04 March 2020

Endurance Challenge! Time Limit 60 Minutes Bipolar Goddess Rush

Endurance Challenge! Time Limit 60 Minutes
Bipolar Goddess Rush

Another one shot challenge. This dungeon is a combined of Arena 1 ~ 3 merged into one long dungeon consists of 69 battles. 21 battles for Arena 1 part, 23 battles for Arena 2 part and 25 battles for Arena 3 part. There's no difference between here and the regular Arena except you're gonna move straight to the next Arena part after clearing the previous Arena part.

Even though Arena 1 ~ 3 is now considered "easy" annihilation dungeon, there are couple of things that needs to be sorted out. Since Arena 1 & 2 are slightly de-tuned Arena 3, it's better to build the team to tackle the Arena 3 part.

Here are the things that I feel very important to ensure smooth run without much stalling:
1. Make sure you have card with FUA or super FUA, or use leader with bonus attack.
2. Have one or two card with VDP awakening(s) to deal with the Radar Dragons.
3. Have a bind clear if your team aren't all bind proof.
4. Have as many as four skills that could voids damage absorb shield. Arena 3 has four potential enemies with damage absorb shield: Sopdet, Parvati, Vishnu and Hera Dragon and it's not unheard of that all four can spawns on the same run.
5. Have a skill to overwrite hazard skyfall. Why? Because you can get Hera-Ur to spawns in Arena 2 part. She casts fire & jammer skyfall for 99 turns and it will be game over if you got Lakshmi to spawn on the next Arena 3 part. If you arrive on Lakshmi's floor with one jammer on the board, you will be greeted with Lakshmi's signature "Nope, Wrong!" move.
6. Have a skill to voids attribute absorb shield. This is mainly to deal with Noah Dragon. Noah Dragon has attribute absorb and damage void shield when she's at high HP. She absorbs random one of Fire/Water/Wood and one random Light/Dark attributes for one turn and will repeat the shield, possibly with different attribute absorbs.

If you can fit four skills that can voids damage absorb shield, it's important to note whether they are base skill or assist. If it's a base, you need to pay attention to the assist skill cooldown to prevent the assist to come up instead when you need to use damage absorb void skill.

I think the best approach to prevent the assists to come up is by dumping the skill when you have past potential floor with damage absorb. Dumping them on F20 and F40 is the best. You will still have enough turns to charge them again. If you use Reeche who has 30 turns CD, then you might not want to dump it but instead put assist with similar skills or assist with very long cd, or the best of all: don't put any assist and equip her with full skill delay resist.

60 minutes to fight 69 battles is more than enough. If you think about it, you have 20 minutes to clear each arena part. That's more than earlier challenge we have where we only have 10 minutes to clear Arena 1 and 15 minutes to clear Arena 2 & 3.

Using combo leader or even rainbow leader is perfectly fine. In fact, use any leader you like, it won't really matter as long as you can react fast enough.

I wish you good luck on this and hopefully you don't get problematic enemies to spawn.




Good luck and have fun. See you next time!

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