top row for 5 turns. If her HP is at 95% or above, she will put up 75% damage reduction for 10 turns and absorbs Wood and Dark damage for 10 turns. This dungeon requires all attribute to be present on your team.

As always, she will needs 30 skill ups and we will use Zeus Verse lead to farm this dungeon. No orb troll with our team and most of the subs are either free to obtain or farmable units. We will use a sets of gravity to one shot Libertas, that's why Skill Boost count matters. If you're using variation of this team, make sure that all needed skills are up when needed, especially for both Zeus Verse.

This is our team:




Couple of notes:

  • Edward Elric can be replaced with Zeus GIGA.
  • King Tyrannos on Team A can be replaced with Athena Helios or any Fire card with 2 or more SB. It doesn't help with damage. It's just there to fill the Fire attribute requirement.
  • Thanatos can be replaced with any damage void such as Raphael or Ganesha (if you're using Chocolate Box assist on Rushana, you don't actually need this skill or any damage void since Chocolate Box also heals you to full even after taking Apollo's hit).
  • You can use Mel instead of Chocolate box, but you'll have to adjust your move so that you can get 8 combo. Alternatively, you can use Yoshino of the Dreamy Meadows without any assist (from GungHo Collab PAL Egg Machine) instead of Rushana but be wary that her skill also halved your move time.
  • Shedar can be replaced with any assist that generates light orbs and have haste such as Elia, Meimei or Leilan.
  • Three Healer Killer latents on Athena Helios are needed since Athena Helios will hit with only her sub-attribute (not counting skyfall)
  • Three Attacker Killer latents on Bigfoot to kill Gaia, and three God Killer latents on Lucifer to kill Awoken Hestia.
  • Both Zuoh equip assist to help with the damage on Floor 2 (Awoken Hephaestus) when making dark row.
  • If you don't have Carat, you can use Apolluo enhance. This team doesn't need enhance to kill Awoken Hestia. Two dark column without any enhance is enough to kill Awoken Hestia.

Here's the run:





Good luck and have fun. See you next time!

17 March 2019

REM Challenge Shinrabansho Collab Edition: Phantasmic Lady Star, Sahn - Arena 3

Greeting, fellow PAD players!

Sometimes we get lucky with free roll from Collab or Seasonal Rare Egg Machine but more often those free rolls are just some disappointments because they're junks. One Reddit user by the name of /u/pad_ginganinja made a post that is some kind of a challenge: Use your whatever you got from free roll and try to beat as many top Technical Dungeons as possible, such as Arena, Alt Arena, Colosseum and the likes. Interested by the idea, we looked at our free roll from Shinrabansho Collab and we realize that it has potential. Yeah sure it's only a 5* but it's not too bad. Our free roll is: Phantasmic Lady Star, Sahn. She actually has decent ATK multiplier at 6x. Her Leader Skill is: No skyfall Combos; 2x HP & ATK for Balanced & Machine Types; 3x ATK with 5+ linked orbs. 4x HP and 36x ATK for double lead. Not too bad but healing could be an issue as it is with 4x HP lead without RCV buff. Her awakenings are also decent. She has one Skill Boost, one Time Extend, four Auto Heal, Dragon and Devil killer. When limit broken she will be bind proof since her only option for Super Awakening is Super Bind Resist.

There are rules for the challenge:

  1. You must lead with your free Collab/event roll and not any of the magic stone bundle deals or regular REM rolls.
  2. Leader pairing can be whoever you like. In the future, if people like this, we may get creative about restricting the leader pairings.
  3. Team comp (subs and equips) are completely open. Like the leaders, if people like this idea we can get creative with more restrictions.
  4. Clear as many of the top technical dungeons as possible (Arenas, Alt Arenas, Colosseum).
  5. Have fun!!

We will pair her with Vraska The Unseen because there won't be any friend with her up and we don't have a duplicate. Also because double lead with only 36x ATK multiplier without any survivability except 4x HP (that will be hard to heal from gravity). Why Vraska? Because Vraska is a Balanced type and boost Wood attribute cards so both leaders benefited from each other. This put the team to have 4x HP/72x ATK/1x RCV. Quite decent for A3. For subs, fortunately there are plenty of great Balanced or Machine cards such as Ragnarök Dragon, Green Cotton and Green Ney, so we decided to use them all on our team with the last slot filled with Panera. This is A3 and we know there are lots of enemies with damage absorbs so we would need to have at least two damage absorb void skill. 
So, here's our team:















We give Ney a VDP Super Awakening and three Dragon Killer to deal with the Radar Dragons. Ragnarök Dragon should handle both Kali just fine and we brought an enhance in the form of Shinra Sacred Demon God Ark (2x ATK for Wood & Dark for 4 turns). Green Cotton has additional 7c from Super Awakening. All team members are bind proof so we don't need any bind clear. To handle the Predra, we have Balboa assist (Defense Break) on Sahn. We put maxed out Nyarlathotep assist on Panera but with skill Lv.1 to act as a pseudo SDR. We should have put additional poison resist on Panera though.


The strategy for the run is quite straight forward. Most enemies dies with Wood & Dark combo and for high defense enemies other than Predra, we can chip them in and be able to tank some hits thanks to the huge HP. With Vraska's skill, healing is good. If we got Sopdet, Vishnu and Hera Dragon, we just quit and start over. There's no way we could've survived stalling on Vishnu for the other damage absorb skill to be up since he hits so hard and erases heal every other turn.

Here's the run:



We will do this again when we got free roll from whatever Collab or Seasonal Egg Machine.

See you next time and have fun!

14 March 2019

New Fest Exclusive: The Dracoblader!

Greeting, fellow PAD players!

Some of you are probably wondering what was the downloaded data that we had just received? It's a series of characters' icons, and we had just gotten two new characters!

Look at the four last icons:








They are the new Fest Exclusive, The Dracoblader series. What's so good about them? How about God Killer assist, or Dragon Killer assist? Their equip assist gives each either God or Dragon killer (depends on the character), two attribute damage resist according to their main attribute and one ATK+ awakening, as you can see in these pictures:






































Interestingly, they started as assist form. That's what you get when you pulled them and will have a "regular" form once undergo an Ultimate Evolution.

Their Ultimate Evolution form isn't bad either. Selica has two 7c, 1 God Killer, 1 L-Unlock, one each of Skill Boost, Skill Bind Resist, Time Extend and is bind proof. His Leader Skill is:

"3x ATK & reduces damage with 7+ combos; 5x ATK & reduces damage with 5+ linked Fire or Wood orbs"

225x ATK multiplier and 68.35% shield on full activation. Sure he is a bit hard to achieve full activation. Without additional Time Extend, achieving 7+ combo while making 5+ connected orbs is very hard for most players. Funny though that his equip assist also has Leader Skill. The first of its kind. As of this moment, there are no Leader Skill attached to a assist equip card. His Leader Skill on his base (assist) form is:

"6x ATK & reduces damage when HP is 50% or more; 1.5x HP & ATK for Wood attribute; Orb move time +2 seconds"

His assist form gives one God Killer, two Wood damage resist (10% passive damage reduction from Wood attribute) and one ATK+.

Why are they giving +2 seconds on the assist form is beyond me. They should put 2 seconds on both form if you ask me.

Now, on to the other one: Kio. On his Ultimate Evolution form, he has one Dragon Killer, two VDP, one each of Time Extend and Skill Bind Resist, two Skill Boost and is bind proof. His Leader Skill is:

"ATK increases with 4+ linked Light orbs, up to 8x; 3x ATK & reduces damage when attacking with 3+ Attributes at one"

Kinda bit orb hungry at 9 connected Light orbs for full activation, but it scales nicely at 3x ATK at 4 connected Light orbs, ATK 1x for each additional orbs:
4 Orbs = 3x ATK
5 Orbs = 4x ATK
6 Orbs = 5x ATK
7 Orbs = 6x ATK
8 Orbs = 7x ATK
9 Orbs = 8x ATK

No need to fully activate each turn except when you need high damage, and his awakenings suited perfectly for his LS since he has two VDP.

576x ATK & 43.75% shield on full activation. When making a VDP on full activation, no Dragon will survive that's for sure.

As for his base (assist) form, his Leader Skill is:

"1.5x HP & ATK for Light Attributes, Orb move time +2 seconds; 7x ATK & reduces damage with 2+ Light combos"

Not too impressive but perhaps will be fun to try him in Arena 3 or below. His base (assist) form gives one Dragon Killer, two Light damage resist (10% passive Light damage reduction) and one ATK+.


Subs choices:

If you do choose to use them as leader, who would be the best subs for them?


Subs for Green Dracoblader of Bold Peaks, Selica










Great Witch of the Stone Fists, Zela
Triple 7c, bind proof, FUA and one each of SB, SBR and TE. Active skill is wonderful: "+2 combo for 1 turn, removes orb lock, change all orbs into Wood and Heal" on a 16 turns CD. She is a premium subs for Selica. In fact, she is a premium subs for any Wood-focused team. She can also gain a Cloud Resist, Tape Resist or a VDP from Super awakening. Keep in mind that they're a 20% chance since Zela has five options for Super Awakenings.











Redeeming Goddess of Great Compassion, Acala
Three time extends will helps a lot in achieving 7+ combo while making 5+ connected Fire or Wood orbs. Her active skill also supports Selica's with +1 combo and 1 haste on 7 turn CD, and she is bind proof.










Awoken Acala
Another great subs with four TE, two SB, two Multi boost (for multiplayer-only purposes), one SBR and has +2 combo active skill while creating a row of Wood orbs. Unfortunately she shines more in multiplayer due to her two multi-boost awakenings and she also isn't bind proof.











Reincarnated Michael
Two 7c, two Wood Attribute Enhance, one auto heal, two Skill Boost, one SBR and one TE. He's not bind proof but can get super bind proof with Super Awakening. He can also be a damage dealer with additional 7c Super Awakening and being a Balanced type, he can equip any Killer latents.











Holy Night Hell Phantom Heiress, Romia
Bind proof, three Skill Boost, one each of SBR and TE and two 7c. Her active skill is perfect: Change all orbs to Fire, Wood, Dark and Heal. She can have either additional 7c or a VDP from Super Awakening.











It's Cotton. 'nuff said.










Two TPA, one SB, one TE, two SBR, one 7c and one Balanced Killer. He can have additional TPA, a VDP or Immobility Resist (Tape Resist) from Super Awakening. He also can have any killer latents due to his Balanced typing but I think he's suited more with Balanced Killer latents. Put a Hakuryu Card and he will be a Balanced type killing machine.










Two Skill Boost, two TE, one SBR and one TPA. His active skill is very short at 3 CD and clears all hazards (jammer, poison and mortal poison), can have any either God or Devil Killer latents due to this typing. Unfortunately he's not bind proof though he can carry far more important skills such as +combo or delay. I don't think you would need an enhance when achieving full multiplier with Selica's team.


For VDP purposes, these are the candidates:









Almost the same as with the 7c version, this row form is a perfect subs for Selica to fill the VDP position. Bind proof, one SB, one TE++, one SB++, one VDP and one Super FUA. She can have all important latent killer such as God, Devil and Dragon killer due to her typing. Active skill is the same as 7c version: "+2 combo for 1 turn, removes orb lock, change all orbs into Wood and Heal" on a 16 turns CD.










Three Skill Boost, one TE++, one SBR, one VDP,  one 7c and bind proof. Active skill is "Recover 40% of max HP. Change top-most row into Wood orbs" on a 7-turn CD. For Super Awakening options, she can gain a VDP, 7c or Team HP+. She is a Balanced type so she can have any latent killers.










Two Enhanced Wood Attributes, two SBR, two SB, one TE++, one VDP and one FUA with additonal VDP, Super bind proof or Combo orb as a Super Awakening options. Active skill is great for the team: "Change all orbs to Wood, Dark & Heal. 50% damage reduction for 2 turns" at 14 CD. He can have important killer latents such as Devil, Dragon or Machine killer latents due to his typing.











Super bind proof, three SB, one TE, two VDP, Combo Orb and voice are his awakenings. If you need more VDP power, he can have additional VDP from Super Awakening. Active skill is good too: "Change two top most rows into Wood; Inflict 100x Wood attack damage to 1 enemy" on a 13 turns CD. Sadly, due to his typings, he can only have either Devil, Healer, Machine or Physical killer latents though most would choose Devil killer latents.










She is mostly for Wood Row-focused team but since Selica can has 5x ATK at 6 connected Wood orbs, that means a 15x ATK multiplier (x225 for double leader). With a row team, that is impressive and very powerful. Mega Awoken Ryune only has 14x ATK (196x for double Ryune lead) and very powerful. You can imagine a row focused team with higher multiplier.

One SB++, one SBR, six Enhanced Wood Attributes and one VDP are her awakenings. She can gain a TPA (why? idk), Super Bind proof or VDP as super awakening options. Her active skill is good for the team: "Delay 1 turn to all enemies; +1 combo for 1 turn" on a 10 turn CD. The delay portion isn't that much of a help on mostly anything though.





You would need to have at least 10 Enhanced Light Attributes on the team since most of the time you would want to make 6+ connected Light orbs so his subs would be great if they have an Enhanced Light Attributes, a Time Extend, VDP or have active skill to support the team.









No need to explain.










Bind proof, one SB, one SBR, one TE++ and four Enhanced Light Attributes are her awakenings. Her active skill is "50% damage reduction for 2 turns; Heals for 50% of maximum HP for 2 turns" at 11 turns CD. Her active shield could help the team in a pinch when there are very serious orb troll and can't activate the built in shield since the team doesn't have any HP or RCV multiplier.










Her main appeals lies in her three Enhanced Light Attributes, three SB and one God Killer awakenings while carrying perfect skill for the team: "Deal 10,000 true damage to all enemies; Change all orbs to all attributes and heal" on a 10 turn CD. Due to her typing, she can have either Devil or Dragon killer latents. Three SB is very good.











Two Enhanced Light Attributes, one Recover Bind, one each of SB, SBR, TE and SFUA (Super FUA) while being bind proof. Active skills is very good for the team: "Change Water to Light, Dark to Heal; 1 turn haste" at 9 turn CD. The great things about him is his SFUA awakenings. For row teams, you can't have regular FUA while making a row so the SFUA comes in handy even though it requires more heal orbs but his active skill is perfect for the job. He can have a >80% HP, L-Shield or regular FUA as super awakening.










Two SB, two Enhanced Light Attributes, one TE, one SBR, two TPA and one VDP as regular awakenings. One of SB, TPA or Tape Resist as super awakening options. He's good if you don't have any other option. Active skills clears all hazards: "Counter 5x damage taken with Light damage for 4 turns; Change Water, Jammer, Poison and Mortal poison orbs to Light" on a 7 turn CD. Unfortunately he's not bind proof.










Two Enhanced Light Attributes, two SB, one Recover Bind, two TE, one TE++ and one SBR for regular awakenings. He can gain a 7c, Guard Break or Super Bind Proof as super awakening options. Active skill is "100% damage reduction for 1 turn; Heal for 30% of max HP for 3 turns" on 13 turns CD. His 2 full seconds from awakenings are the most interesting aside from 100% damage reduction skill.










Three Enhanced Light Attributes, two TE, one each of SB, SBR, VDP and multi-boost are his regular awakenings. He can gain a SB++, Tape resist or L-Shield as super awakening options. You would think he shines mostly in multiplayer due to his multi boost but his active skill is perfect for the team: "Change top and bottom row into Light" on a 13 turn CD. One of his weakness is that he's not bind proof, but his Ultimate Evolution for is bind proof though he loses VDP.










Five Enhanced Light Attributes and one each of TE, SB and SBR as regular awakenings. Five Enhanced Light Attributes helps the team in terms of damage when making a row. Active skill is great too: "No skyfall Combo for 1 turn; Change all orbs to Fire, Water, Light and Heal" at 7 turn CD. If you need Attribute Absorb void, her base form would do the job albeit at longer CD.










Five Enhanced Light Attributes, two TE, one SBR and one SB for awakenings. Active skill is quite good: "Change Heal to Light; 35% damage reduction for 3 turns" on a 8 turn CD. The bad news is she isn't bind proof.










Three Enhanced Light Attributes, one TPA, one SB++, one SB, one SBR, Super Bind Proof and one Devil Killer are his regular awakenings and he can gain either a Devil Killer, VDP or Tape Resist with super awakening. Active skill is perfect for the team: "Deal 10,000 true damage to all enemies; Change all orbs into Fire, Water & Light orbs" at 8 turn CD.










She doesn't have any Enhanced Light Attributes but she has four TE, two 7c, two SBR and one SB as her awakenings. Her active skill is quite good: "50% damage reduction for 2 turns; 1 turn haste" on a 9 turn CD. Her most sexy awakenings are her four TE and two 7c while being a Healer/Attacker type so she has big RCV and can have either Dragon or Devil killer latents.




Both are very powerful leader (of course since both are 7* Fest Exclusive) but very tricky to use and surely for newer players with limited card options, it would make them very hard to play. The biggest thing is that we now have either God or Dragon killer as an equip. It would only a matter of time before we have Devil killer as an equip since for A5, the three highest difficulty enemies are either God, Devil or Dragon type. In fact, those three are the most sought killer latents.

If you decided to roll some on this God Fest and hope to get either, good luck to you but don't be surprised if the rates aren't what you expected. Figured it would be 2% each for them. You would need insane luck or hundreds of magic stones to be able to pull them out from the egg machine.

Okay then, that's it for now. Good luck and have fun.
See you next time!