14 March 2019

New Fest Exclusive: The Dracoblader!

Greeting, fellow PAD players!

Some of you are probably wondering what was the downloaded data that we had just received? It's a series of characters' icons, and we had just gotten two new characters!

Look at the four last icons:








They are the new Fest Exclusive, The Dracoblader series. What's so good about them? How about God Killer assist, or Dragon Killer assist? Their equip assist gives each either God or Dragon killer (depends on the character), two attribute damage resist according to their main attribute and one ATK+ awakening, as you can see in these pictures:






































Interestingly, they started as assist form. That's what you get when you pulled them and will have a "regular" form once undergo an Ultimate Evolution.

Their Ultimate Evolution form isn't bad either. Selica has two 7c, 1 God Killer, 1 L-Unlock, one each of Skill Boost, Skill Bind Resist, Time Extend and is bind proof. His Leader Skill is:

"3x ATK & reduces damage with 7+ combos; 5x ATK & reduces damage with 5+ linked Fire or Wood orbs"

225x ATK multiplier and 68.35% shield on full activation. Sure he is a bit hard to achieve full activation. Without additional Time Extend, achieving 7+ combo while making 5+ connected orbs is very hard for most players. Funny though that his equip assist also has Leader Skill. The first of its kind. As of this moment, there are no Leader Skill attached to a assist equip card. His Leader Skill on his base (assist) form is:

"6x ATK & reduces damage when HP is 50% or more; 1.5x HP & ATK for Wood attribute; Orb move time +2 seconds"

His assist form gives one God Killer, two Wood damage resist (10% passive damage reduction from Wood attribute) and one ATK+.

Why are they giving +2 seconds on the assist form is beyond me. They should put 2 seconds on both form if you ask me.

Now, on to the other one: Kio. On his Ultimate Evolution form, he has one Dragon Killer, two VDP, one each of Time Extend and Skill Bind Resist, two Skill Boost and is bind proof. His Leader Skill is:

"ATK increases with 4+ linked Light orbs, up to 8x; 3x ATK & reduces damage when attacking with 3+ Attributes at one"

Kinda bit orb hungry at 9 connected Light orbs for full activation, but it scales nicely at 3x ATK at 4 connected Light orbs, ATK 1x for each additional orbs:
4 Orbs = 3x ATK
5 Orbs = 4x ATK
6 Orbs = 5x ATK
7 Orbs = 6x ATK
8 Orbs = 7x ATK
9 Orbs = 8x ATK

No need to fully activate each turn except when you need high damage, and his awakenings suited perfectly for his LS since he has two VDP.

576x ATK & 43.75% shield on full activation. When making a VDP on full activation, no Dragon will survive that's for sure.

As for his base (assist) form, his Leader Skill is:

"1.5x HP & ATK for Light Attributes, Orb move time +2 seconds; 7x ATK & reduces damage with 2+ Light combos"

Not too impressive but perhaps will be fun to try him in Arena 3 or below. His base (assist) form gives one Dragon Killer, two Light damage resist (10% passive Light damage reduction) and one ATK+.


Subs choices:

If you do choose to use them as leader, who would be the best subs for them?


Subs for Green Dracoblader of Bold Peaks, Selica










Great Witch of the Stone Fists, Zela
Triple 7c, bind proof, FUA and one each of SB, SBR and TE. Active skill is wonderful: "+2 combo for 1 turn, removes orb lock, change all orbs into Wood and Heal" on a 16 turns CD. She is a premium subs for Selica. In fact, she is a premium subs for any Wood-focused team. She can also gain a Cloud Resist, Tape Resist or a VDP from Super awakening. Keep in mind that they're a 20% chance since Zela has five options for Super Awakenings.











Redeeming Goddess of Great Compassion, Acala
Three time extends will helps a lot in achieving 7+ combo while making 5+ connected Fire or Wood orbs. Her active skill also supports Selica's with +1 combo and 1 haste on 7 turn CD, and she is bind proof.










Awoken Acala
Another great subs with four TE, two SB, two Multi boost (for multiplayer-only purposes), one SBR and has +2 combo active skill while creating a row of Wood orbs. Unfortunately she shines more in multiplayer due to her two multi-boost awakenings and she also isn't bind proof.











Reincarnated Michael
Two 7c, two Wood Attribute Enhance, one auto heal, two Skill Boost, one SBR and one TE. He's not bind proof but can get super bind proof with Super Awakening. He can also be a damage dealer with additional 7c Super Awakening and being a Balanced type, he can equip any Killer latents.











Holy Night Hell Phantom Heiress, Romia
Bind proof, three Skill Boost, one each of SBR and TE and two 7c. Her active skill is perfect: Change all orbs to Fire, Wood, Dark and Heal. She can have either additional 7c or a VDP from Super Awakening.











It's Cotton. 'nuff said.










Two TPA, one SB, one TE, two SBR, one 7c and one Balanced Killer. He can have additional TPA, a VDP or Immobility Resist (Tape Resist) from Super Awakening. He also can have any killer latents due to his Balanced typing but I think he's suited more with Balanced Killer latents. Put a Hakuryu Card and he will be a Balanced type killing machine.










Two Skill Boost, two TE, one SBR and one TPA. His active skill is very short at 3 CD and clears all hazards (jammer, poison and mortal poison), can have any either God or Devil Killer latents due to this typing. Unfortunately he's not bind proof though he can carry far more important skills such as +combo or delay. I don't think you would need an enhance when achieving full multiplier with Selica's team.


For VDP purposes, these are the candidates:









Almost the same as with the 7c version, this row form is a perfect subs for Selica to fill the VDP position. Bind proof, one SB, one TE++, one SB++, one VDP and one Super FUA. She can have all important latent killer such as God, Devil and Dragon killer due to her typing. Active skill is the same as 7c version: "+2 combo for 1 turn, removes orb lock, change all orbs into Wood and Heal" on a 16 turns CD.










Three Skill Boost, one TE++, one SBR, one VDP,  one 7c and bind proof. Active skill is "Recover 40% of max HP. Change top-most row into Wood orbs" on a 7-turn CD. For Super Awakening options, she can gain a VDP, 7c or Team HP+. She is a Balanced type so she can have any latent killers.










Two Enhanced Wood Attributes, two SBR, two SB, one TE++, one VDP and one FUA with additonal VDP, Super bind proof or Combo orb as a Super Awakening options. Active skill is great for the team: "Change all orbs to Wood, Dark & Heal. 50% damage reduction for 2 turns" at 14 CD. He can have important killer latents such as Devil, Dragon or Machine killer latents due to his typing.











Super bind proof, three SB, one TE, two VDP, Combo Orb and voice are his awakenings. If you need more VDP power, he can have additional VDP from Super Awakening. Active skill is good too: "Change two top most rows into Wood; Inflict 100x Wood attack damage to 1 enemy" on a 13 turns CD. Sadly, due to his typings, he can only have either Devil, Healer, Machine or Physical killer latents though most would choose Devil killer latents.










She is mostly for Wood Row-focused team but since Selica can has 5x ATK at 6 connected Wood orbs, that means a 15x ATK multiplier (x225 for double leader). With a row team, that is impressive and very powerful. Mega Awoken Ryune only has 14x ATK (196x for double Ryune lead) and very powerful. You can imagine a row focused team with higher multiplier.

One SB++, one SBR, six Enhanced Wood Attributes and one VDP are her awakenings. She can gain a TPA (why? idk), Super Bind proof or VDP as super awakening options. Her active skill is good for the team: "Delay 1 turn to all enemies; +1 combo for 1 turn" on a 10 turn CD. The delay portion isn't that much of a help on mostly anything though.





You would need to have at least 10 Enhanced Light Attributes on the team since most of the time you would want to make 6+ connected Light orbs so his subs would be great if they have an Enhanced Light Attributes, a Time Extend, VDP or have active skill to support the team.









No need to explain.










Bind proof, one SB, one SBR, one TE++ and four Enhanced Light Attributes are her awakenings. Her active skill is "50% damage reduction for 2 turns; Heals for 50% of maximum HP for 2 turns" at 11 turns CD. Her active shield could help the team in a pinch when there are very serious orb troll and can't activate the built in shield since the team doesn't have any HP or RCV multiplier.










Her main appeals lies in her three Enhanced Light Attributes, three SB and one God Killer awakenings while carrying perfect skill for the team: "Deal 10,000 true damage to all enemies; Change all orbs to all attributes and heal" on a 10 turn CD. Due to her typing, she can have either Devil or Dragon killer latents. Three SB is very good.











Two Enhanced Light Attributes, one Recover Bind, one each of SB, SBR, TE and SFUA (Super FUA) while being bind proof. Active skills is very good for the team: "Change Water to Light, Dark to Heal; 1 turn haste" at 9 turn CD. The great things about him is his SFUA awakenings. For row teams, you can't have regular FUA while making a row so the SFUA comes in handy even though it requires more heal orbs but his active skill is perfect for the job. He can have a >80% HP, L-Shield or regular FUA as super awakening.










Two SB, two Enhanced Light Attributes, one TE, one SBR, two TPA and one VDP as regular awakenings. One of SB, TPA or Tape Resist as super awakening options. He's good if you don't have any other option. Active skills clears all hazards: "Counter 5x damage taken with Light damage for 4 turns; Change Water, Jammer, Poison and Mortal poison orbs to Light" on a 7 turn CD. Unfortunately he's not bind proof.










Two Enhanced Light Attributes, two SB, one Recover Bind, two TE, one TE++ and one SBR for regular awakenings. He can gain a 7c, Guard Break or Super Bind Proof as super awakening options. Active skill is "100% damage reduction for 1 turn; Heal for 30% of max HP for 3 turns" on 13 turns CD. His 2 full seconds from awakenings are the most interesting aside from 100% damage reduction skill.










Three Enhanced Light Attributes, two TE, one each of SB, SBR, VDP and multi-boost are his regular awakenings. He can gain a SB++, Tape resist or L-Shield as super awakening options. You would think he shines mostly in multiplayer due to his multi boost but his active skill is perfect for the team: "Change top and bottom row into Light" on a 13 turn CD. One of his weakness is that he's not bind proof, but his Ultimate Evolution for is bind proof though he loses VDP.










Five Enhanced Light Attributes and one each of TE, SB and SBR as regular awakenings. Five Enhanced Light Attributes helps the team in terms of damage when making a row. Active skill is great too: "No skyfall Combo for 1 turn; Change all orbs to Fire, Water, Light and Heal" at 7 turn CD. If you need Attribute Absorb void, her base form would do the job albeit at longer CD.










Five Enhanced Light Attributes, two TE, one SBR and one SB for awakenings. Active skill is quite good: "Change Heal to Light; 35% damage reduction for 3 turns" on a 8 turn CD. The bad news is she isn't bind proof.










Three Enhanced Light Attributes, one TPA, one SB++, one SB, one SBR, Super Bind Proof and one Devil Killer are his regular awakenings and he can gain either a Devil Killer, VDP or Tape Resist with super awakening. Active skill is perfect for the team: "Deal 10,000 true damage to all enemies; Change all orbs into Fire, Water & Light orbs" at 8 turn CD.










She doesn't have any Enhanced Light Attributes but she has four TE, two 7c, two SBR and one SB as her awakenings. Her active skill is quite good: "50% damage reduction for 2 turns; 1 turn haste" on a 9 turn CD. Her most sexy awakenings are her four TE and two 7c while being a Healer/Attacker type so she has big RCV and can have either Dragon or Devil killer latents.




Both are very powerful leader (of course since both are 7* Fest Exclusive) but very tricky to use and surely for newer players with limited card options, it would make them very hard to play. The biggest thing is that we now have either God or Dragon killer as an equip. It would only a matter of time before we have Devil killer as an equip since for A5, the three highest difficulty enemies are either God, Devil or Dragon type. In fact, those three are the most sought killer latents.

If you decided to roll some on this God Fest and hope to get either, good luck to you but don't be surprised if the rates aren't what you expected. Figured it would be 2% each for them. You would need insane luck or hundreds of magic stones to be able to pull them out from the egg machine.

Okay then, that's it for now. Good luck and have fun.
See you next time!

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