16 November 2019

True Training Arena - The True Definition of Annihilation

Greetings, fellow PAD players!

A little bit late to the party but we just got a new dungeon available for only 60 hours: True Training Arena. What's interesting about it? Well, for instance, it's based on Training Arena found in Normal Dungeon. If you're familiar with Training Arena, each clear gives 6 millions Monster EXP. The enemies are very tough but there are many ways to farm this with one slot open to level up a card.

Now, True Training Arena added another challenge compared to Training Arena. Enemies are still the same with more or less the same HP and Defense, but they're all now have skill sets and some have preemptive hits. Can you imagine that?

Thankfully, GungHo has decided to sweeten the pot because for first time clear reward, we will be given 9,999 +points aside from the usual 1 magic stone upon clearing. Yes, that's right. Just one +points shy from 10,000. That is very very good. If you had to farm Super +Points Cave, you'd have to spend no less than 10 magic stones for stamina refresh to get the same amount of +points and that's only if you're a high rank players with more than 450 maximum stamina.

So, how to clear this cruel dungeon?

I'm gonna try to list what you need in order to clear this one. Hold your breath!

You will need:

  • Awoken bind clear
  • sub with FUA
  • a way to deal with unmatchable orbs
  • VDP sub with devil killer or able to carry devil killer latents
  • Tamadra Killer (Awakening Material Killer) latents or equip
  • Damage absorb void (Fujin-like skill)
  • Maybe an enhance


Those are pretty much mandatory. I didn't see any use for hazard resist so you can forget that one.

Here's what the dungeon has to offer:

First battle
Some Dragon Seeds, Dragon Plants and a Dragon Flower. They have decent HP and some even have 3 turns before they attack. Usually the Dragon Seeds will have either 1 or 2 turn attack CD. Kill them first. Use this floor to recharge some skills, especially awoken bind clear because you probably will need that for potential Astaroth spawn. They don't hit too hard so if your team has built-in shield or high HP, you can spend almost forever on this floor.

Second Battle
There are two potential spawn. One is Astaroth and the other are Idunn & Idunna. Astaroth will binds your awoken skill for 5 turns as her preemptive. Make sure you have awoken bind clear or else she will starts to torture you. If you're still being awoken bind and couldn't erase 25% or more of her HP, she will bind your skills and reduces your move time? Not bad enough? She will then spawns some jammer and poison then will hit you with 99% gravity. It's pretty much the end for most team if they're still being awoken and skill bind.

Idunn & Idunna has 50% resolve and spawns some bombs in heart-shape, just like Idunn & Idunna in A5 Grotesque Being. They have pretty much the same skill sets.

Third Battle
Some Lits as enemy. The little Lits have around 10 millions HP so they're pretty easy but the big Lits have 300 millions defense and only 14 HP. You can kill those little lits first then do mass attack to kill the big Lits together. Don't let the bit Lits attack because they will do heavy damage of 55k each hit. If multiple big Lits attack altogether, it could end your run.

Fourth Battle
The Dragon Floor. If you have enemies other than the Fire dragon, you could be lucky. Why? Because the floor after this has potential Raphael who will prevents heal orbs from being matchable for 6 turns and he changes all orbs into heal!

If you got either Water, Wood, Light or Dark dragon, don't kill them all just yet. Let one live. The one still alive will prevents orbs that has attribute disadvantage to them from being match for 3 turns. Use it to your advantage. When they do that, you can defeat them right away or spend another turn stalling.

Fifth Battle
Two enemies here. Raphael and Durga. Raphael is the worst because he prevents heal orbs from being matchable for 6 turns while changing all orbs into heal. If you don't get the unmatchable orbs effect the floor before, the full heal board won't charge your skill because you can't do anything about it. Then Raphael will starts his countdown while changing some row or column into orbs other than heal. When he's down to "Fifth", you gotta defeat him or have damage void skill. Else he will obliterates any team no matter what.

Durga has 75% resolve. Her preemptive hits are binds both leaders and voids damage of  15 millions or more. If you got her, make sure you can defeat her by matching VDP and FUA, or you can erase her resolve first somehow and then VDP her ass.

Sixth Battle
Couple of Evo Masks. All of them have little HP but massive defense, up to 100 millions defense for the Divine Masks. The little Evo mask only have 6 HP, the bigger mask have 12 HP with 50 millions defense and finally the Divine mask have 18 HP and 100 millions defense. You can do mass attack to kill those little mask altogether then do some more mass attack to kill the bigger ones. Don't worry because the bigger ones have 3 to 4 turns before they attack.

Seventh Battle
Shiva and Parvati. Shiva has 6 combo shield and will do 75% gravity as preemptive while Parvati will absorbs damage of 20 millions or more and will hit quite hard each turn. You can expect around 50k damage each turn from Parvati. Make sure your Fujin is charged entering this floor, and you can kill her while your damage absorb void skill still active. Parvati has 140 millions HP but she is also a triple types: Balanced/Devil/God so make sure you have card that can deal with those types.

Eighth Battle
Tamadra Floor. Normal Tamadra has 10 HP and 300 millions defense and will hit for 33,333 damage each turn. King Tamadra has 500 millions HP and will kill you when it attacks because it does 777,777 damage. Awakening material killers works wonder here if you got King Tamadra to spawn.

Ninth Battle
Chinese Gods Floor. Leilan will have 6 combo shield for 5 turns. Karin will puts up 50% damage reduction for 5 turns, Meimei is the most kind because she heals you up to full but she also have the most defense of all. 16 millions defense and 50 millions HP. Sakuya has 50% resolve and Haku absorbs damage of 10 millions or more for 5 turns. Haku will also do 99% gravity every other turn while hitting for roughly 60k damage every other turn.

Tenth Battle
The Great Witches Floor. They're all have 1.2 billions damage and will voids damage of 90 millions or more. They also have 2 turns before they attack. Make sure all of your guns are cocked and loaded. It's better to one shot them all. They do 150k damage when they attack so unless your team is capable of tanking the hit then heal back, you can't dance with them.

Final Floor
Latent Tamadra Floor. Each will delays your skill for 2 turns as preemptive. They're all have 500 millions HP and a million defense. This is why you gotta have Awakening Material Killer latents or equip. Dragon Katana is a farmable double Awakening Material Killer. Each hit for 44k damage each turn. When you have defeated those latent Tamadra, congrats on your clear and enjoy your 9,999 +points.

It's actually understandable to spend stones on continue if you're dying to later floor, especially the Tamadra Floor. But make sure you can kill them after spending stone on continue or else you'll be forced to use the stone on continue again and again.


I don't see any point in farming this even though each clear grants 18 millions Monster EXP. Sure there might be a team capable of farming this with one less sub but right now I haven't seen one.





Good luck and have fun. See you next time!

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