27 September 2019

Brahma Descended! Battle of Waifus versus Husbando! Valkyrie-CIEL Solo Run

A new descended dungeon called Brahma Descended. This is actually a way to get evo mats needed to perform a new evolution of Reincarnated Lakshmi, from Reincarnated to Super Reincarnated Evolution. Lakshmi needs Brahma's gem that can be obtained by exchanging Brahma (evo form) into gem. All materials needed to evolve Brahma are there, running parallel with Brahma Descended to ensure that you can get Brahma's gem. He can drop his gem in his dungeon but it's very rare.

To clear this dungeon, I will be using my trusted Valkyrie-CIEL team like this:


  • Leader is Valkyrie-CIEL, Dragon Killer Super awakening, three dragon killer latents, Hakuryu card equip
  • First sub is Kyoyama Anna, FUA super awakening, three devil killer latents, Trojan horse equip
  • Second sub is Aerith, super time extend super awakening, Fujin assist
  • Third sub is Yuna, super bind proof super awakening, three dragon killer latents, Sheen's Ornament equip
  • Last sub is Eir, tape resist super awakening, Uroboros Tattoo equip
  • Friend helper is Valkyrie-CIEL, god killer super awakening, three dragon killer latents, Hakuryu card equip


15% hp badge used




AT first, I was using Valentine Venus instead of Yuna, thinking that I might need her guard break for Delgado. What I didn't realized was I don't have all attributes present on my team so her guard break can't be activated. I was able to defeat Delgado even without guard break but I got less enhance multiplier since I was using Sheen. With Yuna on the team, I get more enhance multiplier. I need big enhance to defeat Brahma who has 600 millions HP.

First floor is two Carbuncles. One Water and one Wood Carbuncle. They both have 24 and 25 millions HP respectively. The Water Carbuncle will prevents heal orbs from being matched for 3 turns while the Wood Carbuncle will seal the bottom row for 3 turns. Having a tape resist really helps here.

Second floor is Reincarnated Sakuya. She has fairly low HP at 10 millions HP but since heal orbs aren't matchable at this point (if you one shot all Carbuncles), you have no way of making any FUA. I had to stall some turns until heal orbs can be matched again. I have to be careful not to match light combo to prevent damage Sakuya too much. When you dropped Sakuya to 1 HP without making FUA, she will binds awoken skill for 8 turns. Even though I have Anna to erases that awoken bind, I prefer to save Anna for later use and just damage control Sakuya.

Third floor is Diena. He will spawns three locked bombs, jammers and mortal poisons so having at least full poison resist helps a lot. He's a dragon type so it's easy for my team to defeat him.

Fourth floor is Agni. This is the same Agni that can be found in Alt. Three Hands of Fate with 7 combo shield so you need to make 8 or more combo for your damage to gets through. He has 68 millions HP and is a God/Attacker/Devil type. Usually, making 8 combo is enough for most modern team to defeat him.

Fifth floor is Delgado. He has very big defense at 50 millions HP. He only have 1 millions HP but he also puts up 90% damage reduction for 99 turns, making his HP goes up to 10 millions. In order to penetrate his defense, any card needs to reach 60 millions or more damage. Having relevant killer helps a lot. He's a Balanced type so having Hakuryu Card, CIEL weapon or Spirit Ally, Kororo can boosts the damage.

Sixth floor is Krishna who has 60 millions HP and will absorbs damage of 8 millions or more for 99 turns. I hope you bring any Fujin-type active skill unless you want to stall his 99 turns of damage absorbs. Remember Hanuman? All Indian Gods seems getting messy mechanics aren't they? If your Fujin isn't ready, you can stall some turns on him. He doesn't hit that big.

Boss floor.
Brahma has 600 millions HP. Pretty big. He is a God/Balanced type so once again having Balanced Killer awakening or equip comes in handy to defeat him. He has two skill sets as preemptives. One is having damage void shield for 4 turns and erases any buffs while the other is 50% damage reduction for 4 turns (making him has 1.2 billions effective HP) and will do 99% gravity. A fixed preemptive is spawning four spinners on random location. Those four spinners are grouped together so if you want to set them up, it can be done easier.

I had to stall for 4 turns waiting for either his damage void or damage reduction shield to wears off while chipping his HP. When his damage void or damage reduction wears off, he will cast 7 combo shield and no-skyfall match for 4 turns. Luckily I have all necessary skills ready. Five heal orbs presents to make FUA, some Light orbs to attack, Sheen enhance is ready and +2 combo from Uroboros Tattoo also ready.




Good luck and have fun. See you next time!

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