30 July 2019

Reiwa Descended! Solo Skill Up Run

If you ran out of King Tans to skill up Reiwa, or somehow can't farm the Annihilation diffulty reliably, this might be a good way to skill up Reiwa. Mind you that she needs 50 skill ups so you will need to run this a lot and spend so many stamina but we have her dungeon up for almost a week so even it's good if you get 8 skill up each day. You'll have to spend some badpy or rainbowpy to complete the process if you don't want to spend some stones for stamina refresh.


  • My leader of choice is still Demon Yusuke, with 3 machine killer latents and L-Unlock assist/equip to erase Antares' locked poison skyfall. Don't worry about her poison since you will get so few due to minimal combo needed to clear each floor. He has VDP Super Awakening.
  • First sub is Awoken Ariel. She creates 4 light orbs on a fast cooldown (4 turns) so she can be used twice for the whole run. Light Cotton is good too. She has Jammer resist equip.
  • Second sub is Scheherazade. She makes 10 Light orbs on the last two columns that can be split so we could use the remaining light orbs for the next floor. She carries Jammer resist equip.
  • Third sub is Rushana because she has 2 Blind Resist and 2 Skill Boost. You can replace her with another Reiwa if you wanted to max skill two Reiwa. Make sure Reiwa's Super Skill Boost awakening is unlocked. Doesn't have to be max level.
  • Fourt sub is Reiwa with her Super Skill Boost awakening unocked. Doesn't have to be max level but she carries Blind resist.
  • Friend's Demon Yusuke has attacker killer latents and attacker killer equip with VDP Super Awakening.
  • 15% ATK Badge used in this run.





Please leave a comment, good luck and have fun. See you next time!

Reiwa Descended! Demon Yusuke Farming Team

For farming purposes, I choose Demon Yusuke as leaders. The team will be relying mostly on bicolor board and making VDP to clear each floor. Demon Yusuke's power is big enough that one VDP will kill all floor leading to the boss.

Here's the team:





  • Yinyang Swordpair isn't mandatory. Could use assist for boosted stats instead
  • Fenrir can be replaced with Agydine or Spirit Ally, Tokagero
  • Superman can be replaced with any Light card that has exactly 3 Skill Boost or Yusuke's assist (Attacker Killer) will come up sooner if it has more than 3 SB. Orpharion is good
  • Avalon Drake and Ilm can be replaced with any bicolor board with Light such as Sheena or Yog. Make sure it come up in time
  • NY Tsukuyomi can be replaced with multi-turn Time Extend skill such as Enoch or Awoken/Reincarnated Tsukuyomi
  • Shinji Matou can be replaced with Bufu Skill Card


The team gotta have 100% Blind and Jammer resist to resist Shadow Dragon Knight Super Blind and Wee Jas' bombs

The run itself is pretty fast with minila effort. The only time some combo needed is when Earth Dragon Knight spawns, then you gotta make 5 or more combo with at least one Light row. Pretty easy with bicolor board.


For the boss, I can't be bothered to make 10 combo and pass her test so I just do 0 combo, eat her spinners and use Shinji Matou or Bufu Card to lock all orbs.




Please leave a comment, good luck and have fun. See you next time!

29 July 2019

Reiwa Descended! Observer of Upheavals - Whole Sky

We have a new Descended dungeon. This time, it's Reiwa Descended! A bit of a background story; Reiwa is a name of an era in Japan. When a Japan emperor descended from the throne and the new successor ascends to the throne, that's when a new era begins. Since Japanese still believe in their emperor, this is a big thing in there. 

So, Puzzle and Dragons commemorates this thing by having a dungeon with the boss named after the new era; Reiwa.

This dungeon is full of surprises, especially if you're doing it blind. But as it's almost considered as a rule of thumb; have a hazard, especially poison, resist ready, an awoken bind clear and FUA. With that in mind, I decided to run this blind but every time I'm going on a blind run in a dungeon, I tend to have a full poison and blind resist, FUA, awoken bind clear whenever I have one or two subs that aren't bind proof and maybe a VDP if I can fit it in. Doing it in blind makes it more interesting and fun (for the first time clear only of course).

This is my team:





  • My leader of choice of course is Valkyrie-CIEL. This time she's wearing Dorothy's Silver Shoes as her equip.
  • Light Cotton has Yog assist
  • Cruz carrying Emperor Thundersword equip
  • Anna Kyoyama carries Kralice Rapier
  • Yuna brought Avidya Saber
  • Friend's CIEL has Trojan Horse


Overall, the dungeon wasn't too difficult for my team. The boss will test you out whether you can meet her combo requirement or not. Luckily I passed her combo test. I found out later that she will casts up to four spinners when you failed to do 8 or more combo. When you're able to make 10 combo, she won't put up a damage void. Make my run slightly easier but just slightly since I didn't have any Attacker or Machine killer sub on my team. I wish I had Rei Sirius for this.

Precaution: You may or may need a Fenrir or Agydine to overwrite Antares' poison skyfall. I don't have any of those but I have Anna with L-Unlock so I could erase her locked poison skyfall, leaving only poison skyfall which could be bad but I managed to be able to escape unscathed.

After that, you will meet Myr and Wee Jas. Myr is the same as her dungeon so I had to stall her damage void since I don't have any VDP sub while Wee Jas is a completely new. Different from Wee Jas in Myr Descended. He will change maximum HP to 1 million, greatly reduced your orb move time and spawned some locked bomb orbs. Just clearing his bomb orbs is okay but you'll have to deal with his 7 combo shield and Jammer skyfall afterwards.






Farming Reiwa Descended!

- soon -

25 July 2019

Fixed Leader & Helper Challenge! [5] - Spirit Numen Inner Mysteries

This last challenge of the Fixed Leader & Helper challenge is the hardest one for me. Still prefer to going in blind for more fun and surprises (I found more surprises than fun though lol). We'll be using a pair leaders of Zapan and Sumire.

Zapan's Leader Skill is "2x HP & ATK for Water att; vastly reduces RCV for non-water attribute (this including sub attribute, so any non Water/Water or Water/X will have their RCV reduced to only 25% of their original RCV); 7x ATK for matching 5 orbs including enhanced"

Paired with Sumire, whose Leader Skill is "5x ATK for attribute erasing 5 orbs including enhanced; 1.5 ATK & halve damage erasing Heal orbs in a cross formation".

So, we will need to match 5 orbs including enhanced (preferably water orbs of course) and heal cross for slightly added damage and 50% damage reduction.

Team's HP is okay with Zapan giving 2x HP for Water attribute cards and you can take only half damage when making heal cross. The problem is the healing power. If you don't field your team with all Water/Water cards, your recovery power will suffer. Escalated by Sumire having Light sub attribute so she only gives a quarter of her RCV to the team.

I had a pretty rough runs in this, mainly because I didn't expect to face Helheim before the boss. He is very tough and will kill your team when he attacks unless you have damage void skill.

I gotta revised my team's composition a bit before settled with:


  • Mizutsune with King Bradley's Sword equip
  • Reincarnated Andromeda with Spirit Ally, Kororo equip
  • Reincarnated Idunn & Idunna with Trojan Horse equip
  • Kiri with PAD Academy Student's Handbook


Kiri's main purpose is to kill Helheim before he attack. Idunn & Idunna is to provide an enhance for the boss, Takeminakata.

Mind you that you have to be able to make 5 match including enhanced and do some combo on some floors with combo shield. First floor and the boss all have combo shield of 5 combos and 4 combo so you need to make 6 combo on the first floor and 5 or more combo on the boss, including making FUA, 5 match and possibly a heal cross. Pretty hard to do.

First floor is Red Sonia. 5 combo shield so you have to make 6 or more combo. You don't have to make a heal cross here to defeat her. Just a 5 match (or an L) of water and 6+ combo and you'll clear the floor.

Second floor is Sherospada. Skill delay can be annoying especially with both leaders don't have any assist or SDR latents. You can take a hit or two here. You can also blast him without making FUA if you don't have enough heal orbs and take his resolve hit and reduced move time.

Third floor is Zeus. He will lock some orbs but Zapan has L-Unlock awakening so when you make an L of 5 water, all orbs should be unlocked. He's not that tough and you could defeat him just by making a 5 match of water orbs.

Next is Kuramitsuha. Another Skill Delay. If your team doesn't have full blind resist, don't stall on her. She will super blind some orbs when she attacking. That could be annoying and time consuming. Kill her immediately.

Then we have Helheim. A dragon type with 75% damage reduction for 3 turns and will kill you if you give him a chance to attack. That's why I have Kiri. 5 match of water orbs and some light combo will clear him.

The boss. He has 50% resolve, 2 turn attack cooldown (if I remember correctly, will haste his turn to 1 when being pushed to a certain HP threshold), a 4 combo shield and will attack for 79,748 damage. If you made a heal cross on his attack your team should be able to survive his hit provided your team is at full or near full HP. At halved damage, your team should only took 39,874 damage. I don't know how many HP he has so I just use all of my available skills including enhance from Idunn & Idunna to melt him. A 5 match of water orbs, FUA and 5+ combo ends him even without making heal cross.



Please leave a comment, good luck and have fun!

23 July 2019

Fixed Leader & Helper Challenge! [4] - Gilgamesh & Odysseus Pairing

This challenge, for me, has the same difficulty as the third challenge because with bigger board, courtesy of Odysseus, I tend to move slower than usual because there are so many orbs to navigate. So, my strategy to overcome this is the same as the third challenge: filling my team with heavy Time Extend sub.

We will be using Gilgamesh as Leader and Odysseus as Helper.

Gilgamesh's Leader Skill is "4x ATK with 5+ linked Fire or Light orbs; ATK increases with 4+ combos, up to ATK x6 at 8 combo"

Odysseus' Leader Skill is "[7x6 Board], 4x ATK and reduces damage with 9+ combos; 3x ATK with 5+ linked orbs"

So, to fully activating both leaders we have to make 9+ combo while making a match of 5+ linked Fire or Light orbs. When fully activated, they're proven to be very powerful at 280x ATK multiplier.

My chosen sub for this are:


  • Nergigante. Even though he isn't a Fire or Light attribute, but he has two Super Time Extend and his skill creates a pre-made FUA. He also has pretty big HP being a dragon from Monster Hunter Collab. He has King Bradley's Sword equip for Poison Resist.
  • Hexazeon. He has the biggest HP in PAD, has useful resist awakenings and brings 2 seconds on his own courtesy of his Super TE Super Awakening and General Tamamuramaro Card equip.
  • New Year Tsukuyomi with Trojan Horse equip.
  • Yuna with Avidya Saber for Blind Resist.


If you're doing this blind, you might be surprised when facing Spica (the hehehe girl). She will greatly reduced your orb move time and then bound your awoken skills the next turn. Within those two turns, you'll have to be able to bring her HP lower than 95% or else she will obliterates you. Luckily I have NY Yomi so she isn't a problem.

Pretty smooth run up until I got to the boss: Zeus Vulcan. He has 8 combo shield and damage void preemptives. I was like "Oh great now I'm screwed because I don't have any card with VDP on my team". Turns out, he doesn't hit too hard and my team can stay under his damage void threshold (he voids damage of 10 millions or more) by not making any 5+ linked Fire or Light orbs. Just the usual three or four match combo. I was also surprised that he casts a column of cloud on the right-most column because I don't have any card with cloud resist, but I could (and you could too) ignore that last column and just combo the rest.



Please leave a comment, good luck and have fun. See you next time!

Fixed Leader & Challenge! [3] - Featuring Nemain as Leader & Helper

This challenge poses some interesting challenge for me as they decided to forced us to use Nemain as Leader and Helper. Nemain is a color cross leader. You see, I'm bad at making cross, especially color cross where we have to make multiple crosses to deal damage. Yet, I had to do it if I want to clear this challenge.

Nemain's Leader Skill is "5x ATK and reduces damage with 5+ combos; 3x ATK for each cross of Fire, Wood or Light orbs" Pretty strange that Nemain requires crosses that aren't her attributes.

To overcome my weakness, I stuff my sub heavy with Time Extend.

  • My first sub is Tamao Tamamura, a "free to obtain" card that can be bought for 500,000 Monster Points back when we have Shaman King Collab around. She covers FUA, has one TE and three >80% ATK UP awakenings with Cloud Resist Super Awakenings. She carries PAD Academy Student's Handbook equip.
  • Second sub is Brachhydios. I choose him because I thought he was the only Fire/Light card that has one Super TE. I didn't realize that I could have Edward Elric who has exactly the same Time Extend while having more usable skill. Turns out, having Brachydios proven to be very useful. He carries Kralice Rapier for Poison Resist.
  • Third sub is New Year Tsukuyomi. With two Super TE, L-Unlock and some OE, she would be a versatile sub with very useful skill. She carries Trojan Horse equip.
  • Last sub is Yuna. Four TE, shield active skill and two 7c makes her perfect for this. She carries Avidya Saber equip for Blind Resist.


The dungeon surprisingly isn't that difficult. One cross and 5+ combo was enough to kill most floor leading to the boss. Maybe Nemain is really powerful. The boss, Bigfoot, with his 95% damage reduction for 3 turns as preemptive (he will then gradually lowered his damage shield while increasing his attack), was surprisingly easy to defeat. Maybe it's because I have Brachydios who has many Devil Killer? Anyway, two crosses and 5+ combo finished him off even with his 95% damage reduction still up.



I hope you have a good run in this challenge.
Please leave a comment, good luck and have fun. See you next time!

19 July 2019

My YouTube Channel has reached 1000+ subscribers!

Thank you for all of you who enjoyed my contents and especially for those who has subscribed to my You Tube channel, I've just reached 1000+ subscribers!


Took less than a year for me to reached this kind of audience. I kinda late in starting to make PAD contents though. I started playing almost three years ago but only thinking about sharing and making videos of me playing PAD less than a year ago. I know that PAD in NA isn't really very popular game but I just love this game that I wanted to share my enjoyment.

I will strive to make more interesting contents for you to enjoy.




Please leave a comment, good luck and have fun. See you next time!

Fixed Leader & Challenge! [3] - Master Librarian Goddess, Kali

This time I was more prepared compared to the first challenge. I field a rainbow team covering almost anything the enemies can throw at my team. I have full poison and blind resist, FUA, VDP, awoken bind clear, all team members are bind proof and plenty of move time.

At first I wanted to field a mono Wood row team with subs covering all attributes but I found out that my box is lacking some good Wood subs with row awakenings that covers all attributes. After reading GKali's Leader Skill, I decided that she has enough ATK multiplier, even without additional wood row awakenings, to kill most enemies.

So, I went with this team:



All attributes covered, all team members are bind proof and I also have full poison and blind resist as well as awoken bind clear.

  • Saber has Avidya Saber for 60% Blind Resist
  • Anna Kyoyama has Kralice Rapier for 60% Poison Resist
  • NY Tsukuyomi has Trojan Horse for 20% each of Jammer, Poison and Blind Resist
  • Odin Dragon has PAD Academy Student's Handbook for 20% each of Poison and Blind Resist.


I only have 20% Jammer Resist but personally, I think Jammers are fine. What I didn't have was Tape Resist. I went in blind so I didn't know what the enemies skill sets are or who the enemies gonna be. Turns out, having a Tape Resist can help in the first floor.

Most enemies dies to matching 4+ attributes and 4 Wood orbs. Saber comes in handy in dealing with the boss since it has damage void as his second skill set, but I think you can prevent him from throwing damage void as long as you can put him at less than 95% HP. It's hard though since the boss has 99% damage reduction for 1 turn as preemptive hit. GKali isn't powerful enough with that kind of damage reduction, but you can bring a 5% or more gravity skill to prevent him from throwing damage void.

Aside from the unique requirements to activate GKali's Leader Skill, I think this challenge is quite interesting with decent rewards. You will get another 1000 +points and one 6-Year Anniversary Tamadra as rewards. Not as good as the first one but still decent.

Hope you guys doing okay in this!




Please leave a comment, good luck and have fun. See you next time!

17 July 2019

Fixed Leader & Helper Challenge! [1] - Mega Awoken Typhon

This is the first of five sets of challenges featuring fixed leader & helper. They chose the leader and helper but we're free to choose our own subs. This is gonna be interesting.

The first challenge featuring Mega Awoken Black Dragonbound, Typhon as Leader & Helper. His Leader Skill is "2x HP for Dragon type' 6x ATK with 6+ combos; 2x ATK & reduces damage with 4+ linked Heal orbs"

2x HP and a shield is pretty strong although the full ATK multiplier is only 144x but Typhon has double 7c and Devil Killer with amazing skill.

I decided to run this semi-blind. I only knew the boss is gonna be Ultimate Evolution of Kaguya-Hime who has awoken bind for 3 turns and will have resolve. She is a God type so I decided to bring Ragnarok Dragon. The rest of my team comprised of Myr for FUA, Odin Dragon for awoken bind clear and Azathoth who has D.Kali board on a fast 7 turn cooldown.

The first enemy is Leeza. Since I don't know the dungeon info, all I know is that she has massive defense. I've encountered her a few times in the past so I knew for a fact that she only has little HP and big defense. Azathoth actually has guard break but I can't activate that because I don't have rainbow coverage on my team. Took me a while to get past her but I did with Typhon's skill.

Second battle is Vampire Duke who is a Devil type. Shouldn't be a problem with full activation. Then comes the next enemy: Nim. She has passive 50% damage reduction for Fire & Water attack and will throw a 3-turn awoken bind and cast a 10-turn spinner on a random spot. Unfortunately she beat him in my first run.

The payback comes with adjusted team of Valentine Ney, Azathoth, Sherias (the Water/Dark one) and Odin Dragon. This team should be able to activate guard break.

When I past Nim, the next enemy is a problem on its own: Awoken Freyr. He seals the top row for 5 turns and has 50% resolve while guarding himself with 6 combo shield. I have to somehow made 7 combo with FUA while dealing with sealed top row but I made it through.

Then comes the next enemy before the boss: Bacchess. He has 5 turn cooldown attack so I have some turns to stall the tape and spinner. When they are gone you should be able to defeat him without much trouble. He even will gives you additional turn when you pushed him below 50% HP. He just gonna shorten his attack cooldown to 2 and put up a 50% damage reduction. His execution hit can be tanked as long as the team is at full HP even without shield.

For the boss, my plan was to one shot her with Valentine Ney's skill who has awoken bind clear built into her skill while creating the perfect board but somehow I managed to botched that and she throws another awoken bind clear. Yes she do awoken bind check every turn as long as she still has her resolve. My Odin Dragon is up so it's no big deal and I was able to erased her resolve. Typhon is my kill shot. There's a moment when she's doing some cheating by activating her hidden resolve. LOL. Sometimes I just amazed at how can my team's attack does exactly not enough damage to kill and leave her with maybe a couple hundred if not less HP. But, I managed to defeat her so it's all godd.

For the first time clear, we will get a magic stone upon clearing as usual and we will also get additional rewards sent to our mailbox comprises of 1000 +points and one each of Snow Globe Dragon. Pretty sweet rewards I should say.

FYI, if you haven't do this: Bring a tape resist, full poison resist, two awoken bind clear and FUA sub for easier run.




Please leave a comment, good luck and have fun. See you next time!

15 July 2019

Draconic Songstress on Flute, Eva in Alt. Arena - Alt. Bipolar Goddess

Eva is the only 7* I got from the Draconic Orchestra Rare Egg Machine. I got Lutina on my other account though. I think all of the 7* from this series are very great.

This time, I'm testing base Eva in Alt. Arena - Alt. Bipolar Goddess. Earlier, I was able to clear Arena 5 with her but sadly I didn't recorded my run so no video on that. I have taken some screenshots though:






For base Eva, I think Arena 5 was much more easier than Alt. Arena. It should be from the difficulty stand point. In AA, enemies from earlier floor have much more HP and depends on your luck, you may or may not passed the Devils Floor (Battle 8) whereas in Arena 5, most enemies' regular attack won't killed you right away and there are no danger unless you messed up on Star Justice or didn't bring any skill to overwrite Hinomitsuha's poison skyfall and died from matched poison skyfall. In Arena 5, three floor before the last floor are the most dangerous but even you can kill Hera-Nyx and Zeus Verse without VDP. The Lovecraft Monsters needs blind and cloud resist and L-Unlock for easier kill. Cthugha needs VDP and Yog is a damage check.

Not so with AA. If you got Starling, you can die just by fully replenish his HP because he hits very hard and changes the board that may not to your liking when at full HP. When you have Fujin and use it on Starling, you might want to pray to RNG Gods that Sopdet won't come out unless you brought another Fujin or can stall for you Fujin to be back up in just 6 floors. Not very likely.

My Eva team consists of these:




  • My Eva has PAD Academy Student's Handbook assist
  • Cotton has Susano no Mikoto for the 3-turns 50% shield for Goemon or DQ Hera
  • Ragnarok Dragon has Balboa as a back up shield. Balboa also has DEF break to makes both Metatron easier to kill
  • Robin Hood is my Hashihime killer. He has Balance Killer awakening, Hakuryu Card for additional Balanced Killer and three Balanced Killer latents. He also has two SBR to make up for the lack of SBR on both Eva and Legiana. Only 80% SBR on my team though
  • Legiana has three Team HP+ to boosts my team's HP, covers Water attribute, huge ATK and 2 7c to help with the damage on non God or Dragon enemies.
  • Friend Eva has Kralice Rapier assist.


Earlier runs got me two game over screens because I was being stupid as usual. After that, I could clear AA with pretty smooth run. Got Hashihime to spawns to my effort to have Robin Hood on board paid off.

The biggest advantage of base Eva compared to her evo is her huge RCV. Even though team building is restricted to only Wood cards, there are many strong Wood cards that can be used as a sub for her. She is, IMO, easier to play than her evo form, has built-in Time Extend and even though the ATK multiplier isn't that great at "only" 225x compared to 324x of her evo, she can do some damage too. Base Eva shield is the usual 25% for each lead compared to 50% of her evo form which makes the evo form very tanky but her evo form's shield tied to making 5+ connected Heal orbs. That could be a problem since getting 5 Heal orbs every turn is very hard. I've seen some players pair evo'd Eva with either Diablos or Sensui to get bigger board so getting 5+ Heal every turn isn't a problem. Evo'd Eva also has no restriction on team building although you will need to cover all attributes since her full activation requires matching 5 attributes (4+Heal).

After I'm done playing with base Eva, I might switch to her evo form and try her again but for this time, enjoy the video of her adventure in Alt. Arena - Alt. Bipolar Goddess.




Please leave a comment, good luck and have fun. See you next time!

14 July 2019

One Shot Numen Challenges! All the Bosses Fight

For this One Shot Challenges, I decided to make only the Bosses fight. They were quite long dungeon and while some enemies poses some challenges on their own, they were pretty easy. Comparable to Arena 1 or Arena 2 level. The hardest enemies are the bosses.

I was using various leaders for each challenge to keep things interesting. From a powerful leader such as Edward Elric to "meh" leader such as Cruz, a 5* from Draconic Orchestra Series. You'll be surprised at what she can do with such a low multiplier and "awkward and outdated" playstyle.



Please leave a comment, good luck and have fun. See you next time!

08 July 2019

PAD Draconic Orchestra Title Screens

Only two images but here they are:







Please leave a comment, good luck and have fun. See you next time!

05 July 2019

July 2019 Quest Challenge Level 7 - Team of 3 or Less

Pretty easy if you can dodge all of the mechanics and preemptives here. You'd need:


  1. SBR badge or sub with double SBR to have 100% Skill Bind Resist, or you can gamble with only 80% SBR.
  2. Depends on your team, you may or may not need Time Extend skill for floor 2
  3. Last thing is to have Tape Resist for the boss floor. You will also need to have sub with FUA and perform 7 or more combo to defeat the boss.


Here's the team that I use for this dungeon:




I only have 80% SBR but I managed to dodge the first floor Skill Bind Resist. Rushana has Time Extend skill on a short CD (4 turns) even though her skill tied to No Skyfall clause but it's all right. Eir has Tape Resist Super Awakening for the boss.




Please leave a comment, good luck and have fun. See you next time!

04 July 2019

July 2019 Quest, Challenge Level 8, 9 & 10

Challenge Level 8 - Fixed Team

For this month's Challenge Level 8, we have this fixed team:




Leader is Reincarnated Sakuya. Her Leader Skill is:
"5x ATK when Fire, Water, Wood & Light attack at once; ATK increases with 5+ combos, up to 4x" Her combo scaling goes from 1.5x ATK at 5 combos, 0.5x ATK for each additional combo, up to 4x ATK at 10 combos.

Subs are:

  1. Gluttonous Mystic, Zhu Bajie. Her skills is Orb Refresh which will suffle all orbs. This will clears any locked and blind or super blind orbs.
  2. Master Librarian Goddess, Kali. Her skill is the same as Dark Kali, which is change all orbs into all colors and heal.
  3. Pacifying Yomi Goddess, Izanami. Her skill is 15% damage reduction for 3 turns. She also has three auto heal awakenings which is very useful to get HP back up to certain threshold.
  4. Abyssal Hands War Goddess, Nemain. Her skill is voids enemies' defense for 2 turns and 2 turns haste.


First Battle is Rozuel. You can and need to stall some turns here to get Nemain up by the third floor. She doesn't hit that hard and will provides heal every turn when she's above 70% HP. When Nemain is up, kill. If you don't have necessary attributes to defear her, use Green Kali.

Second Battle is Apolluo. He actually very nice although he has decent defense but he will changes all orbs to all attributes, heal and jammer every turn so you will have necessary attributes to defeat him. He also has 6 combo shield and you will need to hit 8 or more combo to kill him. I believe you can defeat him with 7 combo as long as you do Light TPA to boosts Sakuya's attack.

Third Battle is PreDra. They have massive defense even though they lower their defense by half so instead of 10 millions of their regular defense, it's 5 millions. Still a lot. Use Nemain to reduce their defense to zero and mass attack with any attribute to sweep the floor. It's that easy. Heal if your team has less than 15,150 HP.

Fourth Battle is Cyberdragon Valhalla. He has 10 millions HP and will locked all orbs while super blind half of them and hit you for 15k+ damage as preemptives. If Sakuya can't resist the blind, it will be very annoying to check those orbs one by one. This is where Zhu Bajie comes in handy. Use her skill to refresh the board and voila you don't have to deal with locked and super blind orbs.

Fifth Battle is the Boss, Rushana. She voids damage of 15 millions or more and has 81% resolve. We don't have card with VDP nor FUA awakenings, so how do we defeat her? Easy. Sakuya's gravity will erases her resolve. You can use the second Sakuya's gravity to further reduces her HP. Then you only have to match all needed attributes to activate Sakuya and do 6 or more combo to finish her off. No need for FUA nor VDP.



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Challenge Level 9

This challenge only has three floor and at this moment, has enemies with the most HP ever. This is a damage test, so bring your hardest hitting team. Color cross leaders are at advantage since they can hit the damage cap and will sweep every floor easily. Amen is actually isn't good here even though he has 10,000x ATK multiplier on full activation. I'll show you why later on.

I decided to use Yog-Sothoth as leaders.

This is my team:




My team is loaded with God, Dragon and Devil Killer subs.

  1. Superman has one Devil Killer, has an option for second Devil Killer and can carry Devil Killer latents.
  2. Valkyrie CIEL has one God Killer, one Dragon Killer, God Killer Super Awakenings and carry three Dragon Killer latents. She also has Hakuryu Card assist to kill Fafnir on second floor. Fafnir is Dragon/Balanced type.
  3. Pralinae has two God and Devil Killer, Devil Killer Super Awakenings and carry three Dragon Killer latents.
  4. Reincarnated Thor is my enhance. She gives 2.5x ATK for Light and Water attributes for 3 turns.


First Battle is Belial. He's a Devil type and has 978 millions HP. He won't attack for three turns but when he attacks, he will kill any team not using damage void skill.

Second Battle is Fafnir, a Dragon & Balanced type and has 982 millions HP. Pretty overwhelming but CIEL make a quick work of defeating him due to her massive attack.

The boss is Dagda, a God type. He has HP the same as damage cap at 2,147,483,647 HP. He also won't kill you right away. He also has 7 combo shield so you need to hit 8 combo to damage him. This is why Amen isn't good for this dungeon. Amen's full activation capped when he hit exactly 7 combo. When he does 8 combo, he only does 100x ATK which isn't good for this dungeon. Any color cross leaders also need to bring +combo shield or use bigger board (7x6 board) if they want to bypass his combo shield. Most likely, two color cross isn't enough except for Mega Awoken Paimon, perhaprs? His first turn, he will starts his 3-turns countdown so technically you have four turns to kill him. Don't let him attack if you don't have damage void skill because he will does over 2 millions hit when he attacks.





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Challenge Level 10 - 7x6 board


For this challenge I'm using Super Reincarnated Bastet as leader. She is very strong and her sub pool is very good. As long as it's Wood attribute, she can take it in her team.

This is my finalized team:




I started with Ishida Mitsunari and Green Ney as my VDP subs but my team's healing capability wasn't good without having Eir on board. Finally I settled with Sonia Fio as VDP sub but you'll see that I didn't really using Fio to her fullest capability.

This dungeon is cancerous. Skill delay on a first battle then it gets worse as you progress through the dungeon. You can stall on the first and second floor if your team have big HP and can tank the hits and heal back. It may necessary to get needed skills up.

When you clear the first two floor, you'll be facing Hel. She casts 10 turns spinner as preemptive. You need to defeat her immediately or else she will casts 99 turns poison skyfall. I found out later that her poison skyfall is very bad. It's 20% poison skyfall and with bigger board it gets worse.

You will face two enemies with damage void. The first one is Halloween Drawn Joker after you defeat Hel. You actually don't need VDP since you can chip his HP down. I managed to defeat him by not using any skill to lower my attack so it doesn't gets voided.

After that, there's Awoken Kushinadahime. Even though she's on a 2-turn attack CD, she will reduces your orb move time by a lot. Thankfully I have Tardis so she doesn't pose much of a threat.

Then comes the boss, Panera. Remember her own dungeon? She is very annoying with HP changing and her other mechanics, especially she has 99% damage reduction for 5 turns. It's like they don't us to defeat her right away and have to play along with her bullshit mechanics. When her 99% damage reduction goes away, she will casts 50% damage reduction for 15 turns. She will also test your combo ability. If you can do 10 or more combo, she will fully heals you but if you can't she will hit you with 99% gravity.

I actually have necessary skills to defeat her with my Bastet carrying Green Sonia assist. Coupled with Eir I wanted to defeat her by making VDP and FUA but alas, I flubbed that and my Sonia Fio assist came up so I can't use her skill. After some struggling I finally managed to defeat her. She is very close to annihilates me though.

Overall, I think this challenge is the hardest of the set. While the challenge level 9 just a damage check, this wasn't the case with level 10. High survivability team will be good for this dungeon.






Please leave a comment, good luck and have fun. See you next time!