04 September 2019

September 2019 Quest Challenge Level 10

This month's Challenge Level 10 is pretty challenging with all the messy mechanics the enemies throws at us. Name any annoying enemy skill sets and they're all there. Spinner, hazard skyfall, skill delay, RCV debuff and of course damage voids. It's also a pretty short dungeon. Only 7 floors and not that many safe place to stall for skills.

I'm not going in blind for this one. It's quite hard so I want to be prepared. I decided to use Edward Elric for this one. This is the team that I will be using:





  • Leader is Edward Elric with Uroboros Tattoo equip and 7c Super Awakening
  • First sub is Aerith with Light Xuanzhang assist for RCV buff
  • Second sub is Pixel Paladin, Cecil with Trojan Horse equip and 7c Super Awakening
  • Third sub is Servant, Rider with Skill Boost Super Awakening and Valkyrie weapon equip for Light OE
  • Last sub is Demonkin Yusuke with Trojan Horse equip, three Machine Killer latents and VDP Super Awakening
  • Friend Helper is Edward Elric with Akantor Mutilator equip and 7c Super Awakening


First of all, if your team doesn't have HP and RCV multiplier, you will need to have an RCV buff skill. There are two enemies that will decreases your RCV to half. Not that healing is very important but the boss, Awoken Machine Noah will try to buff your RCV to 300%. If you still carry RCV debuff, Machine Noah will hit you instead and it could end some team without HP multiplier like mine.

Hazard resist is important as usual, at least poison resist because there's an enemy that will hit very hard if there's a poison on the board. Having full blind resist also helps a lot since there's enemy that will super blind some orbs.

You will also need a VDP sub that can carry Machine Killer latents or has natural Machine Killer awakening. FUA is without question a must have.

First enemy is actually helps you. PAD Academy Athena will triple your move time for 10 turns, but she also will create one spinner on random location for 10 turns. The spinner rotates every second and it can help you getting the orb you wanted.

Second enemy is Dill Sirius. He will super blind some orbs for 4 turns. If you don't have blind resist you'll spend a lot of time checking every blinded orbs and memorizing their location. He doesn't have any noticeable HP so he's very easy to defeat.

Third enemy is Kotodama. 5 turns of skill delay followed by changing all orbs into all attributes, heal, jammer and poison. If you don't have poison resist and there's some poison on board, move them to the spinner to change them because Kotodama will hit hard if there's poison on the board. You'll spend time moving those poisons into the spinner so having a full poison resist can save you some time.

Fourth enemy is Kaede. The same Kaede that can be found in A4 and AA2. You can stall some turns on her. Make sure there are one or more heal orbs on board. On her first turn, she will hit you and change those heal orbs into Wood. When you don't have any heal orbs on the board, just make one combo on the top. If there's no heal orbs on the board, she will fully heal you on her second turn. After that, you can to defeat her.

Fifth enemy is Nut. 50% resolve, and has move time reduction preemptive. If you still have move time buff from Athena, she will hit you instead. She also has a preemptive that changes heal orbs into Jammer. You can blast her without making FUA because her first turn will always be spawning some bomb orbs, hit you and reduces your RCV to half, then you can kill her after.

Sixth enemy is Drawn Joker who has damage voids shield and will halved your RCV. If you still carry RCV debuff from Nut, he will hit you instead. He's a Dragon/Devil type with 50 millions HP. Make VDP and defeat him immediately before he has a chance to hit you with gravity and changing your leader to random sub for 3 turns. Here is why I have RCV buff skill, so that his RCV debuff doesn't affect my team, and it also acts as a shield for Machine Noah.

The boss is Awoken Machine Noah with reduced HP compared to her own dungeon. Instead of 800 millions, here she has "only" 622 millions HP. Still pretty big. She also has 50% resolve. If you're familiar with her skill sets, she will changing your maximum HP to 500,000 as preemptive. She will also try to erases any buff you have. When she can't she will hit you instead. This is why I brought RCV buff skill so that Machine Noah has a buff to erase. Her second turn move is triple your RCV and hit you with 46k damage while changing some orbs into heal. This is my kill window. Here I'm using Edward's skill to fully heal my team and to provide 3x enhance for Light attribute. Then I will use Pixel Paladin, Cecil's skill to creates Light/Dark/Heal board. Should be perfect to make FUA and VDP. His skill also has +1 combo attached. A 7 combo with VDP disassembled Machine Noah into scrap.




Good luck and have fun. See you next time!

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