09 January 2020

Fixed Leader & Helper Challenge! [3] - Blank Mind Thunderstrikes

Greeting, fellow PAD players!



Here's what you need to have to be able to clear this dungeon.

1. FUA or fast poison sub
2. Skill that generates Light and Heal orbs on a fast CD. It has to be ready to be used on the second floor, at least on the 2nd turn of the floor.
3. Another skill that generates 4 or more light orbs for the 3rd battle
4. Awoken bind clear. It will be better if the skill also generates light orbs such as Valkyrie-CIEL Gear.
5. Enough Skill Boost to guarantee that you can use Saline on the 6th floor before the 5-turn countdown reaches zero.

Other mechanics found on the dungeon can be solved with both leader's skill.


First Battle
Fire Orb Dragon as enemy. He does 15k damage preemptive hit and changes three most-right column to fire and jammer, then put up a 6 combo shield for 1 turn. If you're able to do 7 combo while keeping him alive, he will extends your move time to 1.5x for 5 turns.


Second Battle
Sha Wujing as enemy. He has 75% resolve and does 22.8k unshielded damage as preemptive. He doesn't have status shield so he can be poisoned or delayed. Be careful if you're trying to damage control him. He has pathetic HP and will do 99% gravity followed by an attack if you drop him to 1 HP.


Third Battle
Beach Meimei as enemy. She will changes 15 non-heal orbs into heal orbs so you will have a lot of heal orbs on the board. You will need to use skill here. Either a full board changer or something that could changes those heal into light. If you can't one shot Meimei, she will throw 6 turns skill delay that could be fatal for the next battles.


Fourth Battle
Persephone as enemy. She is a regular version and not an Alt version. She will put up 50% damage reduction for 10 turns and decreases your move time to -3 seconds for 10 turns. Use Kio to overwrite her time debuff and get additional light orbs. If your team has subs with God Killer, she should be easy.


Fifth Battle
Nim as enemy. She will binds your awoken skills for 3 turns and make one spinner for 10 turns on a random location. She's quite tough with 33.5 millions HP and taking half damage from Water and Fire attack. She is an Attacker and Healer, so you might want to put one or two subs that can do great damage to her, like triple 7c subs or subs with many Attacker or Healer killer.


Sixth Battle
This is the "real" boss. Alt Hades as enemy. He doesn't have 99% gravity preemptive as usual. Instead, he will super blind some orbs for one turn. What's interesting is that, he has a 5 turn countdown, and the super-blinded orbs are made to read as his countdown. 5, 4, 3, 2 and 1. He won't attack between each countdown so you can take your time defeating him, but you don't want him to attack. He will end you. This is where you need to have Saline changed before his countdown reaches zero. Using Saline will most likely guaranteed that your team will be able to defeat him, even though he took only half damage from light attack (no attribute advantage) and has 153 millions HP.


The Boss battle
Hopefully SDR tamadra appears here






Please leave a comment, good luck and have fun. See you next time!

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