What you need for this dungeon
1. FUA, Super FUA or Delay or Poison to deal with resolve
2. Tape resist
3. Poison and Jammer resist, or skill that removes hazards
4. VDP
5. God, Dragon or Attacker Killer are preferable for easier run
First Battle
Jeanne D'Arc has 25 millions HP. She's a Dragon and Attacker type. She won't use any annoying skill. Depends on your team, you probably won't have a hard time defeating her. She just fixed orb starting position as her preemptive.
Second Battle
Tengu is the enemy. He has 27 millions HP, and is a PHysical and Devil type. He will reduced your move time to -3 seconds for one turn as well as having 5 combo shield so you gotta make 6 or more combo for your attack to goes through.
Third Battle
Spica. She's a Machine and God type with 40 millions HP. She will seal the top row for 3 turns. That's where tape resist comes in handy. If you're using either Wood or Light team, you're set because Spica will gives you a column of wood on the left and a column of light orbs on the right. Use it to your advantage.
Fourth Battle
Mitsuki is a Healer and Attacker type with 32 millions HP. Not many team packs healer and attacker killer so she might gives you some trouble, especially her 99% gravity preemptive. If your team has crappy RCV, the next floor will be even harder for you to heal.
Fifth Battle
Ame no Uzume. She's a God & Balanced type with 50 millions HP. She also reduced your RCV to half for 5 turns as her preemptive. If your team packed with God killer, she should be easy.
Sixth Battle
Yamato Takeru is a God & Dragon type with only 178k HP. That's right. 178k HP. But, he has massive defense. 500 millions defense. Card with multiple God and Dragon killer won't have problem penetrating his defense. He also will creates many poison and jammer as preemptive. If you don't have full poison and or jammer resist, bring a skill to change those hazards into something else. You can also use defense break on him since he doesn't have status shield.
Seventh Battle
Khepri is a God & Attacker type with 36 millions HP. She will also binds your awoken skills for 5 turns. Make sure you brought awoken bind clear or else she will gives you a hard time.
Eighth Battle
Artemis is a God & Attacker type with 40 millions HP. Luckily she doesn't have any annoying absorb shield. She just gonna casts 20% jammer skyfall for 5 turns. That could prevents some orbs to drop. You can opt to erase her jammer skyfall or use a skill to erase those jammers when needed. Team with low CD skill that clears hazard such as Rimururu, REX or Rhea card from Gungho Collab able to clear hazards on a low CD.
Ninth Battle
Tsukuyomi. She has 7 combo shield, a 50% resolve and casts no skyfall for 5 turns. She doesn't have status shield so you can use delay or poison to deal with her resolve. Getting five heal orbs and needed orbs to attack with jammer skyfall from Artemis still in effect can be challenging.
Boss Battle
Kamimusubi is a God & Balanced type with 200 millions HP. She voids damage of 10 millions or more for 10 turns. Beware that she will puts up annoying spinners if you can't one shot her. She will drop up to three spinners on the board and will constantly changing their location every turn. Remember Keela? Similarly annoying. Make sure to one shot her or else you might be force to stall her damage void shield since making VDP can be hard when the spinners are in the way.
She has 159k damage (after she buffed herself) as execution hit when her damage void shield disappears, and she will repeat that every turn. You might be able to survive once but surely not twice or three times in a row.
Rewards for clearing this dungeon are the usual one magic stone and two New Year Rainbow Tokens that can be used to get the exchangeable card from the Monster Exchange. If you already got that, you can still use it to exchange them for either Tri-God Mask or Diamond Dragon Fruit. Only one exchange allowed for each though.
Good luck and have fun. See you next time!
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