03 May 2019

May 2019 Quest Dungeons

Greeting, fellow PAD players!

As April goes by, May greets us with new sets of Quest Dungeons. There are many interesting rewards such as assorted useful killer latents, Super Snow Globe Dragon, Ancient Tri-God Mask, Jewel of Creation, Coins, PAL Points, assorted Snow Globe Dragons, Gens Rush dungeons, +points and many more.

Here I'm focusing on the three most challenging levels: Challenge Level 8, 9 and 10.


Challenge Level 8 (fixed team)


For Challenge Level 8, there's a fixed team restriction, as always, and for this month they put up Jormungandr-Ullr as leader.

His Leader Skill is "1.5x All stats for Dragon & Devil type, 4x ATK for each cross of Jammer"

His ATK multiplier is very big at 256x for two Jammer crosses and the enemy found in this dungeon has been nerfed. His sub choices are Agni, Oda Nobunaga, Shuten-Doji and Fenrir. Each makes Jammer with the exception of Oda Nobunaga who has the ability to free bind and creates Dark orbs. His biggest contribution to the team is two Devil Killer awakenings. Agni and Fenrir makes Jammer in very short CD and since there are five Battles in the dungeon and you have six skills, you can use skills for every floor. One floor requires stalling because it features awoken bind.

Every floor save for the boss can be cleared with only one Jammer cross and some combo while the boss needed two Jammer crosses and 5 or more combo because he has 4 combo shield. Good news is even though the boss has resolve (which the team lacking FUA sub), he doesn't have status shield so Jormungandr-Ullr skill can be used to apply a poison that will finish him off when you attack and leave him with 1 HP.

PS. Someone mentioned a typo error at 02:12 mark. "Change poison into poison with Agni" It should be "Change poison into jammer with Agni" instead.

Thanks to 隔壁老王 for noticing my mistake!







Challenge Level 9 (Orb Move Time fixed at 6 seconds)


This is quite hard. You're forced to puzzle with only 6 seconds of move time while need to make some difficult pattern such as VDP. Even in first Battle you already faced with such a troll of Red Riding Hood (anyone who has run 3p Gleaming Sky Contest knew those Fairy Tale Girls are troll) who switched your leader for random sub for 1 turn and Thumbelina who has 90% damage reduction for 3 turns.

In my experience, you should focus on having full hazard (Poison & Jammer) and Blind Resist for Lilith in Battle 2. She makes all orbs became Super Blind for 10 turns. Unless you want to spend eternity to check and memorize each orbs, full Blind Resist makes the job far easier. You may also need a bicolor board for the boss. If you decided to do so, bring it as a sub or put it as an assist on full SDR sub because the dungeon features multiple skill delay.

The toughest enemy (at least for my team) was Awoken Idunn & Idunna. Not only they have the most HP of all the enemies found in the dungeon, but they also have resolve, makes full poison board and spawns Bombs.

My team has full Poison resist from Kralice Rapier on Friend's Madoo, Agydine an Trojan Horse. Full Blind Resist from Avidya Saber on my Madoo, Agydine and Trojan Horse while also having 20% Jammer Resist. I also have superior Machine Killer sub in place of Brigid, a total of four cards with double VDP (2 Madoo, Mega Baldin and Valentine Sonia) that trivialize Castor (he has damage void while also being a God type).

PS. I made a mistake placing No.6 in Team Lineup instead of Brigid. Initially, I used No.6 but since he has no Skill Boost, I turned to Machine Killer sub instead in place of Brigid.







Challenge Level 10 - No Skyfall Combo


For this Challenge, once again I use the Best Girl Valkyrie-CIEL. The difference from previous or my regular CIEL team is that I put Pralinae and Odin Dragon as sub. Odin Dragon isn't the Healer type form but rather the Attacker form. I only make one Odin Dragon and this dungeon makes me want to make another Odin Dragon in Healer form. I have no Jhoira or Gore Magala in this account so the only full Bind and Awoken bind clear I have is Odin Dragon. Yeah I should make that Healer Odin Dragon.

There are many Devil type enemies in this dungeon so Pralinae does most of the work even though she doesn't have any other offensive awakenings but two God Killer, three Devil Killer (one from Super Awakening) and three Attacker Killer latents are more than enough for this dungeon. I also use Arcline enhance (2.5x ATK for Healer type for 2 turns).

The most important thing if you want to run this dungeon is have a Fujin-type active skill and full awoken bind clear for the boss. The boss casts 10 turns of awoken skills bind. You will also need FUA and equip some SDR in your key subs because there's Another Justice with his 3-5 turns skill delay. If you knew his pattern, you can save Heal if you don't have enough to make FUA. Same goes for Alfecca. There's a trick if you somehow can't collect enough Heal orbs to make FUA or they just don't drop (it happens). Wait until Alfecca spawns either Poison or Jammer (I personally prefer not to resist the Jammer because it harmless) then match the board WITHOUT matching those Poison or Jammer. Even when you pushed his HP to 1, if there's a Poison or Jammer on board, he has highest priority to convert those Jammer or Poison into Water. Just make sure your team can tank 48,750 or 58,500 of unshielded damage.






Please leave a comment, good luck and have fun. See you next time!

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