12 November 2019

November 2019 Quest Challenge Level 8 (Fixed Team)

Greetings, fellow pad players!


This month's challenge level 8 featuring fixed team comprised of (mostly) dark main-attribute cards leads by GungHo Collab Satsuki.

Her leader skill is "3.5x ATK & 1.5x RCV for Dragon & Physical Types; 3x ATK with 6+ linked dark orbs"

As usual, please familiarize yourself with all card used and their skills since we have to use them to clear the dungeon.

This is the team we will be using:





  • Leader is GungHo Collab Satsuki. She changes water, jammer and poison into dark and has one combo orb awakening.
  • First sub is Mega Awoken Blue Odin. He changes Light and Heal into Water and +2 combo skill.
  • Second sub is Diadem. He makes one dark row at the top.
  • Third sub is Gilles Legato. He removes orb lock and changes heal and poison into dark.
  • Last sub is Veroah. She changes Fire and Light into Dark and she has one combo orb awakening. Her skill is very fast at only 5 turn CD.
  • Helper is GungHo Collab Satsuki.


A total of three combo orb awakenings are on the team, and Combo Orb is the crucial ingredient to complete the dungeon.

First battle
The enemy has 4 combo shield so we have to make 5 or more combo with one dark row to activate Satsuki's leader skill. If you don't have 6 dark orbs, use either Veroah or Satsuki to get more dark orbs.

Second battle
Zeus has 5 combo shield. Again if you don't have enough dark orbs, use skill to get more dark orbs. If you haven't used Veroah on the previous battle, use her otherwise use Satsuki.

Make 6 or more combo with one dark row to clear the floor.

Third battle
The enemy has 6 combo shield so we have to make 7 or more combo with one dark row. pretty hard but still doable. use any skill but don't use Blue Odin yet. We need him for the last battle.

If you find it hard to make 7 combo with one dark row, make some combo orb first by matching 10~12 dark orbs so that you only have to make less amount of combo to bypass the 6 combo shield. Make sure to match all combo orbs when you try to defeat the enemy.

Fourth battle
The real deal starts now. The enemy is Fenrir with 7 combo shield. It will be very hard to pull 8 combo with one dark row. this is where combo orb shines. Fenrir will do gravity each turn for three turns as long as the unmatchable heal still active so you won't die for at least three turns.

Use any skill to get a lot of dark orbs. make 10~12 connected dark orb match to get three combo orbs, save the remaining dark orbs you have on the board

Up to four combo orb can be had on the board. With four combo orb, I only have to make four combo with one dark row to clear fenrir.

Best timing to defeat fenrir is when the unmatchable heal orbs still has one more turn from being matchable again.

If you don't have 6 dark orbs, use any skill available to get more dark orbs. Gilles Legato is perfect to convert heal to dark, and depends on how many combo orb you have, make appropriate combo with one dark row to defeat fenrir. Don't use Blue Odin yet.

Boss battle
Oichi with her 8 combo shield is the enemy. Just like the previous floor, make some combo orb first to bypass her combo shield. If you have four combo orbs on the board, you only have to make 5 combo with one dark row to clear this dungeon. Oichi will do gravity each turn for 5 turns so you have 5 turns before Oichi will delays all skills, rendering the dungeon to be next to impossible to clear.

When you have three or four combo orbs, use Blue Odin. His skill provides additional +2 combo and changes light and heal into water, then use Satsuki to convert those water orbs into dark orbs, or use any skill available to get enough dark orbs to make a row. Make 5 combo with one dark row, match all combo orbs and you will defeat Oichi, thus, cleared this dungeon.




Good luck and have fun. See you next time!

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