Each dungeon consists of three difficulties: Annihilation, Mythical Plus and Mythical. You will get one magic stone upon clearing all difficulties. The reward goes into your mailbox so don't be alarmed if you didn't get a stone immediately upon clearing. Check your inbox for the reward.
This time, it's Unma Descended, and I'll be doing it in multiplayer with a farming team like this:
- This is as effortless as I could based on what's available in my monster box. You might have something better that can yield less effort, but the key here is Tokugawa Ieyasu. Unma is a Dragon/Attacker type and I only see three candidates with at least two VDP and appropriate killer latent carrier: Tokugawa Ieyasu, base Veroah and Evil Ryu. If you don't have Ieyasu, you can use two base Veroah or two Evil Ryu with one carrying Physical killer latents for the first floor, and substitue Servant, Assassin with Awoken/Reincarnated Acala and make VDP match instead.
- I need Awoken/Reincarnated Indra for the shield and haste so that Hera-Nyx will be up in time. If you have Van Crow, you might not need Awoken/Reincarnated Indra and could use base Indra or Sylph.
- Servant, Berserker can be replaced with anything that fully heals up your team such as base Ceres and Amaterasu, Zeus GIGA or Sephiroth.
- Pixel Vaan can be replaced with any double row maker that doesn't make dark orbs such as Yasutora Sado, Jin, Male Hunter Auroros Gear or Servant, Assassin.
First floor is a Physical/Devil type enemy that does 99% gravity. No need to heal up right away since the next floor doesn't have any preemptive hit. Use Satan Void followed by Servant, Assassin and swipe the board
Second floor is an Attacker/Physical type enemy that has 50% resolve, 225 millions HP and will creates a row of spinner in the top row. Pretty annoying. I used a sets of gravity to kill him because the next floor will have a preemptive that makes random attributes becomes unmatchable.
If I kill the second floor with normal method and the boss makes dark unmatchable, it will break the rythm and I can't continue like I wanted to. I'll have to use double pass which I don't want to.
Kill this floor with gravity, eat the preemptive hit from the boss, and do 0 combo after that.
The boss is an Attacker/Dragon type that has 450 millions HP, passive 50% damage reduction from water damage and voids damage of 25 millions or more. As a preemptive strike, he will makes any random attribute becomes unmatchable for 1 turn while hitting you for 48k+ damage, that's why I need the shield from Indra. It's still Team B's turn, and whn Team B does 0 cobmo, Unma will hit twice for a total of 40k+ damage and do a random one of two skill sets: If he makes the top and bottom row into Water/Dark/Poison, he will binds two random subs for 1~2 turn. If he makes the most left and right column into Water/Dark/Poison, he will puts up 50% damage reduction (making him has 900 milions effective HP).
When it's Team A's turn, use Satan Void followed by Pixel Vaan and Carat, and make VDP and 5 combo like shown. Ieyasu or Pixel Noctis gotta have either Attacker or Dragon killer latents to punch through his 50% damage reduction (if the boss uses it).
unma also needs 25 skill ups to max skill. His Leader Skill seems like a compatible pairing with Beach Veroah. 324x ATK multiplier on full activation and double shield. His equip is kinda meh. One Fire resist and one TE and that's about it, but his skill is a 4-turn bind and awoken clear on a 7-turn CD and drop HP to half. Can be useful for team that needs to stay below 50% HP like Zeta (Dark Color).
Good luck and have fun. See you next time!
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