28 June 2019

Dorothy Descended! Zeus Verse - GIGA Farming Team

Dorothy Descended! Farming



  • Full Jammer resist required
  • Kazuma Kuwabara can be replaced with any other DEF break, but you probably won’t kill the floor if you don’t have enough Light orbs
  • Sonia Elle can be replaced with the best option: Bride Scheat
  • Bufu can be replaced with Matou Shinji from Fate/Stay Night Collab
  • If you don’t have Hunter Auroros, Shantotto can be used instead, but change Verdandi into any Dark/Wood or Wood/Dark sub
  • Orpharion can be replaced with Tengu or Whaledor





























  • Best team would be:

    • Double GIGA lead. Use second GIGA on Echidna.
    • Bride Scheat instead of Sonia Elle so you could just swipe to kill Arianrhod.


    Even with not-so-optimal team, the run requires minimal effort.





    Please leave a comment, good luck and have fun. See you next time!

    27 June 2019

    Angel Cinnamon's Premiere Adventure

    SANRIO Collab. Who deosn't love it? Each card is cute and even though the REM is a gold mine (meaning you will get a lot of gold before pulling a diamond), I can't complain. I haven't playing PAD back when SANRIO Collab came first so I have zero collection of them and this is my chance to get as many SANRIO Collab cards as possible.

    Sure many of them aren't that good or strong, but there's thing warm feeling knowing that I have them in my box. Just looking at them makes me feel warm and happy. How about you?

    Anyway... I only got gold eggs from my rolls including the free one and there's this card tha caught my attention. I originally want Princess Valkitty real bad because she is a cute SANRIO version of Valkyrie-CIEL, but alas I didn't get her. I get this Angel Cinnamon though, that I thought would be a good pairing for CIEL.

    After scrambling some Training Arena runs and a couple +297s later, I have Angel Cinnamon at level 110 with 7c Super Awakening. Gathered a Healer team and try the team in Alt. Arena - Alt. Bipolar Goddess.

    I originally want to try double Angel Cinnamon lead but the damage output and survivability is just too awful. The team is only strong against Dragon and would falls flat against enemies such as Ibaraki-Doji or even Hashihime. So, I paired Angel Cinnamon with CIEL. Decent amount of damage with 84x ATK multiplier compared to 49x of double Angel Cinnamon.

    This is my team:




    Got some game overs as I adjusted my team but I finally cleared it.




    Please leave a comment, good luck and have fun. See you next time!

    19 June 2019

    My Alt Account Reached 1000 Login Days








































    Please leave a comment, good luck and have fun. See you next time!

    3-P Multiplayer Machine Challenge Completed!

    I thought this challenge is hard but surprisingly I could cleared them all relatively easy. I was able to cleared them all within a single try. No stones spent for stamina refresh or continue (I strongly suggest you don't use stone to continue. Rather use it for stamina refresh so you'll get more tries, unless you're really desperate and you are sure you will clear the dungeon with that stone). I do get some hairy moments though.

    I don't really like running 3-P dungeon because in multiplayer, I don't get the benefit of Badges and Super Awakenings which can be a great deal. It's kinda ironic though. I used to run everything in multiplayer with my other account because I thought I will have more skills, more HP, more survivability, half stamina etc. That was when Limit Break and Super Awakenings weren't a thing. Now, I like to run everything Solo even if it costs me more stamina than running it in multiplayer.

    I do ran some 3-P Arena, Endless Corridor and UDR with some players. It's nice to be able to connect with other players especially if other players are in synch with what you want like stall on some floor to get necessary skills up, saving some orbs for other players, helping them or being helped etc, but like I said, I like it better running a dungeon in Solo. I often run almost, if not all, 3-P Descended dungeons with my other account and then deliberately disconnect so that I will run it in Solo for each account. I set up my team to be able to clear it in Solo mode.

    For this Machine Challenge, I didn't do the disconnect thing. I want to know whether I will be able to cleared them all in 3-P mode albeit with only two teams. I ran them mostly with Valkyrie-CIEL and Edward Elric team. Some modification to suit each dungeon but I made sure that I have full poison and blind resist. I haven't run them in a long time so I kinda forget what are the spawns and I was being lazy to check the dungeon info lol.


    Machine Hera

    I ran this with one team running Valkyrie-CIEL and one team running Edward Elric. It was a smooth run until I realized that Sadalmelik is there. I didn't bring any Fujin and didn't want to stall through his 10 turns damage absorbs so I just quit the dungeon and made some adjusment to include Fujin and made sure that it will be up by the time I reached Sadalmelik's floor. From then on, it was a smooth run. Only have to stall Machine Hera's 2 turn Light & Dark absorb then kill her when she absorbs Wood, which I didn't have on Valkyrie-CIEL team. It was its turn to face Machine Hera when she absorbs Wood damage.


    Machine Zeus

    Same template teams, switching Fujin out and breeze through the dungeon. Only have to stall some turns on Machine Zeus because I can't get 8 combo from the natural board and the skyfall gods didn't have mercy on me.


    Machine Athena

    I ran with all Valkyrie-CIEL team for both of my accounts. I was kinda forgot the dungeon but I made sure to bring Fujin and that she will be up by the boss' floor. I forgot that Zeal is there and I was lazy to bring any VDP because I thoght I won't need it. Had to stall through his 10 turns damage void, kill him and move on. Nothing threatened after that. One shot Machine Athena with Fujin and board change and I even got Machine Athena gem to drop!


    Machine Goemon

    All Edward Elric team for this dungeon. I forgot that the second floor has awoken bind and both has so little HP I killed them while still carrying awoken bind. Killed the next floor and still carrying awoken bind and the third floor was Red Mech General who has skill bind pre-emptive. Of course both my teams were skill bound as they were still carrying awoken bind. I was kinda panic but I realized I have some turn before he started to attack and the skill bind only lasts for 3 turns. Stall a turn, killed him and move on.

    On the Puppeteer floor, I was able to kill her within two turn because I remember there is a Puppeteer floor so I arranged my team so that I could kill her with only sub attribute attacks.

    On the boss, with more than 50k HP on each team, his hit was safely tanked and still leaves the team that take the hit above 50% HP. Doesn't matter if it was down to 10% HP though because the next team's turn I was able to one shot Mech Goemon with Astraea's skill to voids his attribute absorbs.


    Machine Noah

    This time, I was kinda scared to run the dungeon. Honestly after reading some posts on Reddit about how hard it was, even with some Zela Kitty teams that didn't know how to kill Machine Noah etc I was reluctant to run the dungeon, but I finally gathered enough courage to run it.

    I ran it with these teams:







































    Edward team has full poison and blind resist while Superman team has full poison and only 40% blind resist but thankfully it was abe to resist all the blinds. My Superman team doesn't have much move time (only had 7 seconds) so the blind could be troublesome.

    The kill team is the Superman team with Saline who has VDP, Machine Killer and I put additional Machine Killer latents on her. She was my go to VDP sub to farm this dungeon. I remember exactly that Machine Noah doesn't erases buff when doing her execution hit so I put Reincarnated Raphael (Ganesha will also works or any other damage void) to voids Machine Noah's executuion hit, then ping her to death.

    Superman is great. It's like Zeus Verse, only you have to run a Light team and had to make 4+ connected Light orbs to do damage. My kill board was made using Saline's board to make all Light board followed by Yasutora Sado for double row then made 7 combo VDP with Carat enhance. Saline made around 117 millions damage. With Machine Killer awakening and latents that would made her does around 1 Billions damage to Machine Noah.

    I do have to stall Claymore's damage absorbs because I wasn't sure that Fujin will be up by then. I also forgot about Kotodama's skill delay and the Superman team eats the delay. God bless Saline's 2 turn haste to make all necessary skills back up to kill Machine Noah.







































    Please leave a comment, good luck and have fun. See you next time!

    18 June 2019

    I finally collected all SANRIO Characters Collab dungeon drops!

    The reason I farmed this dungeon was to get all those dungeon drops. I haven't played PAD when it first came around so I missed them all. I'm glad I finally be able to obtain them all, both base and evo'd form. I wouldn't mind parting with some pluses to trade and thanks to some of my trader friends who made this possible!



    Please leave a comment, good luck and have fun. See you next time!

    17 June 2019

    Summer Solstice Special Event Arena

    Another Special Event Arena has come and this time another GodFest Exclusive card, Echidna-SARA will be the main boss. This dungeon also has "No-Dupes" restriction.

    This dungeon is nice because you get some nice rewards. One magic stone for first time clear reward, one free pull on the Super Godfest Egg Machine for first time clear reward, and each clear will grants 150+ points and 3 millions Monster EXP. For 66 stamina, this is very nice. If you're looking to level up some limit-broken cards while getting some pluses, this is the perfect dungeon.

    It's not that difficult, just like last time. It's comparable to Arena 1~3 difficulty without having to deal with Radar Dragons and enemies with damage absorbs (well, there is one particular enemy with damage absorb: Haku but she can be delayed and if your team can heal more than 16,000 with ease, she's not a threat plus she only has 5 turns damage absorb). Most enemies are similar to Arena 1~3 so if you've beaten those before you will have no trouble with this dungeon.

    I took a glance at the dungeon info on padx and realize the only concern is Echidna-SARA, who has Devil and Healer type. Scrolled through and no really dangerous enemies before so I took my Valkyrie-CIEL team with full poison resist, throw in Navigation Pixie, Yui to level her up (I've limit-broken her but she has no Super Awakening option and she has no leader skill either. I just want to level her up).

    For the boss, I brought Pralinae who has 3 Devil Killers (2 from regular awakening, one from Super Awakening) and put up Shotel's weapon on her to grant her Healer Killer. That would make Pralinae hit for 81x against any Devil & Healer type enemies. Very strong.

    One particular enemy that can ruin your run is Shuten-Doji. He has little HP and messed up mechanics so it's best to one shot him. Use skills if you have to and don't try to damage control him. Most of the time, skyfall will messed that up and pushed him below 20% HP where he will execute you with 170k+ hit. For teams with 4x HP and built-in shield, it's easy to tank that but for most team, that hit is equal to AA2 Goemon's preemptive hit. It's very dangerous. Be careful with him.

    This is my finely-tuned team after some runs:














    Yog is my kill board but I didn't realize that there's Nobunaga Dragon as enemy. He has locked orb skyfall preemptive and I have zero card with L-ATK to get rid of that locked orb skyfall for my first run. In the end, I didn't even get a chance to use Arcline enhance because Echidna-SARA delays that for 1 turn. FYI, Echidna-SARA randomly throw skill delay. My Moogle has 4 SDR and gets delayed for 1 turn while Cotton who only has 2 SDR didn't get skill delay. If you have multi-turn enhance and you need it to kill Echidna-SARA, use it on the previous floor so it will still be up when you face her.

    It went smooth for my first run but I have tuned my team to include Misteltain's weapon on Yui to get rid of the locked orb skyfall.




    Please leave a comment, good luck and have fun. See you next time!

    11 June 2019

    Scheherazade Descended! farming

    It's finally time for you all cat lovers to be able to use your feline Goddess, Bastet again after she receiving a Super Reincarnation evolution!

    What is a Super Reincarnation evolution? As you might know, the final evolution for all pantheon card was Reincarnated form. Even though they often buff most reincarnated cards, there was a time when it's just wasn't enough to keep with today's powercreep that they decided to give another evolution line after Reincarnated form. This is where Super Reincarnated evolution comes. It's basically a Reincarnated of a Reincarnated evolution. Every card that can perform Super Reincarnated form has to be max leveled and they will lose any Super Awakenings and Limit Break status. You'll have to do it all over again with this Super Reincarnated evolution.

    Of course it's far stronger than regular Reincarnated, especially their Leader Skill. 

    "2x HP & ATK for Wood Att, 2x ATK when skills used; ATK increases with 4+ combo, up to 3.5x"

    It maxed out at 3.5x ATK at 7 combo. Sadly she has no built-in shield but 196x ATK is very powerful given that there are many strong Wood subs.

    Now, in order to get Super Reincarnated, she has to obtain Scheherazade gem. Scheherazade is the boss in the new Descended dungeon being released for this purpose (just like Qilin for Super Reincarnated Haku). Scheherazade is of course a powerful card in itself but it's kinda hard to use so I doubt many will even consider to play her. For a challenge she could be fun in short dungeon but she will suffer in long dungeon such as Arena or One Shot Challenge.

    Her skill is unique. She creates 10 Light orbs on the two most right column. Although she can't be used as an assist, she might have some uses so I'd advice that you max skilled one.

    I'm gonna show you how to farm Scheherazade Descended (Annihilation difficulty) with Yog-Sothoth in Multiplayer mode.

    I'm making two similar teams with two different ways to kill the boss.

    The first team:




    Second team:





    The difference is that the first team doesn't need to make FUA on the boss, but requires passes to be used while the second team doesn't need passes and only need to make additional one Light combo to kill the boss. The FUA is pre-made.

    What if I don't have some of those cards?


    • Akantor Mutilator can be replaced with Avidya Saber, Strengthened Wooden Sword (Emiya Shirou equip) or any equip with two or more Blind Resist. Even though the Blind can be easily navigated with Yog's board, it's better if you resist it.
    • Valentine Ney provides bind and awoken bind clear while creating the perfect board. If you don't have her, you can use Hidden Gamer Goddess, Amaterasu Ohkami. If you don't have her either, you'll have to use second team, put Apocalypse, Yog, Sonia Elle or Saria on Yang Guifei and put bind and awoken bind clear assist on Sherias Roots.
    • Mega Ilm can be replaced with Spirit Detective, Urameshi Yusuke with three Dragon Killer
    • Purple Mask is Morrigu's skill up. Can be replaced with any card that has +3 combo skill to guarantee that you'll have 10 combo on Anubis.
    • Sherias Roots and Whaledor needs 4 SDR at minimum.
    • If you don't have Sherias Roots, you can use God Binding Monstrous Wolf, Fenrir Viz with three God Killer on Team B, one God Killer and 4 SDR on Team A, but you'll have to use Yog-Sothoth, the Unbounded as the other leader since it provides FUA.

    The run is pretty easy. The only annoying one is when you only got 6 Light orbs on the first battle after using Valentine Ney's skill. When it happened, there's no other way than do full combo and clear the board and make 7+ combo.




    Please leave a comment, good luck and have fun. See you next time!

    03 June 2019

    June 2019 Quests, Challenge Level 8,9 & 10

    I'm gonna start with the usual fixed team, Challenge Level 8.


    Challenge Level 8 (fixed team)

    This is our fixed team:




    Leader is base form of Khepri. She has very unique Leader Skill:

    "5x ATK for Water attributes, but can't erase 4 orbs or less; 2x ATK with 3 combos, 3x ATK with 4+ combos"

    Once, she was the most powerful leader in PAD. 15x ATK multiplier (225x for double lead) but with the restriction that she can't erase 4 orbs or less, meaning she has to erase 5 orbs or more to be able to make a match.

    For this Challenge, they've chosen some cards for her subs and it's best if you can memorize all of their skills and cooldown so you can manage them better.

    Overall, this month's Challenge isn't that difficult. 3 combo will kill most floor with the exception of 3rd Floor (leaders being bound) and 5th Floor (Kali).








    Challenge Level 9 - No RCV


    For this challenge, I'm using Edward Elric as leader because he has 57.75% shield when HP is 50% or more so he could take a 99% gravity and still be able to do full damage. I also utilizing auto heal awakenings from two Light Spear, Gungnir & Asgard Hat for 4,000 auto heal after matching. Even though this is a No-RCV dungeon, the third enemy will casts Heal orb skyfall so we got a chance at healing.




    It starts with Sylph as enemy. She has 99% gravity and will halved your RCV for 2 turns. She has a lot of defense but if your team hits hard she's no problem. If your team can handle her mechanics, you could stall for skills here. On my other account, I have Light Lance God Odin Dragon, Stormwing Form, two Light Spear, Gungnir & Asgard Hat and Skill Card: Dia for 12,000 auto heals so that I could stall here indefinitely for my important assist/skills to come up.

    The important part that I forgot was putting enough SDR on my crucial subs carrying Spirit Ally, Tokagero to overwrite Hinomitsuha's poison skyfall. I might get lucky but I suggest you put at least 5 SDR on a sub carrying either Fenrir, Agydine or Spirit Ally, Tokagero if you decide to overwrite Hinomitsuha's poison skyfall. Hinomitsuha has 3~5 turns skill delay and the next floor also has 5 turns skill delay preemptive.

    One other important thing if you're using Light or Dark team is that 2nd floor has 5 turns Light & Dark damage absorption. If your sub has other attribute other than Light or Dark, place them accordingly so that the last attribute to hit aren't either Light or Dark.

    The boss has 75% resolve and 7 combo shield for 10 turns, so bring your board changer and +combo skill if necessary.








    Challenge Level 10 - 4s Move Time


    This is actually fun for team building. I made two teams: one for Solo and one for Multiplayer. I made both as effortless as possible by using Zeus GIGA as leader for Solo and Zeus Verse paired with Zeus GIGA in Multiplayer. Ideally I should use both GIGA for Multiplayer as well but my other account doesn't have Zeus GIGA so I had to resort with Zeus Verse instead. It turned out well though.

    I'm focusing on stacking as many Light Row awakenings as possible since I'm using Hashihime for enhance.

    This is my Solo team:



    This dungeon has 2 preemptive damage hit so two Zeus GIGA will take care of those while killing the floor. No combo shield on either floor so GIGA's skill will obliterates them.

    Even though the second enemy has damage absorb preemptive, she actually won't put up damage absorb if there are Jammers on board, and the first enemy will make some Jammers. I use those Jammers so that I don't have to bring any Fujin but I have to be able to tank her preemptive hit. When there are Jammers on board, she won't put up damage absorbs but instead she will hit for considerable damage that my team can't tank so I'm using Tifa assist (has 30% damage reduction for 3 turns) and put three Light Damage Resist++ on Avalon Drake to further reducing the damage. If you knew her mechanics you could stall a few turns.

    The next enemy has 6 combo shield. That's why I brought Avalon Drake for his 4 SB and bi-color board change so that I could make 7+ combo within 4 seconds. Mostly, a natural board will have 7+ combo but you'll have to move fast to make 7 combo. Something that I think I won't be able to do.

    If you past that, the next enemy will have preemptive hit, hides all orbs and spawns 3 each of every orbs (Fire/Water/Wood/Light/Dark/Heal/Jammer/Poison and Mortal Poison). I don't have to deal with them because I'm using Zeus GIGA's skill on this floor.

    Moving along, Mercuria has locked orb skyfall as preemptive. This could be bad for my team since it relies on Demon Yusuke creating Light VDP. If there are some locked orbs on board in the place that Demon Yusuke make his VDP, it would ended my run. To cancel the locked orb skyfall, I put Woodghost Spear, Misteltein on Avalon Drake. I only need five or Wood or Light to cancel the locked orb skyfall. I also use Hashihime enhance in this floor since the next floor, the boss, will have some skill delay preemptive.

     Then comes the boss: Nidhogg. He has random skill delay (0~7 turns) and luckily my Demon Yusuke wasn't hit with skill delay although if it was, he has more than enough buffer on his assist so it won't matter anyway. I put three Dragon Killer on Demon Yusuke. Nidhogg dies with VDP and some off color combo from Demon Yusuke boosted by 5.2x enhance from Hashihime.


    Now, the Multiplayer team:





    Couple of notes:


    • Emperor Thundersword can be replaced with Rathios or Unnamed Blade but you'll have to make additional off color combo on the boss.
    • Saline can be replaced with GIGA. Avalon Drake or any other Bi-color board can also be used although there's a possibility that you won't get 7 combo.
    • I use Rushana for her 2 SB and 2 Blind Resist. Can use any other card with similar awakenings/SB count.
    • Toshin Raizen for his L-ATK. Can be replaced with similar card that has L-ATK awakenings.
    • Leonis can be replaced with any card that produces Light such as Shedar, Hunter CIEL (unreliable since it relies on Heal to make Light), Kirin etc.
    • Shedar is only for the lazy match. Can be replaced with anything that produces Light (but don't use card that converts Jammer into Light since we need those jammers)
    • Tifa because of her sweet 5 Light row. Can be replaced with Da Qiao & Xiao Qiao or any other card that has multiple Light row.
    • Demon Yusuke can be replaced with Yusuke but you'll have to combo his board and relies on getting 7+ combo for maximum damage. Any other card that has multiple VDP, has Light main attribute and able to carry either Dragon or Devil killer can be used. Had to adjust on how to kill the boss though.
    • Superman for his nice Light rows and low CD to carry Hashihime. Can use Tifa or any other similar cards.
    • Those unnamed blade are there to boosts Hashihime's enhance. I got 7.9x from 23 Light rows.
    • If you don't have Hashihime, you can use Carat. Replace Tifa and Superman with Whaledor to boost the damage.

    This is actually very easy Nidhogg farming if you haven't done that. I did a couple of runs in Multiplayer and Nidhogg always dropped. Definitely easier and faster compared to his own dungeon.

    Perfect timing to make that sweet Nidhogg systems if you haven't already.





    Please leave a comment, good luck and have fun. See you next time!

    01 June 2019

    Having Fun With Anna Kyoyama

    Anna Kyoyama is a very fun leader. A bit hard to play due to her requirements but otherwise she is very powerful, tanky with double shield and of course fun.

    She doesn't care about type or attributes. She can take any card into her team to make team building a little bit easier. She doesn't have 4x HP meta but with 68.35% shield when fully activated, she exceeded any 2.25x HP lead because she has at least 3x effective HP with her shield.

    The hard part of her Leader Skill is matching an L-shape of any orb. It could be Jammer, Poison, Heal or Bomb, but seeing that she is a rainbow lead who needs to match 4+ attribute to get additional ATK and shield, it could be hard to meet both requirements.

    Her Leader Skill is "5x ATK and reduces damage when 4+ attributes attack at one; 4x ATK and reduces damage with an L-shape of 5 orbs"

    400x ATK multiplier and 68.35% shield. Very powerful.

    Her awakenings aren't cheap either. Two 7c and two L-ATK with additional L-ATK via Super Awakening. With them, she has 13.5x personal ATK multiplier against any enemies (except attribute disadvantage). She will surpass any damage even from triple 7c cards, and because she is an Attacker type, she has high ATK stats. She is also an Healer type so she can be used as a sub for Valkyrie-CIEL.

    I've been trying Anna in Gleaming Sky's Contest for a couple times with this team:



    But often my run ended prematurely because at first I put a long CD assist or equip on Reeche such as Zero Cutlass & Pirate Dragon King's Coat or Cthulhu but I didn't realize how strong her two Skill Charge is. She came up as early and mostly her assist or equip came up before I reached Scheat or Eschamali. There's no way I would stall for her to be back again. So I decided not to give her any assist or equip.

    The problem with my team in this dungeon is that it has partial Blind Resist (only 40%) so I could be in trouble when I reached the Grimoire girls floor, then I realized I don't need an enhance to one shot both Scheat an Eschamali so I will be swapping Sheen's Ornament with Avidya Saber for full Blind Resist.

    As for handing both Scheat and Eschamali, I have this strategy that doesn't require me to make FUA. Both Scheat and Eschamali won't erase any buff when doing their execution hit so I will utilize damage void skill when one-shotting them. For this purpose, I'm using Lord Yomi but any damage void skill such as Ganesha or Raphael works. I use Lord Yomi because he is on-color as an assist for Nergigante. Hexazeon is my kill board.

    I came up with this idea because Reeche's board isn't reliable. When I rely only on Reeche's board for my kill shot, it could gives me only four Heal orbs. Definitely not enough to make FUA.

    This is my awesome and fun run with Anna in Gleaming Sky's Contest:



    Please leave a comment, good luck and have fun. See you next time!