Greeting, fellow PAD players!
If you're lucky enough to have Hiei, he's one of the strongest leader (and sub) for Dark team. Yes, he is a little bit orb hungry and sometimes relies on active skills to kill a floor because expecting at least six dark orbs on natural orbs sometimes just didn't happened even if you use his skill, which buff a dark skyfall for 7% for 99 turns. But, he's able to kill most floor leading to the boss with just two dark combo or 6 dark orbs. He has the same multiplier as Yog-Shototh, which is 326x for both leaders, and he also has strong offensive awakenings unlike Yog who only shines mostly in multiplayer.
Hiei has two 7c and one VDP (same as Yusuke) and has an option for another 7c or VDP through Super Awakening. I opted for 7c for this time (could change it into VDP if needed in the future). With only 6 dark orbs and achieving 7 combo, he could dish out up to 50 millions of damage by himself, and it will go up to a hundred millions on three dark combo. But what about newer bosses has damage void? Don't worry, Hiei has built-in VDP and he's a Balanced type so he can take any killer latents he needs.
For this purpose, I put three Balanced Killer on him. I had a grudge with Hashihime and those three Balanced Killer is just for her alone. I also choose a friend lead with Hakuryu Card assist. In Alt. Arena Bipolar Goddess (AA1), a full poison resist is very handy. One utility that's also comes in handy is a delay. That's why I put Orochi on Tsukuyomi. I didn't put any enhance because I believe in Hiei's power to take care of both forms of Metatron and Kali. I also considering switching Nohime for Uranus but Nohime's awakenings are far more superior despite having less power. Tsukuyomi is a TE stick who has L-Unlock option for VDP. Having an unlocker is nice.
Surprisingly it went well. Only one defeat because a gongji devil with fire absorbs spawned but other than that, Hiei requires some stalling to gather orbs or waiting for some specific skills to be ready to kill a floor or prepared for the next floor. Hashihime aside, it's better to put a God or Devil killer on Hiei.
Here's the run:
Please leave a comment, good luck and have fun.
See you next time!
08 April 2019
03 April 2019
1000 Login Days!
Greeting, fellow PAD players!
A few days ago, my first account reaches 1000 login days! Yay! Feels so good that I've achieved a milestone. At first, I never thought that I would play PAD this long. Before PAD, the longest mobile games I've played lasted for maybe two years. What was the game you asked? It's called Fishing Superstars. It's made by a Korean company called GAMEVIL. It was fun but what makes me quit was the constant moving and fast tapping repeatedly to land a fish. Made me burned out. It tested your hand and eye coordination though.
Enough about that, we're gonna talking about PAD. For your information, I played PAD at first because one of my favorite bassist player also plays PAD. She is a bassist for Mary's Blood, a Japanese heavy metal, all female band named RIO. Of course she plays JP version of PAD. She often posted about her rolls, achievement and team. Soon I was curious about the game. What makes it good that she plays PAD? Then I installed the game (JP PAD) on my phone and quickly after learning a few things about the game I became addicted, but I have to abandon the JP PAD, not because it wasn't good. We know that JP PAD rewards players better than NA PAD, but because JP PAD doesn't run on rooted phone. My phone wasn't rooted when I installed JP PAD but soon I rooted my phone because I like to have total control of my phone. It's been my thing to have total control of my devices whether it's a phone, a PC or anything.
So, I turned my head to NA PAD. After searching a few about it I knew that it runs on rooted phone. Then I installed it and I was in love again. Been playing it every day ever since. Switching some devices because my old device's screen broke. The good thing about having PAD on rooted phone is that I could play it right away with a new device. I back up important apps and games periodically with Titanium Backup, and unlike restoring an account with the help of GungHo, which takes some days to get your account back, with Titanium Backup, I just swap my SD Card containing the back up, installed Titanium Backup and restore it. Voila! Though sometimes some cards missing its icons, I can just do Data Recovery on the Title Screen and it's good as new.
I'll show you what my first few rolls are:
My first REM card was Goetia. I actually rolled two of her but I was stupid and feed the copy to get skill up LOL. Back then, having a max skilled card is very rare. Even more rare is to have a card with full +297. If you have a team full of max skilled card and all of them are +297, it's considered a godly team.
Then I rolled Satsuki. She was one of my favorite card because 12.25x ATK multiplier is huge, and with her having multiple TPA, I can just made one or two TPA and killed the enemy. Then came XMas Siren and Green Odin, which I can use to cheese Starlight Sanctuary, King of the Gods. Took me a good half an hour to complete the dungeon but it was so satisfying able to kill a 5 million HP enemy.
Then I rolled Thor, to which I quickly aboard the Thoria bandwagon. Thoria is Saria paired with Thor. It was great having big HP and able to heal back immediately, and I also rolled Apocalypse, considered to be one of the precious card in the game.
The next big thing was when I pulled Sherias Roots. I'm amazed by how great he was. Only one issue playing Sherias Roots though. He has God Killer and the game has no Fujin back then so killing Sopdet is almost impossible. I couldn't beat Arena 1 because of that. I was able to beat Arena 1 for the first time after I pulled Sarasvati and use her as leader.
To this day, I've beat almost every dungeon in the game. Only two dungeon left that I haven't beat and they are Alt Arena 2 and Multiplayer Gleaming Sky's Contest-No Continue. I've attempted AA2 a few time but haven't cleared it. Gotta fine tune my team to suit the dungeon but I haven't had the urge to do so, as for the Multiplayer Gleaming Sky's Contest, I never even attempted it.
So, was feeling good to reach a milestone and I'm hoping that the game continues on until I reached my 1500, 2000 and more login days.
Oh, I got this cute Tamadra as a reward for getting 1000 login days:
Please leave a comment, good luck and have fun. See you next time!
A few days ago, my first account reaches 1000 login days! Yay! Feels so good that I've achieved a milestone. At first, I never thought that I would play PAD this long. Before PAD, the longest mobile games I've played lasted for maybe two years. What was the game you asked? It's called Fishing Superstars. It's made by a Korean company called GAMEVIL. It was fun but what makes me quit was the constant moving and fast tapping repeatedly to land a fish. Made me burned out. It tested your hand and eye coordination though.
Enough about that, we're gonna talking about PAD. For your information, I played PAD at first because one of my favorite bassist player also plays PAD. She is a bassist for Mary's Blood, a Japanese heavy metal, all female band named RIO. Of course she plays JP version of PAD. She often posted about her rolls, achievement and team. Soon I was curious about the game. What makes it good that she plays PAD? Then I installed the game (JP PAD) on my phone and quickly after learning a few things about the game I became addicted, but I have to abandon the JP PAD, not because it wasn't good. We know that JP PAD rewards players better than NA PAD, but because JP PAD doesn't run on rooted phone. My phone wasn't rooted when I installed JP PAD but soon I rooted my phone because I like to have total control of my phone. It's been my thing to have total control of my devices whether it's a phone, a PC or anything.
So, I turned my head to NA PAD. After searching a few about it I knew that it runs on rooted phone. Then I installed it and I was in love again. Been playing it every day ever since. Switching some devices because my old device's screen broke. The good thing about having PAD on rooted phone is that I could play it right away with a new device. I back up important apps and games periodically with Titanium Backup, and unlike restoring an account with the help of GungHo, which takes some days to get your account back, with Titanium Backup, I just swap my SD Card containing the back up, installed Titanium Backup and restore it. Voila! Though sometimes some cards missing its icons, I can just do Data Recovery on the Title Screen and it's good as new.
I'll show you what my first few rolls are:
My first REM card was Goetia. I actually rolled two of her but I was stupid and feed the copy to get skill up LOL. Back then, having a max skilled card is very rare. Even more rare is to have a card with full +297. If you have a team full of max skilled card and all of them are +297, it's considered a godly team.
Then I rolled Satsuki. She was one of my favorite card because 12.25x ATK multiplier is huge, and with her having multiple TPA, I can just made one or two TPA and killed the enemy. Then came XMas Siren and Green Odin, which I can use to cheese Starlight Sanctuary, King of the Gods. Took me a good half an hour to complete the dungeon but it was so satisfying able to kill a 5 million HP enemy.
Then I rolled Thor, to which I quickly aboard the Thoria bandwagon. Thoria is Saria paired with Thor. It was great having big HP and able to heal back immediately, and I also rolled Apocalypse, considered to be one of the precious card in the game.
The next big thing was when I pulled Sherias Roots. I'm amazed by how great he was. Only one issue playing Sherias Roots though. He has God Killer and the game has no Fujin back then so killing Sopdet is almost impossible. I couldn't beat Arena 1 because of that. I was able to beat Arena 1 for the first time after I pulled Sarasvati and use her as leader.
To this day, I've beat almost every dungeon in the game. Only two dungeon left that I haven't beat and they are Alt Arena 2 and Multiplayer Gleaming Sky's Contest-No Continue. I've attempted AA2 a few time but haven't cleared it. Gotta fine tune my team to suit the dungeon but I haven't had the urge to do so, as for the Multiplayer Gleaming Sky's Contest, I never even attempted it.
So, was feeling good to reach a milestone and I'm hoping that the game continues on until I reached my 1500, 2000 and more login days.
Oh, I got this cute Tamadra as a reward for getting 1000 login days:
Please leave a comment, good luck and have fun. See you next time!
April 2019 Quest, Challenge Lv. 10 - Mega Awoken Scheat - Solo
Greeting, fellow PAD players!
The hardest from this month's quest: Challenge Lv. 10. It used to be that Challenge Lv. 9 or even Challenge Lv. 8 considered harder than C10 but not this time, especially for solo play. Many annoying mechanics found in the 6 floor dungeon. You got some resolve enemies (four to be precise), two attribute absorbs, high combo shield, skill delay, RCV debuff, time debuff and big preemptive hit. It would requires some heavy tinkering in terms of team building, and I decided to try to tackle this god forsaken dungeon with Mega Awoken Scheat.
Orb move time is tight so we use +2s badge.
This is the team:
The key is to have jammer resist. I got four (80%) jammer resist and it worked well to cancel jammer and bomb threw by the enemy.
Another important thing is to have some blind resist for the boss.
Lindworm should do most of the work on the boss (Awoken Mechanical Goemon). Lindworm has two Machine Killer awakening and being a Dragon type, he can use additional Machine Killer latents that made him does 60.75x against Mech. Goemon (30.375 from Killer awakenings/lantents, 2x from color advantage).
Libertas is great because not only she has some hazard resist, but she also has 3 TPA and attribute absorbs void at fairly low CD (11 turns compared to 14 of some other attribute absorbs void skills).
Leo has God Killer and enhance skill which should make killing Nut easier.
Originally, Awoken Alrescha being chosen for her capability of unlocking locked orbs with L-match and erasing locked orb skyfall, but turns out it's not necessary especially for the first two floor. I should do L-match on the third floor though.
Many leaders are capable of clearing this dungeon in solo play such as:
Edward Elric
Demonkin Grand Atavism, Urameshi Yusuke (new Yusuke ultimate evolution)
Seikoki Master, Sensui Shinobu (new Sensui ultimate evolution), often paired with Gouki of Street Fighter V: Arcade Edition (Akuma for US name)
The old Anubis - Diablos
and many more
Here's the run:
Please leave a comment, good luck and have fun. See you next time!
The hardest from this month's quest: Challenge Lv. 10. It used to be that Challenge Lv. 9 or even Challenge Lv. 8 considered harder than C10 but not this time, especially for solo play. Many annoying mechanics found in the 6 floor dungeon. You got some resolve enemies (four to be precise), two attribute absorbs, high combo shield, skill delay, RCV debuff, time debuff and big preemptive hit. It would requires some heavy tinkering in terms of team building, and I decided to try to tackle this god forsaken dungeon with Mega Awoken Scheat.
Orb move time is tight so we use +2s badge.
This is the team:
The key is to have jammer resist. I got four (80%) jammer resist and it worked well to cancel jammer and bomb threw by the enemy.
Another important thing is to have some blind resist for the boss.
Lindworm should do most of the work on the boss (Awoken Mechanical Goemon). Lindworm has two Machine Killer awakening and being a Dragon type, he can use additional Machine Killer latents that made him does 60.75x against Mech. Goemon (30.375 from Killer awakenings/lantents, 2x from color advantage).
Libertas is great because not only she has some hazard resist, but she also has 3 TPA and attribute absorbs void at fairly low CD (11 turns compared to 14 of some other attribute absorbs void skills).
Leo has God Killer and enhance skill which should make killing Nut easier.
Originally, Awoken Alrescha being chosen for her capability of unlocking locked orbs with L-match and erasing locked orb skyfall, but turns out it's not necessary especially for the first two floor. I should do L-match on the third floor though.
Many leaders are capable of clearing this dungeon in solo play such as:
Edward Elric
Demonkin Grand Atavism, Urameshi Yusuke (new Yusuke ultimate evolution)
Seikoki Master, Sensui Shinobu (new Sensui ultimate evolution), often paired with Gouki of Street Fighter V: Arcade Edition (Akuma for US name)
The old Anubis - Diablos
and many more
Here's the run:
Please leave a comment, good luck and have fun. See you next time!
02 April 2019
April 2019 Quest, Challenge Lv. 9 (Awoken Skills Invalid) - Solo
Greeting, fellow PAD players!
This month's Challenge Lv. 9 is very easy. You just need a high ATK multiplier Water or Wood card as leader. Kaede is preferred although you can also use Mega Awoken Sylvie or Mega Awoken Ryune as leader. The key is to pair them with Daunting Wraith Dragonbound, Li. What's so good about Li? She has unique leader skill that allows her team to survive any big, single hit that exceeds her team's HP as long as the hit comes when the team's HP is greater than 50%. Similar to enemies with resolve, any single, big hit will leave her team with 1 HP, and she has massive RCV at 10x so healing from 1 HP to full is a breeze and only needs three heal orbs to recover to more than 50% HP, and ready to take the next hit.
This dungeon only has one floor with White Rainbow Ark, Noah as enemy. Although she has massive HP at 48 millions and has 75% damage reduction (making her effectively has 192 millions HP), it's not a problem. Just gotta stall her 75% shield then kill with her own board.
Noah will only hit once every two turns and every time she hits, she will change the board into full water board and casts spinners in the middle row. Use the spinners to get heal orbs, swipe and the team is healing back to full.
Subs choices, it's also easy. Cards that can be used are:
The important thing is to have them all max skilled since this is an Awoken Skills Invalid dungeon meaning you don't have any Skill Boost. Use Skill Boost badge if you're short one turn on key subs to come up on 6th turn.
The run is pretty easy. Wait until the spinners turned to heal then swipe. The team is back to full. Do one combo in between. After Noah's shield expired, kill with all needed skills.
Easy, right? Please leave a comment, good luck and have fun. See you next time!
This month's Challenge Lv. 9 is very easy. You just need a high ATK multiplier Water or Wood card as leader. Kaede is preferred although you can also use Mega Awoken Sylvie or Mega Awoken Ryune as leader. The key is to pair them with Daunting Wraith Dragonbound, Li. What's so good about Li? She has unique leader skill that allows her team to survive any big, single hit that exceeds her team's HP as long as the hit comes when the team's HP is greater than 50%. Similar to enemies with resolve, any single, big hit will leave her team with 1 HP, and she has massive RCV at 10x so healing from 1 HP to full is a breeze and only needs three heal orbs to recover to more than 50% HP, and ready to take the next hit.
This dungeon only has one floor with White Rainbow Ark, Noah as enemy. Although she has massive HP at 48 millions and has 75% damage reduction (making her effectively has 192 millions HP), it's not a problem. Just gotta stall her 75% shield then kill with her own board.
Noah will only hit once every two turns and every time she hits, she will change the board into full water board and casts spinners in the middle row. Use the spinners to get heal orbs, swipe and the team is healing back to full.
Subs choices, it's also easy. Cards that can be used are:
- Fortoytops - change Water to Heal (then use another skill to change Heal to Wood, such as Australis, Green Valkyrie or Cu Chulain)
- Marine Rider, Robin (change water to wood)
- Armor Ogre (Marine Rider skill up)
- Brachys and her evolution as enhance
- Machine Athena to enhance all orbs
- Parvati and her skill up (change water to wood)
- Green Cotton (change water to heal)
The important thing is to have them all max skilled since this is an Awoken Skills Invalid dungeon meaning you don't have any Skill Boost. Use Skill Boost badge if you're short one turn on key subs to come up on 6th turn.
The run is pretty easy. Wait until the spinners turned to heal then swipe. The team is back to full. Do one combo in between. After Noah's shield expired, kill with all needed skills.
Easy, right? Please leave a comment, good luck and have fun. See you next time!
April 2019 Quest, Challenge Lv. 8 (fixed team)
Greeting, fellow PAD players!
This month's quest challenge Lv. 8 is quite hard compared to the previous ones. Not only the leader requires matching two sets of heal orbs for maximum damage, but also none of the team's members are bind proof while the dungeon sporting many binds, including binding the leader. Fortunately, as always with fixed team, subs choices should solved the bind problems. All subs can clear 3 turns of bind with soft bind clear (meaning you have to make a row of heal orbs for that effect), so even there's a 10 turns of bind, a row of heal orbs will clear 9 turns of binds from three subs. All subs also produces heal orbs by converting an orb. Memorizing their skills will help but even if you didn't, you can always toggle the Skill button in the menu to ON.
This is the fixed team for this month:
Xiang Mei was kinda popular back then when powercreep isn't like today. 144x ATK and 2.25x HP is huge back then, but then players realizes that she needs a lot of stalling, especially in the long dungeon, to gather some heal orbs. So, she only has short reign being the top leader choice.
For this dungeon, strangely, none of the subs are max skilled so you can't use their skills more than once unless you do heavy stall, but stalling more than necessary is dangerous. All cards also doesn't get +297. While that may reduces the amount of damage, it's necessary for the purpose of damage control against the boss. You see, some enemies has resolve and the only card that has resolve killer (Follow Up Attack, Bonus Attack or Super Bonus Attack) is only the leader and it's a Super FUA. You have to make a block of 3x3 heal orbs for the Super Bonus Attack to be registered, and Xiang Mei needs two sets of heal orbs so you're looking at 12 heal orbs at minimum to kill resolve enemies. Luckily, you can damage control the resolve enemies or using the "drop them to 1 HP, let them heal then erase the resolve by doing minimal damage" strategy on Kuarje (second battle). You can't do that to the boss though since he will recovers 51% of his HP then increases attack to 200%. This team won't survive Demonius's buffed attack.
We've had quite a few Game Over screens because of some mistakes we made, so we were taking a break, doing some other things and forget about the game until we had a fresh thinking. All in all, it took us one stone for stamina refresh to clear this dungeon. Hopefully you're able to clear this without wasting any stamina or stone.
Here's the run:
Please leave a comment, good luck and have fun. See you next time!
This month's quest challenge Lv. 8 is quite hard compared to the previous ones. Not only the leader requires matching two sets of heal orbs for maximum damage, but also none of the team's members are bind proof while the dungeon sporting many binds, including binding the leader. Fortunately, as always with fixed team, subs choices should solved the bind problems. All subs can clear 3 turns of bind with soft bind clear (meaning you have to make a row of heal orbs for that effect), so even there's a 10 turns of bind, a row of heal orbs will clear 9 turns of binds from three subs. All subs also produces heal orbs by converting an orb. Memorizing their skills will help but even if you didn't, you can always toggle the Skill button in the menu to ON.
This is the fixed team for this month:
Xiang Mei was kinda popular back then when powercreep isn't like today. 144x ATK and 2.25x HP is huge back then, but then players realizes that she needs a lot of stalling, especially in the long dungeon, to gather some heal orbs. So, she only has short reign being the top leader choice.
For this dungeon, strangely, none of the subs are max skilled so you can't use their skills more than once unless you do heavy stall, but stalling more than necessary is dangerous. All cards also doesn't get +297. While that may reduces the amount of damage, it's necessary for the purpose of damage control against the boss. You see, some enemies has resolve and the only card that has resolve killer (Follow Up Attack, Bonus Attack or Super Bonus Attack) is only the leader and it's a Super FUA. You have to make a block of 3x3 heal orbs for the Super Bonus Attack to be registered, and Xiang Mei needs two sets of heal orbs so you're looking at 12 heal orbs at minimum to kill resolve enemies. Luckily, you can damage control the resolve enemies or using the "drop them to 1 HP, let them heal then erase the resolve by doing minimal damage" strategy on Kuarje (second battle). You can't do that to the boss though since he will recovers 51% of his HP then increases attack to 200%. This team won't survive Demonius's buffed attack.
We've had quite a few Game Over screens because of some mistakes we made, so we were taking a break, doing some other things and forget about the game until we had a fresh thinking. All in all, it took us one stone for stamina refresh to clear this dungeon. Hopefully you're able to clear this without wasting any stamina or stone.
Here's the run:
Please leave a comment, good luck and have fun. See you next time!
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