23 October 2019

New Version v.18.0.0 Update Features




Good luck and have fun. See you next time!

22 October 2019

Fixed Leader & Helper Challenge! [3] - Romia Rokks Your World!

The last batch of the Fixed Leader & Helper Challenge! This time also featured two different cards as leader & helper.

The leader is Howling Stormdragon, Rokks. His Leader Skill is "3.5x ATK for each cross of 5 Fire, Wood or Dark orbs; 4x ATK & reduces damage when Fire, Wood and Dark attack at once"

Helper is Holy Night Hell Phantom Heiress, Romia. Her Leader Skill is "4x ATK with 6+ combo, Orb move time +2 seconds; 4x ATK & halves damage when Fire, Wood & Dark attack at once"

Seems like a powerful pairing compared to the odd pairing of Trailokyavijaya and Aten we had last time. Of course playing with 6x5 board only allows us to make three crosses but if you put subs with relevant killers, you might not even need to make multiple cross. Just one cross to fully activate both Leader Skills.

Team is also very strong on the shield. 25% from Rokks and 50% from Romia for a total of 62.50% shield when activating both shield. When making only one cross, team's full ATK multiplier is 224x, 64x when not making any crosses.

What's needed as a subs to beat this dungeon? Well, Athena Helios is farmable, and so does Reiwa. Sakura Matou is a free card. Those three can make up the necessary subs to beat this dungeon.

This is my team:





  • Leader is Rokks. He already have FUA
  • First sub is Athena Helios, Dragon killer super awakening, three healer killer latents, trojan horse equip
  • Second sub is Sakura Matou for the tape resist, Kralice rapier equip
  • Third sub is Reincarnated Seraph Lucifer, Avidya Saber equip
  • Last sub is Reiwa, Balanced Killer super awakening, three Balanced killer latents, Hakuryu card equip
  • Helper is Romia, the daughter of Zuoh


+2 seconds badge used

My key subs is Athena Helios and Reiwa. Athena Helios is there for her Healer Killer while Reiwa is an amazing sub. 

First battle.
This dragon creates Fire/Water/Wood/Heal board. Of course you won't activating both leader skills with his board. You can stall one turn to get dark orbs, or use a skill to generates dark orbs. Subs such as Zuoh, Reincarnated Lucifer (both Seraph and Archdemon) and many cards that generates at least three dark orbs can be used.

The team above can defeat this dragon with only one cross for 224x ATK multiplier.

Second battle.
The enemy is Santa Claus. Having full blind resist would make it easier but if you don't, I think it's okay since it's not a super blind. Santa Claus here is a God/Dragon type so I'm confident that without making any cross my team can defeat him. Just matching required attributes and Fire TPA, Athena Helios will do her job just fine methinks.

If you got orb trolled and can't spare a skill, just stall a turn on him. He won't killed you especially when you have full HP. My team can defeat him even without making any crosses.

Third battle.
Thumbelina here is very tough because she has 90% damage reduction. She's an Attacker and Healer type and the reason I have Athena Helios on my team. I will have attribute advantage against Thumbelina, plus those Healer killers on Athena Helios should make it easier to defeat Thumbelina.

Thumbelina will do 99% gravity each turn as long as her shield is still up and will binds your awoken skills for 3 turns when her shield disappears, so please be careful and defeat her as soon as possible.

You can use either Rokks or Romia to generate favorable board. One cross, one Fire TPA  and 6+ combo should be enough to defeat her.

Fourth battle.
This Sha Wujing here doesn't have status shield so he can be delayed or poisoned. If you don't have enough heal orbs for fUA, don't be afraid, as long as you can activate both shield you will survive his 99% gravity and hit when you pushed him to 1 HP. So, you can defeat him even without using skills or making FUA. Just match Fire, Wood and Dark and do 6+ combo (without making any crosses) so you have shield and he won't killed you. You can 1 combo him after to defeat him. The next enemy doesn't have preemptive hit.

Fifth battle.
Thanatos is a Balanced & Devil type. The same Thanatos that can be found in Panera Descended (I think?). He will locked all robs and casts locked orb skyfall for 3 turns, put up a 3-turns countdown and killed you after the countdown. It's best to have sub with L-unlock to erase his locked orb skyfall.

Since he's a Balanced/Devil type and has the most HP of all enemies, you might want to dedicated a slot for either Balanced or Devil killer sub. I chose Reiwa for this job. 
Reiwa is amazing. She has everything from 7c, L-Unlock, L-Shield, VDP, Super SB & TE and useful skills.

She also can have any killer you want from super awakenings except evo mats, awakening mats and enhance mats killer. She also can have Balanced Killer latents due to her type. She's a Thanatos eraser in this dungeon.

One cross and perhaps an L-Match of Fire or Wood should be enough to one shot Thanatos. You can even defeat him without making crosses but you gotta have enough skyfall match. You have three turns to defeat him anyway so no rush.

Sixth battle
Kushinadahime is the usual. 2 turn attack CD (will haste her turn when less than 50% HP), and will greatly reduced your orb move time. Once again why it's good to have Athena Helios as sub. She can overwrite Kushinadahime's time debuff with her skill. She can also erases Kushinadahime just fine even without making any crosses due to her massive advantage against Kushinadahime (attribute advantage and those dragon and healer killers for a total of 182.25x against Kushinadahime.

This is far much easier than the second challenge, but it also has its drawback. Because it's easier, the final floor can have useless latents to show up. Aside from SDR, there can be All Stats Tamadra and Time Extend Tamadra.

I don't think I will be farming this for the SDR. I'd be pissed if I got those useless latents multiple times in a row. I'd rather farming the +points from the new dungeon.




Good luck and have fun. See you next time!

PAD Halloween Night Title Screens












































21 October 2019

Star Treasure's Frontier - Path to Ambition

Another source to get +points by way of new dungeon called Star Treasure's Frontier - Path to Ambition. It's similar to Emerald City's Star Treasure in that we will get getting random +points. Only this dungeon gives more +points, from +91 for the lowest and up to +230 for the highest +points drop.

What you need to have is FUA, dedicated devil killer subs, VDP, tape and cloud resist if you want to breeze through this dungeon without much stalling. Hazard resist is prefered but actually not mandatory if you can one shot every enemy. You might also want to carry skill that can clear unmatchable orbs since it would means not to stall on Baal.

This time, I will be attempting it with my trusted Valkyrie-CIEL team:





  • Leader is Valkyrie-CIEL, dragon killer super awakening, three dragon killer latents, trojan horse equip
  • First sub is Anna Kyoyama, FUA super awakening, three devil killer latents, trojan horse equip
  • Second sub is Cruz, cloud resist super awakening, Kralice rapier equip
  • Third sub is Pralinae, devil killer super awakening, three dragon killer latents, lumu smasher equip
  • Last sub is Pixel Paladin, Cecil, 7c super awakening, two dragon killer & one devil killer latents, double-edged blade, Claymore equip
  • Friend helper is Valkyrie-CIEL, devil killer super awakening, two devil killer latents, holy sword, divine swan equip


Full poison and jammer resist, 15% Team HP badge used

First battle
there are two potential enemies here. One is God Canopus and one is Fenrir Knight. Canopus will locks all orbs while Fenrir Knight will reduces orb move time by -3 seconds for 5 turns. Can stall some turns here if needed but Fenrir Knight will hit harder each turn.

I actually prefer to have Fenrir Knight spawned because it will helped me not to stall a turn or wasting awoken bind clear when I got Cronus on the later floor.

Two potential enemies in this floor. One is Demonius who has 50% resolve, is a Machine type and will cast locked orb skyfall for one turn. The other one is Baal, a Devil/Attacker/Healer type.

Second battle.
Baal has resolve and will prevents heal orbs from being matched for 1 turn. After that he will prevents one random type of orbs from being matched for 3 turns. Since I got no skill to counter that, I'd just setup my FUA, stall two turns on him then defeat him when it's one turn away from unmatchable orbs be able to be matched again.

I'd advice not to make too many combo while stalling on Baal since the unmatchable orbs could accumulate so many and it'd be hard to make a combo. Just do 0 or 1 combo is okay. He doesn't hit that hard. If you have devil/attacker/healer killer subs, he can be defeated easily.

Third battle.
All right. In this floor, there are two potential spawns. One is Oichi and the other one is Cronus. Cronus will put up 6 combo shield and greatly reduces orb move time. If you can't do 7+ combo on Cronus, he will binds your awoken skills for 10 turns.

Oichi will put up 8 combo shield for 5 turns and do 99% gravity each turn. If you can't do 9+ combo until her combo shield disappears, she will delay all of your skills to oblivion, then killed you the next turn.

Fourth battle.
Only one enemy in this floor. Gravis is a Physical type and he has massive defense. 50 millions defense to be exact. He will also voids damage of 10 millions or more. What's annoying is that he has 50% chance to cast either 2x5 block of clouds or put a seal on the most left and right column for 3 turns.

If you have clouds and tape resist, it's only a matter of how to defeat him. I don't have tape resist and he casts block of clouds so I'm lucky. This is the reason I put physical killer equip on pixel paladin cecil. I could've put physical killer latents on pixel paladin Cecil but I think only the equip will do just fine. I have attribute advantage anyway.

Fifth battle.
This is the "boss" floor. Two enemies here. One is Ars Goetia, a physical/devil type and the other is Ars Nova, an attacker/devil type. Both have significant amount of HP and will put up 75% damage reduction for 10 turns. It's best to have an enhance or dedicated devil killer that would works against both.

Ars Goetia will voids your RCV for 3 turns while Ars Nova will fixed your HP to 100,000 for 3 turns as a preemptive. They also have ability to dispel your buff.

The boss floor.
Baddie, the boss will drop a random +points, ranging from +91 up to +230.

This is the best way to get +points after Super +Points Cave. Of course it's only playable in solo mode but if you prepared your team, it shouldn't be too hard.




Good luck and have fun. See you next time!

16 October 2019

Fixed Leader & Helper Challenge! [2] Featuring Trailokyavijaya paired with Aten

The second part of the Fixed Leader & Helper Challenge!

Now featuring Trailokyavijaya paired with Aten.

Trailokyavijaya Leader Skill is "[No Skyfall Combos], 1.5x HP & 2x ATK for Fire Attributes, 6x ATK & RCV with 8 combos, 7x with 9+ combos"

Aten Leader Skill is "[7x6 Board] 1.5x ATK for God Type, ATK & RCV increase when attacking with 3+ Attributes, up to 5x"

This pairing is kinda weird, but weird is their game so we're gonna have to roll with that and make them works.

So, Trailokyavijaya only needs her subs to be Fire attributes while Aten needs his subs to be a God type. If you want to take full advantage from both of them, you will need to have all subs to have Fire attributes, is a God type and covers all attributes. We already got three attributes from both leaders: Fire, Light and Dark so we need two more: Water and Wood.

Honestly, I just ignored the 1.5x ATK for God type from Aten because I got crap collection for God cards with those requirements. I'm just gonna go with a rainbow Fire team, like this:


  • Leader is Trailokyavijaya, fixed of course
  • First sub is Cruz, cloud resist super awakening, urobros tattoo equip
  • Second sub is Anna Kyoyama, FUA super awakening, three devil killer latents, trojan horse equip
  • Third sub is Sakura Matou, FUA super awakening, PAD Academy Student's Handbook equip
  • Last sub is Valentine Sonia, time extend super awakening, two god killer latents, Avidya saber equip
  • Helper is Aten (FUA form)


+2 seconds badge used

Couple of notes here is that you will be safer with full poison and blind resist, and have a sub with cloud resist.

All right, there are 7 battles with 7x6 board and no skyfall combos allowed. Perhaps this will be more or less the same as the first one? We had Machine Goemon as the boss for the first one. You will be surprised to know who we got as the boss for this one.

First battle is Zhu Bajie and she has 99% gravity. If you got orb trolled and don't have enough heal orbs for a match, don't worry. The next enemy doesn't hit you. Zhu Bajie has low HP and should be very easy to kill.

Second battle. The enemy is Grisar. He's a toned-down version from the one you found in Arena 3 (A3) with 5.3 millions HP. Still not a big deal. The only concern is probably his poison. He will spawns two mortal poison on random location as preemptive. If you can't defeat him in one turn, he will hit you with 99% gravity, then spawn some mortal poison for the next three turns before annihilate you. If you have full poison resist, you can stall some turns here to get your skill charged. He shouldn't be that hard to defeat.

Next battle, you will be greet with another enemy who has 99% gravity preemptive. So, up to this battle, you actually don't need to worry about being orb trolled and don't have enough heal orbs. This enemy also has 76% resolve but since the helper (Aten) has FUA, you don't need to bring any sub with FUA. He only have 1.6 millions HP and will go down easily. Be careful not to put him in very low HP or he will executes you.

Fourth battle. Here's why you gotta have full poison resist. Beelzebub is the enemy and he will change all orbs into mortal poison. Well, actually you can use board changer such as Aten to change back his mortal poison into useful orbs but it's best to save your board changer and other skills for the boss. Beelzebub here doesn't have noticeable HP. Only 3.1 millions and easy to defeat. Make sure to have more than 46,700 HP leaving this floor.

Fifth battle's enemy is Yamato Takeru and he will greet you with 46,656 damage as a welcome as soon as you enter his floor. If you field your team with all subs that has fire attributes, you should have more than 50,000 HP and if you heal back to full while defeating those enemies before, you should be safe here. Yamato Takeru also doesn't have that many HP and will be easy to defeat. He only have 2.2 millions HP.

Up to this point, you might be wondering why's these enemies are so easy? This is not a challenge at all! Well, say hello to the boss: Awoken Machine Noah. Yep. Surprise! Even though they nerved her down in here, she still have some noticeable HP. She has 186,760,000 HP. Feel a lot for these leader & helper pairing. Her moves or skill sets are the same as her own dungeon. First she will set your HP to 500,000 and if you don't have any buff active, she will hit you with another damage.

Trailokyavijaya and Aten pairing is maybe odd but between those two, the team will have a massive recovery power. You just gotta activate both leader skills and you will heal back to full in no time, even with Machine Noah set your HP to 500,000. Healing to full won't be a problem.

Now, Machine Noah has some nasty skill sets. The reason she fixed your HP to 500,000 is because she will hit very hard each turn. They nerved her HP down in here but they didn't nerved her damage. First turn, she will buff your RCV by 3x (not that you would need this but it's part of her skill sets) then hit you with 42k damage and changes some orbs into heal. Make sure you heal back to full or she will end you the next time she hit because her next hit will damage your team for 423k damage. Hurts a lot.

When she's at 50% or more HP, she will cycle her skill sets between these moves:

  • 423,915 damage
  • hides all orbs and hit for 228,960 damage
  • spawns 2x3 block of clouds for 1 turn and hit for 245,920 damage
  • super blind 15 orbs for 1 turn and hit for 262,880 damage
  • spawns 4 spinners for 1 turn and hit for 279,840 damage


You can grind her down to lower than 50% HP but make sure you have awoken bind clear ready if you can't one shot her from above 50% HP. When she's at 50% or lower HP, she will bind your awoken skills for 5 turn followed by 99% gravity. That could spell disaster if you can't clear the bind because you won't have much move time and if you can't heal back, it'll be game over. Up to this point, you should have all of your necessary skills ready, but most importantly is to have a strong subs with VDP that is a Fire attribute and have two or more VDP awakening. Able to carry machine killer latents would be great. Also, if you stall lone enough, Trailokyavijaya should be ready to use and you actually can use her 20% true gravity since Machine Noah blocks 40 millions or more damage. 20% of her HP in this dungeon is 37,352,000 so that stays under the damage void threshold. You can avoid her awoken skill bind by grinding her close to 50% HP, use Trailokyavijaya to bring her down further then blast her with all you got.





Good luck and have fun. See you next time!

Jammin' Party with Jammin' Boy - Awoken Acubens

It's time for jammin' party with the jammin' boy!

Along with Acubens, Acubens also got his Awoken evolution. he too has one unique awakening that's very useful for jammer leaders: Jammer blessing. When a team has this awakening, it will activate jammer skyfall every turn as long as the card has it doesn't get hit by awoken bind.

Jammer blessing activates jammer skyfall by 10%. It doesn't stack so no matter how many jammer blessing awakening there on the team, the effect will stays at 10%, but it stacks cumulatively with jammer skyfall from active skill.

Jammer blessing awakening also boosts the attack of the card that has it by 1.5x when making a jammer match. The ATK boosts stacks cumulatively, similar to TPA or other offensive awakenings.

Awoken Acubens Leader Skill is 
"2x HP & ATK for Water attribute, Orb move time +2 seconds; 7x ATK & reduces damage when attacking with Fire & Jammer at once"

4x HP, 43.75% shield and 196x ATK multiplier. Pretty good for awoken evolution.

I will try him in Alt. Arena - Alt. Bipolar Goddess with this team:





  • Leader is Awoken Acubens, PAD Academy Student's Handbook equip, two god killer latents
  • First sub is Servant, Saber, Avidya Saber equip, two dragon killer and one god killer latents
  • Aecond sub is Super Reincarnted Lakshmi, Dhalsim assist for awoken bind, three RCV latents
  • Third sub is Reeche, Skill Card: Agidyne equip, two dragon killer latents
  • Last sub is Beach Fujin, Spirit Ally, Kororo equip, one devil killer latents
  • Friend helper is awoken Acubens, Kralice Rapier equip, two god killer latents


Bind proof leader badge used

It's important not to have any jammer resist awakenings for all cards. I want to let any jammer made by enemy to goes through even if it means the bomb will also gets through.

Acubens face the same problem as Awoken Denebola. 10% of jammer skyfall sometimes isn't enough. Mega Fenrir Viz would solve his problem even though he doesn't have water attribute but you can use it as a sub or use him as an assist for 1 CD skill card such as Tardis or Lutina to use every two turns to guarantee that you will have jammers every turn. Relying only on jammer blessing, sometimes you need to stall to get more jammers or water without using active skills.

Luckily Acubens skill comes up fairly often because it only needs 10 turns to charged after using. His skill is similar to Denebola, change all orbs to water and jammer. Sadly there's not much water card that produces jammers on constant basis, but like I said earlier, Mega Fenrir Viz would solve that problem.

For this run, I brought Spirit Ally, Kororo to anticipate Hashihime. Since Blujin is the only strongest hitter on my team, I'd put Balanced Killer equip on her to make a quick work on Hashihime. Reeche has two 7c and can put some nice damage but Blujin has three 7c with more higher ATK stats.


Dhalsim on Super Lakshmi is to counter Folklore's awoken skill bind. When the team got hit by awoken skill bind, it deactivates jammer blessing, erasing any change to activate the shield unless you're using skills. Awoken bind also deactivates heal OE, makes healing harder. At first I want to use Sakura Matou because she can clear awoken skill bind with her skill but she only has water as sub attribute and won't contribute much to help the team with healing.





Good luck and have fun. See you next time!

15 October 2019

One-Shot Challenge! Astral Plane Deity Returns

Astral Plane Deity One-Shot Challenge returns! This time featuring buffed up enemies while everything else are the same. We will get pretty nice rewards for first time clear rewards such as Tamadra, Snow Globe Dragon, Super Snow Globe Dragons, Diamond Dragon Fruit, Ancient Tri-God Mask and Rainbow Event Medal besides the usual one magic stone upon clearing each floor.

For this challenge, I will try to run it blind without looking at the dungeon info first. I forgot what the enemies are, and to make it more interesting, I will run a different team for each floor. Will I be able to succeed?



1st Floor




For medium and high-ranked players, this is more like a warm up. All enemies doesn't have that many HP and they don't hit that hard either. One thing you have to look for is Amon with his 99% gravity preemptive. It's also nice to have jammer resist if you aren't using leaders that utilizes jammer to attack such as Awoken Denebola or Acubens, Fenrir Viz and the likes.

 



2nd Floor - No Light Orbs


This floor also doens't pose much of a threat to medium and high-ranked players with more advanced box. The only concern is that Aamir has 2-turns damage absorbs and will bind random sub each turn. If your subs are all bind proof, there's nothing to worry about. He doesn't hit that hard. The boss too will go down if you simply just meed his combo shield (5 combo shield so you have to make 6+ combo).





3rd Floor - All Attributes Required




I tried to make no-assist team but I couldn't find helper without an assist.

I was lucky that I brought Gilgamesh on my team. He has damage absorb void skill and the boss, Zeus Mercury, will have absorbs damage of 5 millions or more for 10 turns. If you don't have damage absorbs void skill, you probably could stall the damage absorb shield for 10 turns as long as you don't managed to pushed his HP too low, then he will starts to hit very hard. Even if you do, you can just heals him back so that he'll be back to using his regular skill set. You may also need an unlocking skill or awoken skills since Indigo is there and she will spawns some jammers and poisons and then locked them all. If you have full jammer and poison resist, she will simply hit you when she can't find any jammer or poison to lock. I had to stall some turns until Gilgamesh is ready and when he does, it's easy. If you don't have damage absorb void skill and your team has built-in shield, try to activate the shield every turn. It doesn't matter if your attack all gets absorbed as long as you can survive for 10 turns. Mind you that the boss has fairly big HP at 40 millions.








4th Floor




This is my A5 farming team. I have full blind resist but only 60% poison resist and 0% jammer resist. Plenty of dark row awakenings, VDP is covered with Ina and Hiei and I don't need FUA since Ina has 50,000 true damage applied after making dark row match.

The boss is Zeus-Dios, and he has 99% damage reduction for 6 turns. He also has moderate HP at 20 millions but his 99% shield makes him has about 2 billions. You will need a lot of fire power or God Killers to one shot him. He can be delayed, which I don't have, and he will absorbs damage of 3 millions or more for 5 turns while locking all orbs. After that he will starts to hit for 30,562 daamge each turn while changing all orbs into wood. It's best to save heal ors when he locks all orbs so that you can heal up when he changes all orbs into wood, or have your hear maker ready.

The best thing to deal with him is to use a multi-turn delay, and use it immediately. Stall on earlier floors to get your delay ready because you can only use delay after Dios preemptive (when he puts up 99% damage reduction). After that, he will puts up a status shield, making him immune to all delay. Base Orochi or Zeta-Hydra with 5 turns delay is the best but if you don't have, any delay longer thatn 2 turns will works too. You just gotta survive the remaining turns after your delay wears off.








5th Floor - 7x6 Board




I'm bad with bigger board. I feel overwhelmed with so many orbs to manage and match so I need eternity to match. That's why I use Blujin as leader. Blujin has +6 seconds for double Blujin leader and each Blujin has 1.5 seconds. Should be plenty of move time, right?

Here I made one fatal mistake building this team. Blujin needs to have all subs to be an Attacker type. Saber, Mizutsune and Lakshmi aren't Attacker type so they don't get the 1.5x HP and 4x ATK. That's why my team's HP and those three attacks are pathetic.

There's a couple of things you need to pay attention. First thing is, Drakhlist will be an enemy before the boss floor. Drakhlist has 50% resolve, will absorbs Fire and Wood damage for 5 turns and most likely will annihilate you if you pushed him to low HP. He has some skill sets that's quite easy to remember. His first turn after preemptive will alwyas be a 99% gravity, then he will super blind some orbs. At that point, he doesn't do any attack. His third turn move, he will hit for moderate damage (37k damage) and do some skill delay. After that he will do a multi-hit atack with 44k damage. Then he will cycle back to super blind and so on, as long as he stays above 50% HP. If your team has massive RCV and has fire or wood attribute on your team, you can stall out his attribute absorbs. If you don't have any Fire or Wood attribute on your team, you can one shot him without having to worry of getting either Fire or Wood match skyfall. Remember that this is a bigger board so skyfall match will occurs pretty often if you make some match.

The boss itself is Zeus Vulcan, who has 120 millions HP, 8 combo shield for 10 turns and voids damage of 10 millions or more. Prepare your baord changer and make VDP match while do 9 or more combo to penetrate his sheild.







Top Floor - No Dupes




First enemy is Mion. She will puts up 99% damage reduction for 1 turn, and will greatly reduces your move time and put up a 5 combo shield the next turn. If you can't erase at least 1% of her HP after that, she will voids damage of 500k or more for 5 turns. Pretty annoying. You can use gravity when she puts up 99% shield to bypass her shield so that she won't voids damage, or have a heavy duty dragon killer on your team so that you can erase 1% or more of her HP when her 99% shield is active.

Next enemy is Wisedragon Apolluo who has 6 combo shield, 20 millions HP and 5 millions defense. He's a Dragon/Machine/Healer type so if you have a sub with relevant killer awakenings for him, he's pretty easy. You just gotta meet his combo shield. When you defeat him, try to save some heal orbs, or have a board changer with heal and can unlock orbs because the next enemy could be a problem.

Next enemy is Ninegaruda. He has 50% resolve, buffed himself for 9x ATK for the next turn and locks all orbs. This is why it's important to save some heal orbs or have board changer with heal and unlock capability. If you don't have five heal orbs for FUA and couldn't soak around 90k daamge, you're done for. Having a heavy shield (50% or more) could also allows your team to survive.

Then, you got Nim as the next enemy. She will binds your awoken skills for 3 turns and spawns one spinner on random location for 10 turns. She has 50 millions HP, took half damage from Fire and Water attack, and can be delayed.

After you defeat Nim, comes the boss, Zeus Verse. He's the same Zeus Verse as can be found in A5 (Grotesque Being) with beefed up HP of 800 millions. He also has 50% resolve and voids damage of 100 millions or more. When he's at more than 50% HP, he only have one move: Royal Sword (hit for 28k to 44k damage). When you pushed him to 50% or lower HP for the first time, he will hit for quite heavy damage (75k damage) and changes the middle column into dark and light. After that, he will hit you for 45k damage and reduces orb move time for -1 seconds for 10 turns before cycling his Royal Sword attack, only this time his Royal Sword attack will have slightly bigger damage than earlier.

He won't immediately execute you when he's at very low HP, instead he will binds your awoken skills for 10 turns first. If you can't defeat him after that, most likely it's game over.

Mind you that his damage void shield is pretty high at 100 millions, so unless you have some heavy God or Balanced killer on your team, you probably can fight him without using VDP. It's safer to use VDP when he's at low HP though since it will guarantee a kill shot rather than having to deal with his awoken bind.





Good luck and have fun. See you next time!

09 October 2019

Female Hunter, Athena-NON Gear Premiere Adventure

A new female hunter available for exchange! After Male Hunter, Zeus-GIGA Gear and Female Hunter, Valkyrie-CIEL gear, now's the time for Female Hunter, Athena-NON Gear.

You can exchange three hunters for this Athena-NON Gear. Can only exchange once so nobody will have a copy, just like the previous exchange. You can get a free female hunter just by logging in but if you have completed all Monster Hunter Collab dungeon and quests before, you have to buy two more hunters, evolve them to the appropriate gear then exchange three for one Athena-NON Gear. 

Is it worth it? Judging by limited availability, it is. At worst, you'll lose 400k Monster Points to buy two more hunters from Monster Shop.

Is she strong?

Her Leader Skill is "3x ATK for God type, Orb move time +2 seconds; 5x ATK & reduces damage when Light & Heal attack at once"

225x ATK multiplier on easy activation and 43.75% shield. No HP or RCV multiplier though.

As for the card itself, she has three TPA, pretty common for Athena card, one VDP, one each of Team HP & Team RCV, one Skill Boost and one SBR. Her strong feature is her ATK stats. Just like any Athena cards, she has tremendous amount of ATK stats. Over 3600 ATK when fully maxed, limit broken and reached level 110. For a "free to obtain" card, this is pretty incredible.

She has two types: Attacker & God so it's no surprise her ATK stats is so high. Her skill creates three Light and Heal orbs and locked all Light and Heal orbs at only 5 turn CD. Mind you that most, if not all, Athena cards have poor RCV so having one or two subs with high RCV is highly recommended.

She can have one of three super awakenings after limit break: Cloud resist, TPA or bind proof.

The issues for Athena-NON Gear when running high-tier dungeons is that very few Light card that is a God type with strong VDP. Athena-NON Gear has one VDP but that's not enough. She also doesn't have many choices for killer latents. The only viable killer latents is Devil Killer.

Limited choices when it comes for strong VDP, and they are Draconic Mariel, Yu Narukami & Izanagi, Jeanne (only when team's HP is at 50% or less and has <50% ATK super awakening), Super Sakuya (one VDP and double 7c). Lesser choices would be Rei Sirius because he has natural God Killer and able to use either Dragon or Devil Killer latents, and Yiazmat (The boss from 3P Final Fantasy Collab) with possible double 7c and VDP or double VDP and 7c.

I'm gonna try to run her in Alt. Bipolar Goddess with the following team:





  • Leader is Athena-NON Gear, TPA super awakening, Paladin Cecil's Crystal equip to make her bind proof
  • First sub is Valkyrie-CIEL, Dragon Killer super awakening, three dragon killer latents, Facet's ornament equip for enhance
  • Second sub is New Year Tsukuyomi, bind proof super awakening, three Dragon killer latents, Trojan Horse equip
  • Third sub is Super Reincarnated Lakshmi, FUA super awakening, three RCV latents, PAD Academy Student's Handbook equip
  • Last sub is Odin Dragon Light Lance Form, TPA super awakening, Kralice Rapier equip
  • Friend helper is Athena-NON Gear, bind proof super awakening, Tachibana Ginchiyo assist for shield and board change


15% HP badge used

My team has full poison resist, RCV is pretty great thanks to Super Lakshmi. 40% blind resist and 60% jammer resist. Plenty of killer awakenings. Four dragon killers, one god killer, one devil killer, one machine killer. A total of 8 TPA including friend helper. That would make Facet enhance gives 3.4x ATK for 2 turns. Pretty decent.




Good luck and have fun. See you next time

08 October 2019

Fixed Leader & Helper Challenge! Part 1 Featuring Libertas

Starting today we're getting sets of challenges featuring fixed leader and helper. We're free to use our own subs and assist or equips but the leader and helper are fixed and none of them has any latents nor equip/assist.

For the first challenge, we have to use Libertas as leader and helper. Libertas Leader Skill is "6x ATK with 5+ linked heal orbs, 3x ATK & reduces damage when 3+ attributes attack at once"

She doesn't have any type or attribute restriction when it comes to team building, so it's great. You can have any type or attribute as subs, but remember that she needs 5+ heal and 3+ attribute match each turn to fully activate her Leader Skill.

The dungeon itself is pretty interesting. They made us use Libertas for a reason. It's her 5+ heal match clause. Most of the enemies have resolve. So, how to get steady supply of heal orbs? Well, for first battle, you gotta have subs that makes heal orbs ready just in case you got orb trolled and not enough heal orbs for 5+ match.

For this dungeon, you will need to have at least full blind and jammer resist to make it easier. You will also need tape resist if you don't want to stall for 5 turns then deal with Pollux's damage absorbs after that.

The first enemy is Zhou Yu. He has resolve but he's actually pretty easy. His first turn move will always deal some damage and put up status shield. You can blast him to 1 HP without having to worry about his execution hit.

The second enemy is Reincarnated Verche. He makes heal orb skyfall for 5 turns. That should get us steady supply of heal orbs. Verche doesn't have resolve and he's pretty weak I think.

Third enemy is Evil Ceres, who also has resolve and a 6 combo shield. There's no way around except making 7+ combo with FUA.

Fourth enemy is Ares. He has resolve and will hit you for some damage while making jammers in the middle row. This is why it's important to have full jammer resist. Ares can erase heal orbs if they are in the middle row and you won't activate Libertas Leader Skill.

Fifth enemy is Pollux. He will put a tape on the top row for 5 turns while absorbing Water and Dark damage for 5 turns. If you resist the tape, you can use Libertas and defeat him. Make sure that you have enough heal orbs and 3+ attributes before wasting Libertas skill. Since Libertas also has water skyfall for 3 turns, her skill will erases heal orb skyfall from Verche (if you still got it entering Pollux's floor), so be aware. You might not get enough heal orbs for the next battle. Prepare your heal maker ready.

Sixth enemy is actually the boss: Awoken Machine Goemon. He has 48k damage preemptive hit. Make sure you can soak that damage else you're done for. Machine Goemon is slightly nerved compared to his own dungeon, but still got the same skill sets. He has resolve and will absorbs water damage for 10 turns as preemptives, along with that 48k damage hit and hides all orbs. Use Libertas and make sure you have 5+ heal orbs and some water to attack. If your team has one damage dealer, he should be pretty easy since you probably will use mono water team so your team will does twice damage on Machine Goemon because of attribute advantage.

As for my team, I use the following team:





  • First sub is Reincarnated Isis, 7c super awakening, two dragon killer latents, Kralice Rapier equip. Isis has double 7c, quick shield active skill at 3 turn CD.
  • Second sub is Beach Fujin, 7c super awakening, one devil killer latent, pixel paladin cecil's crystal equip. She is my main damage dealer on this team.
  • Third sub is Reincarnated Tsukuyomi, L-Unlock super awakening, Avidya Saber equip. I use Reincarnated Tsukuyomi in case I have to erase any locked orb skyfall but turns out there's none. Still nice having Tsukuyomi with his fingers and nice skill.
  • Last sub is Aerith, time extend super awakening, Trojan horse equip. She is my way of getting steady supply of heal orbs because her skill makes heal skyfall for 1 turn and I can use her every turn because of her 1 turn CD skill. She also has three Team HP+ awakening to boosts my team's HP.


I ran this blind to make it interesting so I don't have any tape resist but I got all hazards and blind covered. I had to stall Pollux's tape for 5 turns. He puts up damage absorb shield after that but my BluJin is ready to blast him. Every other enemies are pretty easy, even Machine Goemon as long as you can activate Libertas leader skill.




Good luck and have fun. See you next time!

04 October 2019

Super Reincarnated Lakshmi in Action

Lakshmi just got her new Super Reincarnated Evolution. Yay!
I always like Lakshmi. Back when 100x ATK multiplier is considered great, she is very reliable in clearing A3 (the most hardest Arena at that time) and even I've seen Reincarnated Lakshmi clearing Alt. Bipolar Goddess when it was introduced as a new dungeon.

While Reincarnated Lakshmi needs heal orbs to pumps out damage (scaling very good with how many connected heal orbs made), this Super Reincarnated Lakshmi needs heal orbs to survive.

Super Reincarnated Lakshmi Leader Skill is:

"4x ATK for Water attribute, 4x ATK when using skills; halves damage when recovering 50,000 or more HP by matching heal orbs"

Half damage by healing 50,000 or more. With double Super Lakshmi, the team has 75% damage reduction. That's super strong shield. You might think that it's hard to achieve but many Water cards have very good RCV so it's not that hard. Super Lakshmi also has crazy high RCV, boosted by her heal OE. She can also perform Limit Break and able to get another heal OE from super awakening. Put some RCV latents and the right equip, she can break 3000 RCV.

Her Leader Skill is very easy to activate. Just use skill and all team members gets 4x ATK. All water cards get 196x ATK just by using skills. Very easy. So, she needs to have a sub with 1 CD skill to use every turn? Yes. Similar to Reincarnated Anubis that gets additional ATK and RCV by using skills. What's the good subs for that purpose? There are some cards with 1 CD skill although many aren't water attribute cards but if you can live with one slot occupied by a card with 1 CD skill whether it's a water card or not, you can use:

  • Mega Awoken Fenrir Viz
  • Lutina (from Draconic Orchestra Series)
  • Tardis (from Dragonbound & Dragon Caller Collab)
  • Super Gunma
  • Aerith
  • Tao Ren
  • Halloween Myne (farmable)
  • and possibly many more


What are her other optimal subs? In my opinion, you need one or two damage dealer on the team. Beach Fujin is a very good damage stick with her triple 7c. Sonia Clea, Reincarnated Gabriel, Aife, Suou, Blue Cotton, Beach Tachibana Ginchiyo, Amatsu and Uruka all have triple 7c with Suou having the upper advantage with his quadruple 7c. Velkhana, a new addition to Monster Hunter Collab series also have triple 7c and VDP with high ATK stats.

As for VDP option, there are Beach Idunn & Idunna, Velkhana, Beach Veroah, Saber, Mega AWoken Blue Odin and Pixel Y'sthola that has two or more VDP and at least one 7c.

Now, I'm gonna try using Super Lakshmi in Alt. Bipolar Goddess using this team:




The team is very tanky and able to withstand almost any attack barring some execution hits. Matching heal orbs in TPA formation should automatically activates the shield in normal condition. The biggest enemy is actually awoken bind. When being hit by awoken bind, the team has no heal OE thus greatly reducing healing capability and harder to activate the shield. Remember that her team doesn't have HP or RCV multiplier so the only survivability is by meeting HP threshold for some preemptive when not having shield, and the shield itself. When being hit by awoken bind, it's better to clear it immediately. Fortunately her skill stays intact that it can heal the team and provides some heal orbs to activate the shield.

Super Lakshmi doesn't have 7c, but she has Machine, Dragon and Devil killer awakenings. That should help the team defeating enemies with those types. She can perform Limit Break and able to get either VDP, 7c, FUA, Heal OE or dungeon bonus with super awakening. Many would opt for either FUA or Heal OE. One VDP is now considered weak with newer enemies or bosses having hundreds of millions of HP.

Took some runs to finally setting the team. Enhance is mostly needed to defeat some bosses. The most important this is, she is helluva fun to play! I hope you enjoy playing her as well.




I threw in some bonus screens from other dungeon in there.

Good luck and have fun. See you next time!

02 October 2019

October 2019 Quest Challenge Level 8 - Fixed Team

This month's Quest Challenge Level 8 featuring fixed team leads by Reincarnated Tsukuyomi. His Leader Skill is:

"3x ATK for attribute erasing 5 orbs including at least one enhanced; ATK increases with 6+ combo up to 6x at 8 combo"

His skill clears awoken bind for 3 turns, enhances all orbs and provides additional 5 seconds of move time for 3 turns.

Subs are:

  • Allure Crowned Sacred King of Hell, Paimon. He has many light orb enhance awakenings and he also has FUA. His skill creates three light and heal orbs from non light or heal orbs and 1 turn haste to other team members.
  • Shrine Tour Mechstar Princess, Spica. She has awakenings similar to Paimon only without FUA and time extend. Her skill creates a column of Light on the 1st column and Wood on the last column and 1 turn haste.
  • Holy War Chronicler, Mito. She has two Devil Killer, guard break and soft bind clear. Her skill clears bind for 3 turns and recovers 20x of her RCV as HP on a 4-turn CD.
  • Dark Mech General, Hysferzen. His awakenings are only some orb enhances and bind resists but his skill is a defense break and shield at the same time. He lowers any enemies defense by 75% and 30% damage reduction for 5 turns.

As usual, memorizing and knowing their skill helps a lot. Also note that unique Leader Skill and how to activate it.

He is a "sparkle" leader, or some would say, a 5oe1 (match of 5 orbs including 1 enhanced). Remember that only the attribute(s) that's being matched in five including one enhanced only get the additional 3x ATK.

Seems pretty strong on paper but the 324x ATK only applies to the attribute being matched in 5oe1 formation. It can be a straight column, an L, a T or even a cross.

When fully activated in this team and matching dark sparkle match, Tsukuyomi can deal about 6 or more millions damage by himself. Seems low considering how big his ATK multiplier is? Well, to fully take advantage of sparkle match, it's better to use mono team instead of mixed up team like this but it is what it is. It's what we have to play.

Moving on to the dungeon.

This dungeon contains five battles.
First floor isn't that hard. Those enemies are weak and probably didn't mean as a stalling point to get some skill ready later. They will die easily even without fully activating Tsukuyomi's Leader Skill.

Second floor is Apollo. He will bind all Wood attribute cards for 3 turns. Only two wood attribute cards on the team: Spica and Mito. Spica isn't bind proof so she gets bound but Mito resists the bind. Mito can also free the bind using her skill, or can free the bind by making a row of heal orbs. Apollo can be defeated by making either dark or light sparkle and 6+ combo.

Third floor is Red Sonia. She has 5 combo shield so you need to make a sparkle lead and 6 or more combo to defeat her. You can use Tsukuyomi if you need more move time to make your combo.

Fourth floor is Leeza. She has crazy high defense. 16 millions defense to be exact, with only 80 HP. She can be defeated when activating Mito's guard break or by using Hysferzen's skill (defense break). The problem is, if you one-shot every floor before, Hysferzen won't be ready. You can use either Spica or Paimon since they came with 1 turn haste but you will need Paimon for the boss in case you got less than five heal orbs. Leeza also will creates a Water/Wood/Light/Dark board and giving you one jammer. It's probably safe to use Spica to get Hysferzen ready and then making either Light or Dark sparkle match to defeat her. You gotta make a sparkle match and 6 or more combo to penetrate her defense. Even after being lowered by Hysferzen's skill, she still have around 4 millions defense.

Final floor, the boss, is Dark Izanami. The same Izanami that can be found in Alt. Bipolar Goddess, only with lowered HP and damage reduction. Every other of her skills are similar. 88% resolve, 50% damage reduction for 3 turn and halved orb move time for 10 turns are her preemptives. You can use Tsukuyomi to overwrite her time debuff, but, make sure you have at least two heal orbs on the board before using Tsukuyomi. It's because she has resolve, so you need to make heal column along with a sparkle match, and 6 or more combo to one shot her. Analyze the board carefully and make sure you can make Light sparkle match, FUA and 6 or more combo before using Tsukuyomi. This is because Izanami will perform time buff check every turn. If her time debuff is being overwritten and you can't defeat her, she will re-apply her time debuff over and over again. Pretty annoying. She will also re-apply her damage reduction after it wears off while doing 100% gravity. This occurs when her damage reduction wears off. You can survive by using Hysferzen's skill. So, in this floor, most likely you will use Paimon, Hysferzen and Tsukuyomi to defeat her.




Good luck and have fun. See you next time!