01 January 2020

January 2020 Quest Challenge Level 9

Greetings and Happy New Year, fellow PAD players!
How's last year? I hope it gave you a memorable, fun and happy life and may this year also brings us good luck, fun, happiness and health. Inside or outside of PAD.

First day of year 2020 and I will do the January Quest Challenge Level 9. I think this is the most fun, hard and challenging dungeon of all this month's quest.

There are many ways to clear this and I will try to give you some of them. There may be many more ways to clear the dungeon. I have three methods to clear this dungeon.

First method

You can use any leader and subs but you need to have a Super Reincarnated Orochi as friend helper. It has to be a helper. He also need to have three healer killer latents or healer killer equip. Whichever is fine. You want to know why? Read on.

This dungeon only has one battle and the enemy is Sitri. First turn, she will change your leader into Baddie, who has no leader skill. That's why it's important to have Super Orochi as friend helper. 15% ATK badge is preferable.

First turn, Sitri will bind awoken skills for 1 turn, change your leader into Baddie for 99 turns, then changes all orbs into 3 fire, 10 heal and 15 mortal poison orbs then delay all of your skills (99 turns skill delay). You will need those mortal poison orbs.

Do not match those poison orbs. Do 0 combo is fine. When you leave any mortal poison on the board, Sitri will hit you for 1.2 millions damage and changes all mortal poison into water. Don't worry since her hit is a single-hit so any resolve leader will survive if they stays above their HP threshold.

Now we have 15 water orbs. Use it for your advantage. At this turn, all awoken skills are back so we can utilize Super Orochi's TPA. Sitri has 2.5 millions HP and Super Orochi's ATK multiplier starts at 4x at 4 combo, up to 16x ATK at 8 combo, but you don't need to do 8 combo. Just 4 combo is fine.

Since we have 15 water orbs, we can do 3 match of water TPA. It will be enough to defeat Sitri provided Super Orochi has 3 healer killer latents or healer killer equip. This is currently my fastest method.


Second method

Here's what you need:

1. NEO GEO ROM Style Samurai Shodown
It's the free card that can be obtained by exchanging five rainbow tokens from Samurai Shodown Collab. If you didn't get it, you won't be able to use this method.
It has 1 turn CD skill that's able to lock all orbs. You need to use some Py to max skill it. It has to be max skilled.
2. Friend helper who's a resolve leader. Any resolve leader will works. Ogre, Tengu, all of Orochi's evolution etc.
3. You may or may not need sub(s) with auto-heal awakenings. Put one or two subs with auto-heal awakenings just in case you got many poison orbs on the last turn.

15% RCV badge is preferable.

First turn, Sitri do her gimmicks. You need to make 1 combo at minimum so that we can use it on the next turn. You don't need to match those mortal poison orbs although if you match a set of 3 mortal poison you will still be fine since you will be at exactly 50% HP so the resolve leader skill will still works.

Sitri then will hit you and changes all mortal poison into water. Now, we're able to use NEO GEO ROM Style Samurai Shodown skill. Use it to lock all orbs, then do 0 combo. Do not make any combo.

If you make any combo, the next skyfalled orbs won't be locked so Sitri can change them into poison, mortal poison or bomb. If you leave those hazards, you will die. That's why it's important to do 0 combo.

Do 0 combo up until Sitri says "Come on Hurry Up" Please pay attention to what she says. If you still do 0 combo by the time Sitri says "Come on Hurry Up", you will die because Sitri will try to change all orbs into poison and lock them all. Sitri changes all orbs into poison isn't the problem. The problem is, when she can't lock those poison (because she can't find any mortal poison to lock, similar to Indigo) she will hit you instead. You will die if she hits you.

When Sitri says "Come on Hurry Up", do 1 combo and save all heal orbs. If you skyfalled some more and some heal orbs got matched, it can't be helped. This is also the case where you may need subs with auto heals.

At the last turn, Sitri will changes all orbs into poison and locks them all. Match all poison and heal orbs. If you survive, Sitri will complimented you and self destruct.


Third method

Here's what you need:

1. Rhea Rebellious Witch Card.
It's a free card that can be obtained by exchanging five rainbow tokens from GungHo Collab back then. If you didn't get it, you will have a chance to get it since I think GungHo Collab will be coming back to PAD NA this month. If it doesn't then you can't use this method. You need to max skill it. It has 1 turn skill cooldown, able to change all hazards into heal orbs (jammer, poison, mortal poison and bomb).
2. Sub with unlocking capability and has fast skill cooldown of no more than 4 turns. You can use base Diaochan or her ultimate evolution, Awoken/Reincarnated/Super Reincarnated Venus, Christmas Venus, Awoken/Reincarnated Horus, Orphen, Tohsaka Rin, Awoken Ariel, Argo, Light Orb Dragon, Yobi (Diaochan's skill fodder) or Lightning Keeper (Awoken/Reincarnated/Super Reincarnated Venus' skill fodder).

You can use any leader and helper. 15% RCV badge is preferable.

First turn, Sitri will do her gimmicks. Match all of those mortal poison orbs. Grouped them together into a single combo and match two sets of heal match. It's better to match all heal orbs. You only need to survive this first turn. It doesn't matter how many HP you will have at the end of this turn, and Rhea will be ready at the end of the turn.

Second turn, Sitri will bind your helper for 99 turns and changes all orbs into 20 mortal poison and 10 heal orbs. Use Rhea and swipe.

Third turn, Sitri binds your awoken skills for 2 turns, set your max HP to 100,000 for 1 turn, changes all orbs into 10 jammer, 10 poison and 10 heal orbs. Use Rhea and swipe.

Fourth turn, Sitri changes all orbs into heal and then spawns 10 bombs into X shape. Doesn't matter. Rhea is able to turn all kinds of hazards into heal orbs. Use Rhea and swipe.

Last turn, Sitri changes all orbs into poison and locks them all. This is where we need to use unlocking skill since Rhea doesn't have any unlocking capability. Unlock all orbs then use Rhea and swipe.

Sitri will complimented your effort and self destruct. You may collect Super Snow Globe as reward from your mailbox.






Good luck and have fun. See you next time!

21 December 2019

Weekend Challenge! Bipolar Goddess 1 -10 minutes time limit-

Greetings, fellow pad players!
We just got a new challenge dungeon: Weekend Challenge! It's a time-attack challenge. We have to complete the dungeon in 10 minutes or less (600 seconds). The dungeon itself is Bipolar Goddess 1. A very old dungeon that's very easy to beat with modern leaders, but can it be done in less than 10 minutes?

The answer is yes. Unless you're using outdated leader or team, you won't get any trouble finishing the dungeon within 10 minutes. You just gotta prepare for the annoying enemies.

What you will need in order not to stall too long on a floor:

1. Bring two skills that can void damage absorbs (fujin-like skills). There are two enemies that has damage absorbs: Sopdet and Parvati. The interval between Sopdet and Parvati isn't long. Just three floor. If you have only one fujin and got Sopdet into Parvati, you're forcing to stall on parvati to get your fujin back up and it will costs you. You might even ran out of time by then.

2. Bring FUA subs if you're not using leader with bonus attack. There are some enemies with resolve and you need to one shot them all. The annoying ones are Kaguya-Hime and Hino Kagutsuchi. Kaguya-Hime will constantly heals up to full when she's at low HP while Hino will delays all of your skills to oblivion if you got his HP too low.

3. Floor 10 has three enemies with attribute absorbs. If you're going with mono team and only have two or three attributes total on your team, they can get absorbed. The attribute absorbs lasts for 10 turns. While the enemies probably won't killed you, there's a chance that you have to stall their attribute absorbs. Bring attribute absorb void skill to counter this.

4. Having full poison resist helps but not mandatory. Only two enemies that spawns poison: Grisar and Beelzebub. Grisar won't even spawns his poisons if you have a buff active when entering his floor since he will have a priority to erase your buff. Beelzebub changes all orbs into poison. If you have skills that changes poison into something else, you're fine without full poison resist, or if you have full board changer skill ready.

5. Make sure you can one shot Kali. A total of 60 millions damage needed to one shot Kali. Pretty easy for modern teams, but if you can't, try to lower their HP to 65% or less to avoid their execution hit. Even if they did executes you, you can survive by having strong shield active (50% or greater depending on your team's HP. Their execution hit is around 155k damage).

As for myself, I'm going with a team leads by Madoo paired with Mega Awoken Scheat. No-skyfall from Scheat's Leader Skill makes a faster run.





Good luck and have fun. See you next time!

03 December 2019

December 2019 Quest Challenge Level 8 (Fixed Team)

This month's Challenge Level 8 features fixed team leads by Awoken Castor.

His Leader Skill is ""[7x6 board], 2x ATK & reduces damage with 2+ dark combos; 4x ATK for attributes erasing 5 orbs including enhanced"

A sparkle leader that needs two dark combo to get full activation might seems orb hungry but 7x6 board helped that a lot in getting 8 or more dark orbs on the board.

The rest of the team are:
- Hattori Hanzo (Ninja series)
- Azazel
- Halloween Nene
- Fenrir

You may need to remember and memorize all of their skills since you may need to use them at least once throughout the dungeon.

The dungeon itself is a 5 floor dungeon.

First battle
Albireo will hit and bind castor for 2 turns. Castor doesn't have bind proof so he gets bound. Don't worry. In fact, this is necessary to stall his bind to get more turns so that Azazel can be ready to use for later floor.

Stall the bind, target one of them (doesn't matter who) and match two dark combo but don't make sparkle match since it could killed them all accidentally before Castor is free. If you somehow low on health and don't have enough dark orbs to get the shield up, make heal tpa to heal the team nicely.

When castor is free, use Fenrir followed by Castor to defeat them all by making two dark combo with one dark sparkle match. 

Second battle
Naro will change all orbs without dark orbs on the board. Use Hattori Hanzo to change fire into dark. Make two dark combo with one dark sparkle match to punch through his 75% damage reduction shield. If you don't have enough dark orbs or enough enhanced dark orbs, save those dark orbs while clearing other orbs. Naro will buffed himself on his first turn. You can defeat them when he does that. Even if you can't, you'll get more chance to defeat him because Naro won't hit harder enough to endanger the team.

Third battle.
Titania will gives plenty of move time with her 2x move time buff. She also has 7 combo shield so you need to make 8 or more combo with two dark match, one of them is a dark sparkle match to defeat her. If you don't have enough dark orbs, stall one turn while clearing unneeded orbs. Titania will puts up status shield on her first turn. You need to defeat her by that time before she starts to annoy you with her clouds.

Fourth battle.
Trojan Horse has massive HP of 133 millions and he seals the top row for 2 turns. Don't worry. Stall the tape, clear unneeded orbs while saving dark orbs. Trojan Horse won't attack immediately. He has 3 turns countdown. When his countdown reaches 1, Azazel should be ready. Use Hattori Hanzo if you have fire orbs on the board, followed by Azazel. The enhance from Azazel is big enough to defeat Trojan Horse. Don't forget to match dark sparkle and two or more dark combo.

The boss battle.
Zeus Vulcan has 8 combo shield and voids damage of 10 millions or more. Can the team one shot him? You bet! Use Halloween Nene followed by Castor to get bicolor board of water and dark. Fully combo the baord but don't forget to make one dark sparkle match. No one should goes over the damage void threshold except Fenrir if you factor in his god killer, and it will be enough to one shot Zeus Vulcan.

If you somehow got tons of skyfall and some of them are dark matches, your run could be over since when Zeus Vulcan is low on health, he will lock all orbs and buffed himself. If you can't defeat him by that turn, it's game over. The team couldn't take his buffed attack when Zeus Vulcan is low on health. You may need to restart the dungeon. Can't help it if it's happening.




Good luck and have fun. See you next time!

01 December 2019

December 2019 Quest Challenge Level 9

This month's Challenge Level 9 is very difficult for "usual" meta leaders. Maybe they can easily past the first battle but the second battle onwards will be very difficult because you won't be able to use any skills past the first battle. Not only that, you'll have to be able to beat the enemy on second battle within 5 turns else she will wrecked your team with 1.6 millions damage.

There are some leaders able to do the trick. They are resolve leaders such as Super Reincarnated Orochi, Tengu and such. All enemies in this dungeon only do single hit. For resolve leaders, it doesn't matter how big the damage is, as long as the team stays above certain HP threshold, any single hit greater than their team's HP will leave the team with 1 HP and survive.

So, the trick is to have one of these resolve leader and pair with leader that has amazing recovery power or has a built in RCV buff.

For this one, I have two teams that can consistently clear this dungeon.

First team leads by Super Reincarnated Orochi paired with Servant, Rider.




Super Orochi gives 2x HP for Water attribute cards. ATK scales with combo, up to 16x at 8 combo and he's a resolve leader while Rider gives 2x ATK & RCV to water and dark attribute cards, 3x ATK when attacking with water and dark orbs at the same time.

2x RCV is plenty to heal the team to full. The important thing is to have full poison resist and it has to be equipped on both leaders. You will know why later on...

Enemies in this dungeon are Laila, Sharon and Leeza. Both Laila and Sharon have 1 billions HP and they have a countdown. When their countdown reaches 0, they will hit with 1.6 millions damage. It's a single hit so when Super Orochi team has more than 50% HP, that hit will leave the team with 1 HP. After the hit, they starts their countdown all over again, allowing the team to heal back in between and repeat the process.

Subs are water cards that has either Healer or Attacker killer or able to use Attacker or Healer killer latents to speed up the process of defeating them. Will take some turns to erase 1 billions HP but it's doable. Just gotta do combo every turn.

You can only use skills on the first battle. Why? Because Laila will throws awoken skill bind when defeated, then the next enemy, Sharon, will throws a 50 turns skill bind. Unless you gamble with SBR badge and get lucky, you won't get to use any skills. Use all of your skills on the first battle.

Laila will also casts 50 turns of 25% heal orb skyfall so healing shouldn't be a problem if your team has decent recovery power.

When you defeated Sharon, she will also throws awoken skill bind for 1 turn, then Leeza, the boss, will bind all subs for 50 turns as her preemptive hit.

Leeza only have 36 HP but unlimited defense and she voids damage of 30 or more. Literally unbreakable and you can't use skill so how to beat her?

This is why I choose to pair Super Orochi with Rider. Both have FUA awakening and there are plenty of heal orbs available every turn. Since Leeza binds all subs, only both leader able to do damage. She also voids damage of 30 or more but has massive defense, any attack will results in only 1 damage for each attribute. Making water and dark match will results in 4 total damage to Leeza. If you add FUA match, that's 6 damage, but Leeza also has a countdown. She will gives some heal orbs every turns for five turns. Use that to your advantage by making water and dark combo and FUA match or two if possible. When she says "this is my last", that's the last of her countdown. She will hit for 1.6 millions damage and changing all orbs into Fire/Jammer/Heal/Poison. This is why having full poison resist is important. If you don't, there's a risk of poison damage depleting your HP greater than your recovery power. It's game over if your team couldn't heal past 50%. At this point, Leeza will hit every turn, unlike Laila and Sharon who resets their countdown.

When Leeza changing the board, make one or two FUA match to deal 2 damage every turn until she's defeated. You'll be alright if you can't match all jammers. Make sure that your team able to heal past 50% with the amount of heal orbs available. For my team, it's more than enough.

Now, the second team.




It's more or less similar that it utilizes resolve leader. Only this time I use Plessie-bean as a starting leader and have Tengu as sub. Tengu can change into a leader with his skill and he's a resolve leader. But Tengu doesn't have any ATK multiplier, so how to defeat those enemies?

I will use sets of gravity to defeat them. Two Zeus & Hera and one Zeus Verse. Friend helper is Odin Dragon. Why Odin Dragon? Auto heals. Odin Dragon Light Lance Form heals for 10x of his RCV after every orb elimination. Add the auto heals from Zeus & Hera and 1 combo will heals the team to almost full, allowing the resolve leader to works.

First battle, use Tengu to swap into the leader, then do 1 combo every turn until all gravity skills is available. Use two Zeus & Hera and finishes with Zeus Verse.

When Laila is defeated, she will bind awoken skills for 1 turn. Then, Sharon will bind skills for 50 turns. So, how to defeat Sharon without using skills? There's no choice but to stall the skill bind. Do 1 combo every turn until all gravity skills are available. Can't use them at this moment though. Had to wait for the skill bind to disappear. When those gravity skills are available, just do 0 combo every turn to save time, until Sharon hits you. When she hits you, she also changes the board into all attributes minus heal. Do 1 combo for the auto heals to work then do 0 combo until she hits you again. Rinse and repeat until skill bind is gone.

When skill bind is gone, use both Zeus & Hera and finishes with Zeus Verse.

For the boss, we can't use gravity skills since Leeza voids any damage greater than 30, and she will also binds all subs for 50 turns. This is where Odin Dragon comes in handy. Use his skill to clear all binds, then do normal combo. If you match all attributes on your team, that's 11~12 damage each turn to Leeza. If you hit 12 damage each turn, you only need three turns to defeat Leeza, before she starts to hit you. No gravity skills necessary.

The second team is marginally faster than the first one.





Please leave a comment, good luck and have fun. See you next time!