12 November 2019

Mowa Descended! Spirit Numen of Darkness - Annihilation

This is the last of the Spirit Numen Dungeon Set. As you may know, all Spirit Numen monsters took only half damage from their own attribute. Borma took half damage from Fire, Zapan took half damage from water and so on. It's better to use a team that has attribute advantage against them.

For this occasion, I will use a light team to fight Mowa who has dark attribute so my team will have attribute advantage against him, and what's better light team other than the one leads by the best girl, Valkyrie-CIEL?

This is my team:





  • Leader is Valkyrie-CIEL, god killer super awakening, three dragon killer latents, Emperor Thundersword equip
  • First sub is Light Cotton, 7c super awakening, two dragon killer latents, Akantor Mutilator equip
  • Second sub is New Year Amaterasu Ohkami, cloud resist super awakening, three rcv++ latents, Kralice Rapier equip
  • Third sub is Eir, tape resist super awakening, one rcv++ latent, Dorothy's Silver Shoes equip
  • Last sub is Pixel Paladin, Cecil, bind proof super awakening, two devil killer latents, Hakuryu Card equip
  • Friend helper is Valkyrie-CIEL, dragon killer super awakening, three dragon killer latents, Tifa's Crystal equip


I put Hakuryu Card equip and two devil killer latents on Pixel Paladin, Cecil because Mowa is a Devil/Balanced type and Pixel Paladin, Cecil is the one who will defeat him with VDP match since Mowa will also have damage void shield.

Now, for this dungeon, you'd want to have these active skills to make it easier:
- Have at least one sub with L-unlock awakening. Aegir on the first battle will casts Water and Wood orb locked skyfall for 99 turns. If you're relying on board change to defeat Mowa, those locked water and wood orbs may prevents you to get enough orbs to make VDP match. L-unlock awakening can erase that locked orb skyfall.
- Poison resist is actually not a concern. Jammer and blind resist, however, is really helpful. You'd want to have full blind and jammer resist.
- Have a tape resist. Pollux will seat the top row for 5 turns. If you don't have tape resist, things could get ugly.
- Have a time buff skill. Nut on the 4th battle will reduced orb move time to half for 10 turns as part of her preemptive hits. If your team doesn't have a lot of move time, it could be hard to make some combo or VDP match. Nut will also try to change heal into jammer, that's why having full jammer resist is really helpful.
- Sub with FUA awakening. There are two enemies with resolve. One is Takeminakata on 3rd battle and Nut on 4th battle. Takeminakata is pretty easy since he has 2-turn attack CD but Nut is... well... nuts with her skill sets. You can try to damage control Nut if it comes to that but be careful. You actually can blast Nut without making FUA but you gotta do it on your first turn when battling Nut. Her second move will always halved your RCV and change heal into jammers. Blast her to 1 HP then defeat her the next turn.
- Equip Balanced or Devil killer equip or latents on your VDP subs. Mowa will cast random skill delays, up to 15 turn skill delays as preemptive hit. Mowa will also super blind the board for 1 turn as part of his preemptive hit. That's why having full blind resist is mandatory. He doesn't have resolve, unlike his Alt. version can be found in AA2 so blast him to your heart content from the get go.




Good luck and have fun. See you next time!

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