Greeting, fellow PAD players!
So I just got this guy from the RemDra Fever reward mail that will get you a guaranteed 7* card. Mind you that they're not always a 7* base. Many are getting evolved 5* base pantheon cards while the lucky ones getting 7* Fest Exclusive cards such as Zeus GIGA, Valkyrie CIEL, Echidna SARA, Zela, Madoo and many more.
Looking at his Leader Skill, first thing I noticed is that he is a far better Rank EXP multiplier leader to date. The other leader that has such capability are Scholarly God of Wealth Building, Ganesha and Great Witch of the Unexplored Region, Saline. Ganesha comes with similar 1.5x Rank EXP with the addition of getting 1.5x Coins when entering a dungeon as leader. Saline is the best for Rank EXP gain because of her 1.8x Rank EXP multiplier when entering a dungeon as leader. Ganesha doesn't have any ATK multiplier while Saline boosts 2x ATK for Light attributes. For easy dungeon, Ganesha and Saline is okay but for harder dungeon you'd need a better ATK multiplier to clear the dungeon. Comes the Samurai God 3 Series pantheons. All cards from the series have 1.5x Rank EXP multiplier clause in their Leader Skill while having a fair 6x ATK and 25% damage reduction when attacking with two attributes corresponds to their main and sub attributes.
36x ATK seems decent and could see some use for harder contents. We've seen leader such as Sonia Fio and Sonia Clea with 25x ATK multiplier (essentially a 56.25x ATK when counting their 1.5x all stats to Dragon) clearing many top dungeons such as Alt Arena and the likes.
So, I decided to try this guy out in Ultimate Descended Rush - Gathering of Talents 2. This is perfect because as of right now, we have an event where we get 6x Rank EXP when clearing Ultimate Descended Rush (both the 50 or 99 stamina dungeon).
His Leader Skill favors heavily on Wood or Dark cards because he needs Wood and Dark to achieve his ATK multiplier and damage reduction. My team comprise of Date Masamune as Leader, Odin Dragon Light Lance Form, Green Cotton, Uevo Cronus and Beach Fujin. There are many possible spawns with varying mechanics in UDR1/2 so I built my team to be able to resist poison, can clear awoken bind and normal bind, do some decent damage and can get past either Sopdet or Hanuman. I had many quits in this dungeon thanks to my stupidity of not bringing Fujin and met with Hanuman as boss. While technically I could stall out his 99 turns of damage absorbs, it would be a huge time sink so I just quit lol.
The problem (especially in NA server and you have no dupe) is that you will have a hard time finding a mirror leader to use for non-meta leader such as this one. Almost all of players have meta cards in their first and third slot. I could ask for some of my Best Friends to see if they have him but it'd take some time so I decided to pair Date Masamune with Vraska the Unseen (from Magic the Gathering Collab) who has compatible Leader Skill, in which she also boosts Wood attributes and needs Wood and Dark attacking at the same time for maximum multiplier.
Seems like not right paring Date Masamune with Vraska, but, eh... it is what it is. Vraska has better ATK multiplier (x12 compared to x6) but she doesn't have any Rank EXP multiplier so with the 6x Rank EXP in UDR I will only get 9x Rank EXP when clearing the dungeon with Date Masamune as leader as supposed to 13.5x when using double Date Masamune lead.
My other account actually pulled a card from the series but they don't mix. It pulled Tokugawa Ieyasu who boosts Dark and Light cards.
Anyway, enjoy the video:
Please leave a comment, good luck and have fun.
See you next time!
08 May 2019
New ways to get lots of +Points: Super +Points Cave
Greeting, fellow PAD players!
With the addition of Super Awakenings, +Points is now needed not only to adding stats to a card but also to get Super Awakening. With three to five option, getting one Super Awakening that you want can be a hug tax to your +points bank. If you're lucky you can get it with only one try. If you're unlucky, you can spent a thousands of +points and still won't get the Super Awakening you wanted.
In the past, ways to get +points are from Star Treasure's Thieves Den (+10 maximum for 25 stamina in Multiplayer), +30 dungeons (decent +points per stamina especially when being done in Multiplayer), +99 Star Treasure's of the Night Sky (Solo only, the best place to get +points in Solo mode. Costs 99 stamina in 6 floors), +21 Shynee PAL Egg Machine (the best place to get +Points but it rarely comes. Maybe twice or three times a year. Save your PAL Points and blow them all on this Egg Machine if you can), +30 bonus when clearing 3P Gleaming Sky's Contest, and +50 when clearing 3P Cataclysmic Dragon Rush.
Those doesn't seem to be enough so they added another dungeon where we can farm +Points more efficiently: +Points Cave and Super +Points Cave. For now, only the +Points Cave will be available at all time from the Special/Bonus section while the Super +Points will be available as a rogue dungeon. Super +Points Cave can get you a random +Points ranging from +64 all the way to +110 for 99 stamina (50 stamina in Multiplayer). Super +Points Cave trumps all other dungeons in terms of stamina/+points efficiency and it's not hard. Only five floor that can be buttoned whether you're doing it solo or multiplayer.
Don't forget to check your LTD button inside the game for the schedule:
Please leave a comment, good luck and have fun. See you next time!
With the addition of Super Awakenings, +Points is now needed not only to adding stats to a card but also to get Super Awakening. With three to five option, getting one Super Awakening that you want can be a hug tax to your +points bank. If you're lucky you can get it with only one try. If you're unlucky, you can spent a thousands of +points and still won't get the Super Awakening you wanted.
In the past, ways to get +points are from Star Treasure's Thieves Den (+10 maximum for 25 stamina in Multiplayer), +30 dungeons (decent +points per stamina especially when being done in Multiplayer), +99 Star Treasure's of the Night Sky (Solo only, the best place to get +points in Solo mode. Costs 99 stamina in 6 floors), +21 Shynee PAL Egg Machine (the best place to get +Points but it rarely comes. Maybe twice or three times a year. Save your PAL Points and blow them all on this Egg Machine if you can), +30 bonus when clearing 3P Gleaming Sky's Contest, and +50 when clearing 3P Cataclysmic Dragon Rush.
Those doesn't seem to be enough so they added another dungeon where we can farm +Points more efficiently: +Points Cave and Super +Points Cave. For now, only the +Points Cave will be available at all time from the Special/Bonus section while the Super +Points will be available as a rogue dungeon. Super +Points Cave can get you a random +Points ranging from +64 all the way to +110 for 99 stamina (50 stamina in Multiplayer). Super +Points Cave trumps all other dungeons in terms of stamina/+points efficiency and it's not hard. Only five floor that can be buttoned whether you're doing it solo or multiplayer.
Don't forget to check your LTD button inside the game for the schedule:
Super + Points Cave Limited Time Dungeon Schedule
- 5/7 (Tue), 12:00 PM - 12:59 PM (UTC-8)
- 5/7 (Tue), 5:00 PM - 5:59 PM (UTC-8)
- 5/8 (Wed), 11:00 AM - 11:59 AM (UTC-8)
- 5/8 (Wed), 8:00 PM - 8:59 PM (UTC-8)
- 5/9 (Thu), 12:00 PM - 12:59 PM (UTC-8)
- 5/9 (Thu), 6:00 PM - 6:59 PM (UTC-8)
- 5/10 (Fri), 5:00 PM - 5:59 PM (UTC-8)
- 5/10 (Fri), 10:00 PM - 10:59 PM (UTC-8)
Please leave a comment, good luck and have fun. See you next time!
06 May 2019
Gore Magala clears Alt Ultimate Arena - Alt. Bipolar Goddess
Greeting, fellow PAD players!
For the past few days, I've spending my time and stamina trying to clear Alt. Ultimate Arena - Alt. Bipolar Goddess with my new shiny toy: Gore Magala. I see he has great potential so I was building a team for him. The only downside when building a team for him is that Gore Magala buffs only Dark cards, needs at least four attributes for activation, and he doesn't even have one. So, all of his subs needs to cover all attributes. If you just focus on four, say, only cover Fire, Water, Wood and Dark, there's a chance that you may not get that one orb needed to activate his shield. Gore Magala also doesn't have damage control. His shield is tied to matching four attributes so you can't have shield without dealing some damage.
Initially, I had this cards as subs for him: Gilles Legato, Nergigante, Reincarnated Archdemon Lucifer and Akantor. After a few failed runs, I realize I don't need that much God Killer on the team. Gilles Legato is more than enough and Lucifer doesn't do much on non-God enemies so I replace him with Kulia. Remember that Dragonbound/Dragon Caller card you're all hate because she just keeps popping out of the machine? She has some use so having a habit of not selling anything lower than four dupes paid a dividend. I could have different Super Awakenings and different latents.
Kulia has lower HP than Lucifer but in her current level, she only loses a few hundred to Lucifer. It may be big for some spawns or it may be nothing. What she lacks in HP, she makes up in damage. Two 7c deals respectable damage to all enemies. Her skill also has the same CD as Lucifer while being much more useful.
Some of you may be wondering why I didn't use Hiei on the team. He's a powerful sub of course but Akantor, who covers Fire/Dark, same as Hiei, has much more HP and his damage isn't shy either. High ATK, double 7c, huge HP and low CD is perfect for the team. Plus, I can be a little cocky and said that I need the challenge, am I not? LOL
After building a team, scrambling some Training Arena runs to level up some cards, I'm ready to take this bad boy into AA, but unfortunately no one in my friend list has him up. Refreshing the game over and over again did nothing so I sent a message to all of my active Best Friend, asking if they have Gore Magala and willing to put him up for a couple of days. One day later, I have some Gore Magala up. Thanks to all of my Best Friend who helped me!
Of course my run wasn't smooth as silk. Had some deaths because of many things such as orb troll, wrong spawns but most of them are just me being stupid. A total of six loses isn't that bad. I actually expected more than that.
In my successful run, I had Gaia (which isn't a problem even though she prohibits Water orbs from being matched, Raguel (awoken bind, easy stalling), Shiva (not a problem), Camael (slight hiccups stalling his awoken bind and eventually did too much damage he started to change the board into Fire/Wood/Heal/Poison. Even though I had 80% Poison Resist, it's like they said: 80% equals 0%. Surprisingly, his board combined with Kulia's skill makes for a pre-made 7 combo board with needed attributes to fully activates Gore Magala's LS.
Next enemy is Lifive. He's okay. Big preemptive hit but my team was able to tank it. Ninegaruda would end this run because I only have four Heal orbs leaving Camael's floor. Then I did the stupid thing (again, not surprisingly) using Gore Magala just to convert one poison orb (leftover from Camael's board) into Dark, not thinking that I'd need it if Hera-Sowilo is the next spawn. You know what? The game seems to read my mind and sent Hera-Sowilo... Ughhh...
Some stalling but skyfall pushed her HP too much she started to put up 8 combo shield and unfortunately the board only has 7 combo. No luck on the skyfall on that and for the next few turns but eventually those Skyfall Gods took pity on me and gives me tons of skyfall to finish her off.
The next two big pre-boss aren't a big deal. Light Metatron and Light Kali which are just a yummy meal for Dark team. Carat enhance made that far easy.
I had some other Monster Hunter cards I wanted to try but I think I'd stopped here (well, maybe I'll try one more card or maybe I won't we'll see). I spent so many +points to build his team and would like to gain them back.
Please leave a comment, good luck and have fun. See you next time!
For the past few days, I've spending my time and stamina trying to clear Alt. Ultimate Arena - Alt. Bipolar Goddess with my new shiny toy: Gore Magala. I see he has great potential so I was building a team for him. The only downside when building a team for him is that Gore Magala buffs only Dark cards, needs at least four attributes for activation, and he doesn't even have one. So, all of his subs needs to cover all attributes. If you just focus on four, say, only cover Fire, Water, Wood and Dark, there's a chance that you may not get that one orb needed to activate his shield. Gore Magala also doesn't have damage control. His shield is tied to matching four attributes so you can't have shield without dealing some damage.
Initially, I had this cards as subs for him: Gilles Legato, Nergigante, Reincarnated Archdemon Lucifer and Akantor. After a few failed runs, I realize I don't need that much God Killer on the team. Gilles Legato is more than enough and Lucifer doesn't do much on non-God enemies so I replace him with Kulia. Remember that Dragonbound/Dragon Caller card you're all hate because she just keeps popping out of the machine? She has some use so having a habit of not selling anything lower than four dupes paid a dividend. I could have different Super Awakenings and different latents.
Kulia has lower HP than Lucifer but in her current level, she only loses a few hundred to Lucifer. It may be big for some spawns or it may be nothing. What she lacks in HP, she makes up in damage. Two 7c deals respectable damage to all enemies. Her skill also has the same CD as Lucifer while being much more useful.
Some of you may be wondering why I didn't use Hiei on the team. He's a powerful sub of course but Akantor, who covers Fire/Dark, same as Hiei, has much more HP and his damage isn't shy either. High ATK, double 7c, huge HP and low CD is perfect for the team. Plus, I can be a little cocky and said that I need the challenge, am I not? LOL
After building a team, scrambling some Training Arena runs to level up some cards, I'm ready to take this bad boy into AA, but unfortunately no one in my friend list has him up. Refreshing the game over and over again did nothing so I sent a message to all of my active Best Friend, asking if they have Gore Magala and willing to put him up for a couple of days. One day later, I have some Gore Magala up. Thanks to all of my Best Friend who helped me!
Of course my run wasn't smooth as silk. Had some deaths because of many things such as orb troll, wrong spawns but most of them are just me being stupid. A total of six loses isn't that bad. I actually expected more than that.
In my successful run, I had Gaia (which isn't a problem even though she prohibits Water orbs from being matched, Raguel (awoken bind, easy stalling), Shiva (not a problem), Camael (slight hiccups stalling his awoken bind and eventually did too much damage he started to change the board into Fire/Wood/Heal/Poison. Even though I had 80% Poison Resist, it's like they said: 80% equals 0%. Surprisingly, his board combined with Kulia's skill makes for a pre-made 7 combo board with needed attributes to fully activates Gore Magala's LS.
Next enemy is Lifive. He's okay. Big preemptive hit but my team was able to tank it. Ninegaruda would end this run because I only have four Heal orbs leaving Camael's floor. Then I did the stupid thing (again, not surprisingly) using Gore Magala just to convert one poison orb (leftover from Camael's board) into Dark, not thinking that I'd need it if Hera-Sowilo is the next spawn. You know what? The game seems to read my mind and sent Hera-Sowilo... Ughhh...
Some stalling but skyfall pushed her HP too much she started to put up 8 combo shield and unfortunately the board only has 7 combo. No luck on the skyfall on that and for the next few turns but eventually those Skyfall Gods took pity on me and gives me tons of skyfall to finish her off.
The next two big pre-boss aren't a big deal. Light Metatron and Light Kali which are just a yummy meal for Dark team. Carat enhance made that far easy.
I had some other Monster Hunter cards I wanted to try but I think I'd stopped here (well, maybe I'll try one more card or maybe I won't we'll see). I spent so many +points to build his team and would like to gain them back.
Please leave a comment, good luck and have fun. See you next time!
03 May 2019
Dark Ra Dragon added to permanent addition in Monster Exchange
Greeting, fellow PAD players!
We just got a new download data and PADX confirmed that it was Dark Ra Dragon. It's the same time as JP. They made Dark Ra Dragon a permanent addition to Monster Exchange. What's the cost to get one? Well, since he was initally available only from real-life gacha where you buy a box of Monster Memory to be used in PAD Radar. This is the first time for PAD that they made a real-life gacha card available for exchange. To get one, you have to trade three Black Event Medal for him. To get one Black Event Medal, you need to exchange five Rainbow Event Medals, so you need 15 Rainbow Event Medals to get Dark Ra Dragon. Quite a steep price but it is what it is.
Is he worth it? He may or may not. Let's see his capability first.
His Leader Skill is "1.5x All Stats for Devil type; 2x ATK when matching 4 attributes (3 + Heal) up to 9x ATK when matching 5 attributes + Heal"
Pretty strong Leader Skill even though he needs Devil type only as sub but NA has many powerful Devil type who can support him such as Gore Magala (full Awoken and Bind clear), Diablos, Azathoth (farmable DKali board with high stats especially in Multiplayer), Reeche (the Blue or Dark from REM), Mega Awoken Paimon and many more.
The hardest thing building a team for him is to cover all attributes. Dark Ra Dragon has all Dark attributes so you will need to cover the other four attributes without each sub's skill preventing activation of his Leader Skill. The good thing is he still can deal some damage with only matching 3 attributes and Heal.
Noticeable thing compared to modern Leader is that he has no shield built into his Leader Skill, but he got quite big HP to make up for it. Can use Alphonse Elric, Enoch or Phoenix Rider, Valen, Hysferzen or Sherespada assist when you need some shield.
Personally, I will get him as a new toy to play with. I may not have ideal team for him but he could be fun. Plus, it's a good way to dump all those Rainbow Medals hogging my box.
Good luck to you all planning to get him and don't forget to have fun.
See you next time!
Please leave a comment, good luck and have fun. See you next time!
We just got a new download data and PADX confirmed that it was Dark Ra Dragon. It's the same time as JP. They made Dark Ra Dragon a permanent addition to Monster Exchange. What's the cost to get one? Well, since he was initally available only from real-life gacha where you buy a box of Monster Memory to be used in PAD Radar. This is the first time for PAD that they made a real-life gacha card available for exchange. To get one, you have to trade three Black Event Medal for him. To get one Black Event Medal, you need to exchange five Rainbow Event Medals, so you need 15 Rainbow Event Medals to get Dark Ra Dragon. Quite a steep price but it is what it is.
Is he worth it? He may or may not. Let's see his capability first.
His Leader Skill is "1.5x All Stats for Devil type; 2x ATK when matching 4 attributes (3 + Heal) up to 9x ATK when matching 5 attributes + Heal"
Pretty strong Leader Skill even though he needs Devil type only as sub but NA has many powerful Devil type who can support him such as Gore Magala (full Awoken and Bind clear), Diablos, Azathoth (farmable DKali board with high stats especially in Multiplayer), Reeche (the Blue or Dark from REM), Mega Awoken Paimon and many more.
The hardest thing building a team for him is to cover all attributes. Dark Ra Dragon has all Dark attributes so you will need to cover the other four attributes without each sub's skill preventing activation of his Leader Skill. The good thing is he still can deal some damage with only matching 3 attributes and Heal.
Noticeable thing compared to modern Leader is that he has no shield built into his Leader Skill, but he got quite big HP to make up for it. Can use Alphonse Elric, Enoch or Phoenix Rider, Valen, Hysferzen or Sherespada assist when you need some shield.
Personally, I will get him as a new toy to play with. I may not have ideal team for him but he could be fun. Plus, it's a good way to dump all those Rainbow Medals hogging my box.
Good luck to you all planning to get him and don't forget to have fun.
See you next time!
Please leave a comment, good luck and have fun. See you next time!
May 2019 Quest Dungeons
Greeting, fellow PAD players!
As April goes by, May greets us with new sets of Quest Dungeons. There are many interesting rewards such as assorted useful killer latents, Super Snow Globe Dragon, Ancient Tri-God Mask, Jewel of Creation, Coins, PAL Points, assorted Snow Globe Dragons, Gens Rush dungeons, +points and many more.
Here I'm focusing on the three most challenging levels: Challenge Level 8, 9 and 10.
Challenge Level 8 (fixed team)
For Challenge Level 8, there's a fixed team restriction, as always, and for this month they put up Jormungandr-Ullr as leader.
His Leader Skill is "1.5x All stats for Dragon & Devil type, 4x ATK for each cross of Jammer"
His ATK multiplier is very big at 256x for two Jammer crosses and the enemy found in this dungeon has been nerfed. His sub choices are Agni, Oda Nobunaga, Shuten-Doji and Fenrir. Each makes Jammer with the exception of Oda Nobunaga who has the ability to free bind and creates Dark orbs. His biggest contribution to the team is two Devil Killer awakenings. Agni and Fenrir makes Jammer in very short CD and since there are five Battles in the dungeon and you have six skills, you can use skills for every floor. One floor requires stalling because it features awoken bind.
Every floor save for the boss can be cleared with only one Jammer cross and some combo while the boss needed two Jammer crosses and 5 or more combo because he has 4 combo shield. Good news is even though the boss has resolve (which the team lacking FUA sub), he doesn't have status shield so Jormungandr-Ullr skill can be used to apply a poison that will finish him off when you attack and leave him with 1 HP.
PS. Someone mentioned a typo error at 02:12 mark. "Change poison into poison with Agni" It should be "Change poison into jammer with Agni" instead.
Thanks to 隔壁老王 for noticing my mistake!
Challenge Level 9 (Orb Move Time fixed at 6 seconds)
This is quite hard. You're forced to puzzle with only 6 seconds of move time while need to make some difficult pattern such as VDP. Even in first Battle you already faced with such a troll of Red Riding Hood (anyone who has run 3p Gleaming Sky Contest knew those Fairy Tale Girls are troll) who switched your leader for random sub for 1 turn and Thumbelina who has 90% damage reduction for 3 turns.
In my experience, you should focus on having full hazard (Poison & Jammer) and Blind Resist for Lilith in Battle 2. She makes all orbs became Super Blind for 10 turns. Unless you want to spend eternity to check and memorize each orbs, full Blind Resist makes the job far easier. You may also need a bicolor board for the boss. If you decided to do so, bring it as a sub or put it as an assist on full SDR sub because the dungeon features multiple skill delay.
The toughest enemy (at least for my team) was Awoken Idunn & Idunna. Not only they have the most HP of all the enemies found in the dungeon, but they also have resolve, makes full poison board and spawns Bombs.
My team has full Poison resist from Kralice Rapier on Friend's Madoo, Agydine an Trojan Horse. Full Blind Resist from Avidya Saber on my Madoo, Agydine and Trojan Horse while also having 20% Jammer Resist. I also have superior Machine Killer sub in place of Brigid, a total of four cards with double VDP (2 Madoo, Mega Baldin and Valentine Sonia) that trivialize Castor (he has damage void while also being a God type).
PS. I made a mistake placing No.6 in Team Lineup instead of Brigid. Initially, I used No.6 but since he has no Skill Boost, I turned to Machine Killer sub instead in place of Brigid.
Challenge Level 10 - No Skyfall Combo
For this Challenge, once again I use the Best Girl Valkyrie-CIEL. The difference from previous or my regular CIEL team is that I put Pralinae and Odin Dragon as sub. Odin Dragon isn't the Healer type form but rather the Attacker form. I only make one Odin Dragon and this dungeon makes me want to make another Odin Dragon in Healer form. I have no Jhoira or Gore Magala in this account so the only full Bind and Awoken bind clear I have is Odin Dragon. Yeah I should make that Healer Odin Dragon.
There are many Devil type enemies in this dungeon so Pralinae does most of the work even though she doesn't have any other offensive awakenings but two God Killer, three Devil Killer (one from Super Awakening) and three Attacker Killer latents are more than enough for this dungeon. I also use Arcline enhance (2.5x ATK for Healer type for 2 turns).
The most important thing if you want to run this dungeon is have a Fujin-type active skill and full awoken bind clear for the boss. The boss casts 10 turns of awoken skills bind. You will also need FUA and equip some SDR in your key subs because there's Another Justice with his 3-5 turns skill delay. If you knew his pattern, you can save Heal if you don't have enough to make FUA. Same goes for Alfecca. There's a trick if you somehow can't collect enough Heal orbs to make FUA or they just don't drop (it happens). Wait until Alfecca spawns either Poison or Jammer (I personally prefer not to resist the Jammer because it harmless) then match the board WITHOUT matching those Poison or Jammer. Even when you pushed his HP to 1, if there's a Poison or Jammer on board, he has highest priority to convert those Jammer or Poison into Water. Just make sure your team can tank 48,750 or 58,500 of unshielded damage.
Please leave a comment, good luck and have fun. See you next time!
As April goes by, May greets us with new sets of Quest Dungeons. There are many interesting rewards such as assorted useful killer latents, Super Snow Globe Dragon, Ancient Tri-God Mask, Jewel of Creation, Coins, PAL Points, assorted Snow Globe Dragons, Gens Rush dungeons, +points and many more.
Here I'm focusing on the three most challenging levels: Challenge Level 8, 9 and 10.
Challenge Level 8 (fixed team)
For Challenge Level 8, there's a fixed team restriction, as always, and for this month they put up Jormungandr-Ullr as leader.
His Leader Skill is "1.5x All stats for Dragon & Devil type, 4x ATK for each cross of Jammer"
His ATK multiplier is very big at 256x for two Jammer crosses and the enemy found in this dungeon has been nerfed. His sub choices are Agni, Oda Nobunaga, Shuten-Doji and Fenrir. Each makes Jammer with the exception of Oda Nobunaga who has the ability to free bind and creates Dark orbs. His biggest contribution to the team is two Devil Killer awakenings. Agni and Fenrir makes Jammer in very short CD and since there are five Battles in the dungeon and you have six skills, you can use skills for every floor. One floor requires stalling because it features awoken bind.
Every floor save for the boss can be cleared with only one Jammer cross and some combo while the boss needed two Jammer crosses and 5 or more combo because he has 4 combo shield. Good news is even though the boss has resolve (which the team lacking FUA sub), he doesn't have status shield so Jormungandr-Ullr skill can be used to apply a poison that will finish him off when you attack and leave him with 1 HP.
PS. Someone mentioned a typo error at 02:12 mark. "Change poison into poison with Agni" It should be "Change poison into jammer with Agni" instead.
Thanks to 隔壁老王 for noticing my mistake!
Challenge Level 9 (Orb Move Time fixed at 6 seconds)
This is quite hard. You're forced to puzzle with only 6 seconds of move time while need to make some difficult pattern such as VDP. Even in first Battle you already faced with such a troll of Red Riding Hood (anyone who has run 3p Gleaming Sky Contest knew those Fairy Tale Girls are troll) who switched your leader for random sub for 1 turn and Thumbelina who has 90% damage reduction for 3 turns.
In my experience, you should focus on having full hazard (Poison & Jammer) and Blind Resist for Lilith in Battle 2. She makes all orbs became Super Blind for 10 turns. Unless you want to spend eternity to check and memorize each orbs, full Blind Resist makes the job far easier. You may also need a bicolor board for the boss. If you decided to do so, bring it as a sub or put it as an assist on full SDR sub because the dungeon features multiple skill delay.
The toughest enemy (at least for my team) was Awoken Idunn & Idunna. Not only they have the most HP of all the enemies found in the dungeon, but they also have resolve, makes full poison board and spawns Bombs.
My team has full Poison resist from Kralice Rapier on Friend's Madoo, Agydine an Trojan Horse. Full Blind Resist from Avidya Saber on my Madoo, Agydine and Trojan Horse while also having 20% Jammer Resist. I also have superior Machine Killer sub in place of Brigid, a total of four cards with double VDP (2 Madoo, Mega Baldin and Valentine Sonia) that trivialize Castor (he has damage void while also being a God type).
PS. I made a mistake placing No.6 in Team Lineup instead of Brigid. Initially, I used No.6 but since he has no Skill Boost, I turned to Machine Killer sub instead in place of Brigid.
Challenge Level 10 - No Skyfall Combo
For this Challenge, once again I use the Best Girl Valkyrie-CIEL. The difference from previous or my regular CIEL team is that I put Pralinae and Odin Dragon as sub. Odin Dragon isn't the Healer type form but rather the Attacker form. I only make one Odin Dragon and this dungeon makes me want to make another Odin Dragon in Healer form. I have no Jhoira or Gore Magala in this account so the only full Bind and Awoken bind clear I have is Odin Dragon. Yeah I should make that Healer Odin Dragon.
There are many Devil type enemies in this dungeon so Pralinae does most of the work even though she doesn't have any other offensive awakenings but two God Killer, three Devil Killer (one from Super Awakening) and three Attacker Killer latents are more than enough for this dungeon. I also use Arcline enhance (2.5x ATK for Healer type for 2 turns).
The most important thing if you want to run this dungeon is have a Fujin-type active skill and full awoken bind clear for the boss. The boss casts 10 turns of awoken skills bind. You will also need FUA and equip some SDR in your key subs because there's Another Justice with his 3-5 turns skill delay. If you knew his pattern, you can save Heal if you don't have enough to make FUA. Same goes for Alfecca. There's a trick if you somehow can't collect enough Heal orbs to make FUA or they just don't drop (it happens). Wait until Alfecca spawns either Poison or Jammer (I personally prefer not to resist the Jammer because it harmless) then match the board WITHOUT matching those Poison or Jammer. Even when you pushed his HP to 1, if there's a Poison or Jammer on board, he has highest priority to convert those Jammer or Poison into Water. Just make sure your team can tank 48,750 or 58,500 of unshielded damage.
Please leave a comment, good luck and have fun. See you next time!
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