15 February 2020

Weekend Challenge! Bipolar Goddess 3 - 15 Minutes Time Limit

Greeting, fellow PAD players!



Here's what you might need to ensure smooth run to complete this challenge:

1. FUA, Super FUA or using leaders with bonus attack
2. A way to deal with PreDra who has 10 millions defense
3. Up to four skills that can bypass damage absorb shield. Fujin, Demigod Gilgamesh, Lugh, Qilin, Borma, Panera, Reeche, Dark Raizer and similar skills. Note that 2-turn damage absorb void won't be usable here since there are no back to back enemies with damage absorb shield. They are two floors apart from each other. If you don't want to waste time stalling for the skill, bring three damage absorb void skills.
4. Full poison resist to anticipate Beelzebub's full poison board and to prevent Grisar from spawning mortal poison orbs.
5. some skill delay resist on your important skills, mainly the damage absorb skills.
6. VDP to defeat the radar dragons except Hephaestus and Hera Dragon.
7. A way to one shot both Kali who has around 74 millions effective HP with their 50% damage reduction applied.


A pure combo leaders is actually not very good because you have to do a specific combo to activate their leader skills. It took times to do combo. Unless you can move very fast without much thinking, pure combo lead might be have a hard time to clear this within 10 minutes time limit.

A faster leaders are that have easy activation. Dark Karin, Madoo, Mega Awoken Scheat, Super Lakshmi, Aerith, Tardis etc who only needs to match 5-6 connected orbs of any kind to activate their leader skills, or just using skills to activate their leader skills. You want to spend less time to clear a floor.

There are some enemies with combo shield so you might need to take some time to do combo on certain floor but it's a good practice to clear (or at least almost clear) the board every few turns so you will get fresh orbs to attack.

The most important and harder enemies are the radar dragons. Three of them have damage void shield, one has damage absorb shield and one has resolve.

Hephaestus Dragon has 50% resolve and will do 15 turns skill delay. If you somehow can't make fua match, try to one shot him while saving heal orbs. He will heals to exatcly 51% HP. If you somehow unable to make fua mach again, do a little to moderate damage the next turn to erase his resolve then you can blast him the next turn.

Noah dragon will absorb two random attributes every turn (one of fire/water/wood and one of light or dark) while also having damage void shield. If you want to one shot her, it's best to use attribute absorb void skill (such as reeche, sleipnir, base or uevo greco roman 3 such as hestia, astraea, uranus etc) and do vdp match.

Gaia dragon has 39 millions HP but also has 75% damage reduction for 6 turns. She will only attacks you every three turns and will obliterates you on her 8th turns. She has damage void shiled. Her damage reduction makes her have 156 millions effective HP.

Zeus Dragon will do 35% gravity damage as preemptive. He also has second most HP with 78 millions HP. He also has damage void shield, and he will always put up 7 combo shield when he's dropped to less than 50% HP. It doesn't matter what's his HP threshold is. the 7 combo shield will always happens first turn when he's below 50% HP.

finally, hera dragon. she has damage absorb shield, and will alterante her skill between heals you to full and attacking you. She will most likely will annihilates most teams on her 8 turns onwards where she will do 181k damage, then 256k damage every turn after that.

Both Kali have 37 millions damage and 50% damage reduction shield for 1 turn. Light Kali is a God & Healer type while Dark Kali is a God & Dragon type.




Good luck and have fun. See you next time!

04 February 2020

February 2020 Quest - Challenge Level 10

What you need to have to clear this dungeon:

1. Some SDR on your important skills

2. awoken bind clear
3. +combo active skills if your team doesn't have +combo built into the leader skill
4. time extend skill
5. full blind resist
6. FUA or leader with bonus attack
7. VDP
8. Full poison resist


The most important thing is to have awoken bind clear. It's best if your awoken bind clear able to clear 7 or more turns of awoken bind clear. The next important thing would be having full blind resist.


First battle


Hathor is a God & Attacker type who has 28 millions HP. She will delays all of your skills by 5 turns. Make sure you put some SDR on your important skills, especially if you're gonna use transform leader such as Yugi, Fagan-RAI or Kamen Rider Super 1. She doesn't have status shield so she can be delayed.



Second Battle


Hamal is a Machine & God type who has 55.9 millions HP. She's a normal version as can be found in Arena 5. She will locks all heal orbs then changing her attribute to random one, and will absorbs damage from attribute that has advantage over her own attribute. It's better to have full poison resist especially if Hamal is absorbing your team's main attribute because her first turn will always be changing all orbs into poison. If you use Yugi, you have nothing to worry about but if you aren't, you're gonna need full poison resist or skills that can change those poison into something else.



Third Battle


Alt. Folklore. The same as the one in Alt. Bipolar Goddess and Alt. Three Hands of Fate. That means a 7 turns of awoken bind. Make sure you carry awoken bind clear or else he's gonna make your life difficult because he hits very hard. He also has 99% damage that will make healing a difficult job to pull off if you can't clear his awoken bind.


He's a Dragon, Devil & Machine type who has 261 millions HP. They has beefed up his HP considerably from the ones in the Alt. Arena.



Fourth Battle


Alt. Another Geist. The same that can be found in Alt. Grotesque Being. He has 50% passive Light & Dark damage reduction, will put up 7 combo shield for 99 turns, locks all orbs and casts a no-skyfall combo for 5 turns. He doesn't have status shield so he can be delayed. I think it's safe to stall his no-skyfall buff as long as you don't pushed him into low HP.



Fifth Battle


Nut is the enemy. She is a God & Physical type who has 63 millions HP, 50% resolve and has nasty preemptive sets. She will reduced your move time to half for 10 turn, a 45k preemptive hit and changing all heal orbs into jammer.


There's a trick to "bypass" her resolve. Her first move will always a moderate hit while spawning 8 bombs and reduced your RCV by half for 10 turns. If you can blast and put her into 1 HP, she will still do those things I mentioned so you can forget about making FUA on her, especially if you aren't using leader with bonus attack. Be careful with her RCV debuff though as it can be fatal on some teams.



Sixth Battle


Nephthys is a God type with 58 millions HP, 50% resolve, will super blind the outer orbs for 1 turn and binds all god type cards for 10 turns. She doesn't have status shield so delay and poison works on her.



The Boss Battle


Cthugha. The same that can be found in Arena 5 but with more HP. He's a God & Devil type who has 600 millions HP, 50% resolve, 50% passive water damage reduction and voids damage of 20 millions or more for 999 turns.


It's safe to say that most modern team focusing on VDP damage won't have problem one-shotting him especially if you're saving important skill for him. If you can't one shot him and put him into less than 50% HP, he will change all orbs into fire while dealing around 100k damage. You won't want that to happen especially if you don't have full board changer.



 



Good luck and have fun. See you next time!