25 January 2020

Weekend Challenge! Bipolar Goddess 2 - 10 Minutes Time Limit

Here's what you might need to ensure smooth run to complete this challenge:

1. Subs with FUA, Super FUA or using leaders with bonus attack
2. A way to deal with PreDra who has 10 millions defense
3. No less than three skills that can bypass damage absorb shield. Fujin, Demigod Gilgamesh, Lugh, Qilin, Borma, Panera, Reeche, Dark Raizer and similar skills. Note that 2-turn damage absorb void won't be usable here since there are no back to back enemies with damage absorb shield. They are two floors apart from each other. If you don't want to waste time stalling for the skill, bring three damage absorb void skills.
4. Full poison resist to anticipate Beelzebub's full poison board and to prevent Grisar from spawning mortal poison orbs.
5. A way to one shot both Kali who has around 66 millions effective HP with their 50% damage reduction applied.


A pure combo leaders is actually not very good because you have to do a specific combo to activate their leader skills. It took times to do combo. Unless you can move very fast without much thinking, pure combo lead might be have a hard time to clear this within 10 minutes time limit.

A faster leaders are that have easy activation. Dark Karin, Madoo, Mega Awoken Scheat, Super Lakshmi, Aerith, Tardis etc who only needs to match 5-6 connected orbs of any kind to activate their leader skills, or just using skills to activate their leader skills. You want to spend less time to clear a floor.

There are some enemies with combo shield so you might need to take some time to do combo on certain floor but it's a good practice to clear (or at least almost clear) the board every few turns so you will get fresh orbs to attack.

You might also want to take precaution that there are enemies with attribute absorbs, mainly on 10th floor where there will be a two potential enemies with attribute absorbs. Maleficent Zaerog on floor 20 also have a chance to appears. He has either Light or Dark damage absorbs and will repeat the attribute absorb skill when it wears off. He also has 100% gravity attack so for you who will be using 4x HP leaders or leaders without built-in shield, you might want to have a solution for Maleficent Zaerog.





Good luck and have fun. See you next time!

22 January 2020

Latent Tamadra (Extra Slot) Challenge! Extra Slot Trial

Here's what you probably need to clear this dungeon:

1. Awoken bind clear.
2. Sub with FUA, or Leader that has bonus attack after matching.
3. Sub with L-Unlock.
4. Attribute absorb void if you're using either Light or Dark team.
5. Full board change to get 7+ combo on the "actual" boss.


First Battle

Cameo is a Balanced type with 27.7 millions HP and 320k Defense. She also has 75% damage reduction for 6 turns, making her has 110.9 millions effective HP. She doesn't have status shield so she can be delayed, if you have delay on your team and have enough skill boost to use it on first or second turn. Cameo doesn't hit too hard for modern teams with 4x HP so she can be safe place to stall for skills, if needed.


Second Battle

Echidna with only 1.9 millions HP. She has 3-turn skill delay as preemptive. Not too dangerous.


Third Battle

Wood Guardian Dragon as enemy. He has 2-turn awoken bind as preemptive while also doing some damage and changing some column into heal and jammer orbs. If you don't have awoken bind clear and couldn't erase at least 20% of his HP while being awoken bind, he will bind a random sub for 3-5 turns so take that in mind. You may need that sub's skill or awakening. It's better to have awoken bind clear.


Fourth Battle

Mirage Plesios has 7 millions HP and will casts locked water and heal orb skyfall for 10 turns. If you need a full board change or an orb change, and you will change either water or heal orbs into something else, you better have card with L-Unlock on your team.


Fifth Battle

Yamatsumi Dragon has 8 millions HP so he's not that too difficult to defeat. He's not an Alt. version so he doesn't have resolve.


Sixth Battle

Kundali is a God & Attacker type who has 80 millions HP and will do 40,663 damage as preemptive, and will do the same damage each turn. If you have either God or Attacker killer on your team, he should be easy. Even if you don't, modern teams shouldn't have too much problem defeating him.


Seventh Battle

Agni has 12 millions HP and 5 combo shield. If you can bypass his combo shield, chances are you will defeat him provided you have enough orbs to attack.


Eighth Battle

Sherospada has 7 millions HP and will casts 1-3 turns skill delay. He has 50% resolve and will do 28k damage if you pushed him to 10% or lower HP while reducing your orb move time to -2 seconds for 10 turns.


Ninth Battle

Green Puppeteer, Courage as enemy. She only have 7 millions HP so she doesn't that hard to defeat. The problem is, depends on your team, she absorbs Light & Dark damage for 5 turns. If you're using either Light or Dark team, you probably will need attribute absorb void. She can be hard to stall because she has a potential to erase heal orbs every turn while doing moderate damage of 18k. Make sure your team can heal while stalling, or just use attribute absorb void and ignore her attribute absorbs.


Tenth Battle

This is the "actual" boss. Awoken Machine Zeus has 49.4 millions HP, passive 50% dark damage reduction and 7 combo shield. You need to match 8 or more combo to defeat him. If you cannot do 8 or more combo, he will starts to spams mortal poison and bind random subs for 3 turns. It's better to one shot him using orb or board change. You do not want to pushed him to 20% or lower HP because his execution hit will annihilates any team without damage void shield.


Boss Battle

This is the prize. Extra Slot Latent Tamadra. You will need two of this Tamadra to fully unlocked all 8 latent slots of Reincarnated or Super Reincarnated cards. The new Annihilation Colosseum dungeon can drop this Tamadra and currently is the only place to farm this Tamadra although we probably will be getting this Tamadra as rewards for completing other tasks in the future.







Good luck and have fun. See you next time!

17 January 2020

New Year Skill Challenge - Mythical Plus

What you need for this dungeon

1. FUA, Super FUA or Delay or Poison to deal with resolve
2. Tape resist
3. Poison and Jammer resist, or skill that removes hazards
4. VDP
5. God, Dragon or Attacker Killer are preferable for easier run


First Battle

Jeanne D'Arc has 25 millions HP. She's a Dragon and Attacker type. She won't use any annoying skill. Depends on your team, you probably won't have a hard time defeating her. She just fixed orb starting position as her preemptive.


Second Battle

Tengu is the enemy. He has 27 millions HP, and is a PHysical and Devil type. He will reduced your move time to -3 seconds for one turn as well as having 5 combo shield so you gotta make 6 or more combo for your attack to goes through.


Third Battle

Spica. She's a Machine and God type with 40 millions HP. She will seal the top row for 3 turns. That's where tape resist comes in handy. If you're using either Wood or Light team, you're set because Spica will gives you a column of wood on the left and a column of light orbs on the right. Use it to your advantage.


Fourth Battle

Mitsuki is a Healer and Attacker type with 32 millions HP. Not many team packs healer and attacker killer so she might gives you some trouble, especially her 99% gravity preemptive. If your team has crappy RCV, the next floor will be even harder for you to heal.


Fifth Battle

Ame no Uzume. She's a God & Balanced type with 50 millions HP. She also reduced your RCV to half for 5 turns as her preemptive. If your team packed with God killer, she should be easy.


Sixth Battle

Yamato Takeru is a God & Dragon type with only 178k HP. That's right. 178k HP. But, he has massive defense. 500 millions defense. Card with multiple God and Dragon killer won't have problem penetrating his defense. He also will creates many poison and jammer as preemptive. If you don't have full poison and or jammer resist, bring a skill to change those hazards into something else. You can also use defense break on him since he doesn't have status shield.


Seventh Battle

Khepri is a God & Attacker type with 36 millions HP. She will also binds your awoken skills for 5 turns. Make sure you brought awoken bind clear or else she will gives you a hard time.


Eighth Battle

Artemis is a God & Attacker type with 40 millions HP. Luckily she doesn't have any annoying absorb shield. She just gonna casts 20% jammer skyfall for 5 turns. That could prevents some orbs to drop. You can opt to erase her jammer skyfall or use a skill to erase those jammers when needed. Team with low CD skill that clears hazard such as Rimururu, REX or Rhea card from Gungho Collab able to clear hazards on a low CD.


Ninth Battle

Tsukuyomi. She has 7 combo shield, a 50% resolve and casts no skyfall for 5 turns. She doesn't have status shield so you can use delay or poison to deal with her resolve. Getting five heal orbs and needed orbs to attack with jammer skyfall from Artemis still in effect can be challenging.


Boss Battle

Kamimusubi is a God & Balanced type with 200 millions HP. She voids damage of 10 millions or more for 10 turns. Beware that she will puts up annoying spinners if you can't one shot her. She will drop up to three spinners on the board and will constantly changing their location every turn. Remember Keela? Similarly annoying. Make sure to one shot her or else you might be force to stall her damage void shield since making VDP can be hard when the spinners are in the way.

She has 159k damage (after she buffed herself) as execution hit when her damage void shield disappears, and she will repeat that every turn. You might be able to survive once but surely not twice or three times in a row.


Rewards for clearing this dungeon are the usual one magic stone and two New Year Rainbow Tokens that can be used to get the exchangeable card from the Monster Exchange. If you already got that, you can still use it to exchange them for either Tri-God Mask or Diamond Dragon Fruit. Only one exchange allowed for each though.






Good luck and have fun. See you next time!

09 January 2020

Fixed Leader & Helper Challenge! [3] - Blank Mind Thunderstrikes

Greeting, fellow PAD players!



Here's what you need to have to be able to clear this dungeon.

1. FUA or fast poison sub
2. Skill that generates Light and Heal orbs on a fast CD. It has to be ready to be used on the second floor, at least on the 2nd turn of the floor.
3. Another skill that generates 4 or more light orbs for the 3rd battle
4. Awoken bind clear. It will be better if the skill also generates light orbs such as Valkyrie-CIEL Gear.
5. Enough Skill Boost to guarantee that you can use Saline on the 6th floor before the 5-turn countdown reaches zero.

Other mechanics found on the dungeon can be solved with both leader's skill.


First Battle
Fire Orb Dragon as enemy. He does 15k damage preemptive hit and changes three most-right column to fire and jammer, then put up a 6 combo shield for 1 turn. If you're able to do 7 combo while keeping him alive, he will extends your move time to 1.5x for 5 turns.


Second Battle
Sha Wujing as enemy. He has 75% resolve and does 22.8k unshielded damage as preemptive. He doesn't have status shield so he can be poisoned or delayed. Be careful if you're trying to damage control him. He has pathetic HP and will do 99% gravity followed by an attack if you drop him to 1 HP.


Third Battle
Beach Meimei as enemy. She will changes 15 non-heal orbs into heal orbs so you will have a lot of heal orbs on the board. You will need to use skill here. Either a full board changer or something that could changes those heal into light. If you can't one shot Meimei, she will throw 6 turns skill delay that could be fatal for the next battles.


Fourth Battle
Persephone as enemy. She is a regular version and not an Alt version. She will put up 50% damage reduction for 10 turns and decreases your move time to -3 seconds for 10 turns. Use Kio to overwrite her time debuff and get additional light orbs. If your team has subs with God Killer, she should be easy.


Fifth Battle
Nim as enemy. She will binds your awoken skills for 3 turns and make one spinner for 10 turns on a random location. She's quite tough with 33.5 millions HP and taking half damage from Water and Fire attack. She is an Attacker and Healer, so you might want to put one or two subs that can do great damage to her, like triple 7c subs or subs with many Attacker or Healer killer.


Sixth Battle
This is the "real" boss. Alt Hades as enemy. He doesn't have 99% gravity preemptive as usual. Instead, he will super blind some orbs for one turn. What's interesting is that, he has a 5 turn countdown, and the super-blinded orbs are made to read as his countdown. 5, 4, 3, 2 and 1. He won't attack between each countdown so you can take your time defeating him, but you don't want him to attack. He will end you. This is where you need to have Saline changed before his countdown reaches zero. Using Saline will most likely guaranteed that your team will be able to defeat him, even though he took only half damage from light attack (no attribute advantage) and has 153 millions HP.


The Boss battle
Hopefully SDR tamadra appears here






Please leave a comment, good luck and have fun. See you next time!

05 January 2020

January 2020 Quest Challenge Level 10 - No Skyfall Combos

What you need:

1. L-Unlock. If you rely on orb or board changer, you need to bring a leader or sub who has this awakening.


2. FUA or Super FUA or leader with bonus attack.


3. Cloud resist.


3. Damage absorb void active skill. Fujin, Demigod Gilgamesh, Borma, Qilin, Dark Raizer and many more similar skills. No argument unless you can do perfect or near perfect damage control, or wants to stall for 99 turns.


4. You also may need VDP or damage void piercer active skill such as transformed Fagan-RAI, Light Shelling Ford, Akine or Hao. If you don't have one or chose not to bring one, you might be okay. The shield only lasts for 6 turns.



First Battle

Gainaut casts 99 turns of random locked orb skyfall. That's why you need to have L-Unlock if you rely on orb or board changer. He's pretty weak so you won't have much trouble defeating him.


Second Battle

Scion Dragon will hit you with 99% gravity, and he has 76% resolve. He's also pretty weak. You can get by without healing from his gravity since the next floor won't have preemptive hit, especially if you use leader with bonus attack.


Third Battle

Rei Sirius will put a column of clouds for 4 turns. If you don't want to have hard time navigating the orbs, you need to have cloud resist. Rei Sirius also decreases your RCV to half. He doesn't have that much HP though so he's pretty easy to defeat.


Fourth Battle

Krishna is a God/Balanced type, has 33 millions HP and will absorbs damage of 8 millions or more for 99 turns. That's why you need damage absorb void skill. Make sure you can one shot him after using your damage absorb void skill especially if your damage absorb void skill lasts for only 1 turn. Krishna will also hit you with random skill delay, so make sure you put 6 SDR to whoever has damage absorb void skill.


Fifth Battle

Kundali is a God/Attacker type and will hit you with 85k damage preemptive hit and will continue to hit you with the same amount of damage every turn. He doesn't have status shield so you can delay him if you want. He has roughly 96 millions HP.


The Boss Battle

The boss is Urd. The same Urd that can be found in Arena 4 or AA2. She's a God/Attacker type, has 51% resolve and will put up damage void shield for 6 turns. If you choose not to have VDP sub or leader, you can stall her damage void shield. She only use her skill every 2 turns unless you pushed her HP into 50% or less. When she's at 50% or less HP, she will haste her turn, making her use move every turn and will reduces your move time to half for 10 turns. If you want to one shot her, you need to use orb or board changer to make sure you hit VDP and enough combo to bypass her 5 combo shield. She has 199 millions HP and 120k defense.


 



Good luck and have fun. See you next time!

02 January 2020

Fixed Leader & Helper Challenge! [2] - Crimson Lotus Flame Dance

Greetings, fellow PAD players!
The second part of the Fixed Leader & Helper Challenge has come. Now we have to use Crimson Lotus Empress, Echidna-SARA and Mega Awoken Phantom God, Odin as Leader and Helper.

Echidna-SARA's Leader Skill is "4.5x ATK for Fire attribute, Orb move time +2 seconds; 3x ATK & reduces damage with 4 linked fire orbs"


While Mega Awoken Phantom God, Odin's Leader Skill is "5x ATK & reduces damage with 6+ combos; 2.5x ATK with 4+ linked fire orbs"


The two are very compatible leaders, both needs to match 4+ fire orbs to activates their leader skill. Both also has built-in shield although you need to make 6 or more combo to have the shield from Odin. To fully activates both leader skill, you need to match 4 or more fire orbs and do 6 or more combo.


There are 7 battles in this dungeon with the last battle or boss battle being the latent tamadra, so the real boss is the enemy on the 6th battle, and this time it's Rushana.


Here's what you need to prepare for this dungeon:

1. Sub with L-Unlock awakening. First battle will have Mirage Plesios who casts 10 turns of locked water and heal orbs skyfall. If you plan to use board changer without unlocking capability, you need to erase that locked orb skyfall.
2. FUA or Super FUA subs. Both leaders don't have any FUA or Super FUA so you need to have one sub with either FUA or Super FUA because Rushana has resolve.
3. Subs with tape resist awakening or super awakening. Freyr will be the enemy before Rushana and he has pretty nasty preemptives. One of them is seal the top row for 5 turns. If you don't want to stall his tape and risking your team's life, bring a sub with tape resist awakening.
4. One sub that can generate heal and fire orbs.

Last but not least, you need to one shot Rushana. Why? Because if you don't, you're in for a real trouble. Rushana's first turn move will always binds your awoken skills for 1 turn then proceeds to binds any devil card(s) for 10 turns, unless you drop her to her execution zone then she will use her execution skill sets instead, that is erases any buff you have then do 500% gravity. Echidna-SARA is a devil type so if you don't one shot Rushana, you will run a gimped team with only one leader skill unless you have 10 turns+ bind clear ready. Personally, I'd build my team around how to one shot Rushana. The other enemies will probably can be managed with natural board or sacrificing one skill in a pinch.



First Battle

Mirage Plesios will hit you for 27,104 damage as soon you enter his floor. You won't have any shield except if you have some water damage resist latents or awakenings, then you will take full damage. Make sure your team has more than 27,104 HP. Both Echidna-SARA and Odin doesn't have HP multiplier so your team HP isn't as big as you're used to if you play 4x HP leaders a lot.

Plesios is also tough even though SARA has dragon killer because of attribute disadvantage. Don't worry. As long as you can heal from his preemptive hit and drop him to his wood attribute, your fight with him will be easier. It's better to one shot him though.



Second Battle

Make sure you have more than 13,471 HP entering his floor. That's his preemptive damage with both leader's shield on. Koko also absorbs light damage for 5 turns so if you have any sub(s) with light sub attribute, put them as far to the left as possible so that the damage from other subs can make up for it. Koko doesn't have a lot of HP and no attribute advantage nor disadvantage and the dragon killer on SARA will helps. Pretty easy to defeat.


Third Battle

Green Sonia as the enemy and she has 99% gravity preemptive. You're okay even if you have very low HP entering her floor, and even if you don't have enough heal orbs for a match, it's okay to one shot Sonia because the next floor won't have any preemptive hit. Green Sonia should be very easy since she has wood attribute and is a dragon.


Fourth Battle

Alnair is the enemy. He has 6 combo shield so you need to make 7 or more combo with 4+ linked fire orbs match. Alnair is also a dragon and has wood sub attribute. As long as you made 7+ combo with 4+ linked fire orbs, you should be able to one shot him.


Fifth Battle

The real struggling starts here. Freyr is the enemy and he has some nasty preemptives. He seals the top row for 5 turns, put up a 6 combo shield and he also has resolve. Has pretty big HP too. Physical Killer on SARA helps with the damage considering Freyr is a Physical Type. This is the floor where you can spare to spend a skill or two to ensure that you can defeat Freyr.

If you drop him to 1 HP, he will binds all cards then changes all orbs into heal orbs. If you don't have any means to erase that 1 HP, you're in really big trouble.



Sixth Battle

This is actually the boss battle. Rushana has 81% resolve and voids damage of 15 millions or more. You need to one shot her unless you have bind clearer who's not a devil type then you can play with her a little while. I prefer to one shot her using sets of skills.

This is what I used to one shot Rushana:

1. Mega Awoken Phantom God, Odin. +2 combo skill
2. Sakura Matou for added move time
3. Zeus-GIGA to change all orbs into light
4. Senri to make 12 fire on top and 12 heal on the bottom

That way, I will have 12 fire, 12 heal and 6 light. Good for 6 combo with VDP and Super FUA. +2 combo from Odin will make it into an 8 combo not counting skyfall. It should be enough to one shot Rushana.








Good luck and have fun. See you next time!

01 January 2020

January 2020 Quest Challenge Level 9

Greetings and Happy New Year, fellow PAD players!
How's last year? I hope it gave you a memorable, fun and happy life and may this year also brings us good luck, fun, happiness and health. Inside or outside of PAD.

First day of year 2020 and I will do the January Quest Challenge Level 9. I think this is the most fun, hard and challenging dungeon of all this month's quest.

There are many ways to clear this and I will try to give you some of them. There may be many more ways to clear the dungeon. I have three methods to clear this dungeon.

First method

You can use any leader and subs but you need to have a Super Reincarnated Orochi as friend helper. It has to be a helper. He also need to have three healer killer latents or healer killer equip. Whichever is fine. You want to know why? Read on.

This dungeon only has one battle and the enemy is Sitri. First turn, she will change your leader into Baddie, who has no leader skill. That's why it's important to have Super Orochi as friend helper. 15% ATK badge is preferable.

First turn, Sitri will bind awoken skills for 1 turn, change your leader into Baddie for 99 turns, then changes all orbs into 3 fire, 10 heal and 15 mortal poison orbs then delay all of your skills (99 turns skill delay). You will need those mortal poison orbs.

Do not match those poison orbs. Do 0 combo is fine. When you leave any mortal poison on the board, Sitri will hit you for 1.2 millions damage and changes all mortal poison into water. Don't worry since her hit is a single-hit so any resolve leader will survive if they stays above their HP threshold.

Now we have 15 water orbs. Use it for your advantage. At this turn, all awoken skills are back so we can utilize Super Orochi's TPA. Sitri has 2.5 millions HP and Super Orochi's ATK multiplier starts at 4x at 4 combo, up to 16x ATK at 8 combo, but you don't need to do 8 combo. Just 4 combo is fine.

Since we have 15 water orbs, we can do 3 match of water TPA. It will be enough to defeat Sitri provided Super Orochi has 3 healer killer latents or healer killer equip. This is currently my fastest method.


Second method

Here's what you need:

1. NEO GEO ROM Style Samurai Shodown
It's the free card that can be obtained by exchanging five rainbow tokens from Samurai Shodown Collab. If you didn't get it, you won't be able to use this method.
It has 1 turn CD skill that's able to lock all orbs. You need to use some Py to max skill it. It has to be max skilled.
2. Friend helper who's a resolve leader. Any resolve leader will works. Ogre, Tengu, all of Orochi's evolution etc.
3. You may or may not need sub(s) with auto-heal awakenings. Put one or two subs with auto-heal awakenings just in case you got many poison orbs on the last turn.

15% RCV badge is preferable.

First turn, Sitri do her gimmicks. You need to make 1 combo at minimum so that we can use it on the next turn. You don't need to match those mortal poison orbs although if you match a set of 3 mortal poison you will still be fine since you will be at exactly 50% HP so the resolve leader skill will still works.

Sitri then will hit you and changes all mortal poison into water. Now, we're able to use NEO GEO ROM Style Samurai Shodown skill. Use it to lock all orbs, then do 0 combo. Do not make any combo.

If you make any combo, the next skyfalled orbs won't be locked so Sitri can change them into poison, mortal poison or bomb. If you leave those hazards, you will die. That's why it's important to do 0 combo.

Do 0 combo up until Sitri says "Come on Hurry Up" Please pay attention to what she says. If you still do 0 combo by the time Sitri says "Come on Hurry Up", you will die because Sitri will try to change all orbs into poison and lock them all. Sitri changes all orbs into poison isn't the problem. The problem is, when she can't lock those poison (because she can't find any mortal poison to lock, similar to Indigo) she will hit you instead. You will die if she hits you.

When Sitri says "Come on Hurry Up", do 1 combo and save all heal orbs. If you skyfalled some more and some heal orbs got matched, it can't be helped. This is also the case where you may need subs with auto heals.

At the last turn, Sitri will changes all orbs into poison and locks them all. Match all poison and heal orbs. If you survive, Sitri will complimented you and self destruct.


Third method

Here's what you need:

1. Rhea Rebellious Witch Card.
It's a free card that can be obtained by exchanging five rainbow tokens from GungHo Collab back then. If you didn't get it, you will have a chance to get it since I think GungHo Collab will be coming back to PAD NA this month. If it doesn't then you can't use this method. You need to max skill it. It has 1 turn skill cooldown, able to change all hazards into heal orbs (jammer, poison, mortal poison and bomb).
2. Sub with unlocking capability and has fast skill cooldown of no more than 4 turns. You can use base Diaochan or her ultimate evolution, Awoken/Reincarnated/Super Reincarnated Venus, Christmas Venus, Awoken/Reincarnated Horus, Orphen, Tohsaka Rin, Awoken Ariel, Argo, Light Orb Dragon, Yobi (Diaochan's skill fodder) or Lightning Keeper (Awoken/Reincarnated/Super Reincarnated Venus' skill fodder).

You can use any leader and helper. 15% RCV badge is preferable.

First turn, Sitri will do her gimmicks. Match all of those mortal poison orbs. Grouped them together into a single combo and match two sets of heal match. It's better to match all heal orbs. You only need to survive this first turn. It doesn't matter how many HP you will have at the end of this turn, and Rhea will be ready at the end of the turn.

Second turn, Sitri will bind your helper for 99 turns and changes all orbs into 20 mortal poison and 10 heal orbs. Use Rhea and swipe.

Third turn, Sitri binds your awoken skills for 2 turns, set your max HP to 100,000 for 1 turn, changes all orbs into 10 jammer, 10 poison and 10 heal orbs. Use Rhea and swipe.

Fourth turn, Sitri changes all orbs into heal and then spawns 10 bombs into X shape. Doesn't matter. Rhea is able to turn all kinds of hazards into heal orbs. Use Rhea and swipe.

Last turn, Sitri changes all orbs into poison and locks them all. This is where we need to use unlocking skill since Rhea doesn't have any unlocking capability. Unlock all orbs then use Rhea and swipe.

Sitri will complimented your effort and self destruct. You may collect Super Snow Globe as reward from your mailbox.






Good luck and have fun. See you next time!