Zapan's Leader Skill is "2x HP & ATK for Water att; vastly reduces RCV for non-water attribute (this including sub attribute, so any non Water/Water or Water/X will have their RCV reduced to only 25% of their original RCV); 7x ATK for matching 5 orbs including enhanced"
Paired with Sumire, whose Leader Skill is "5x ATK for attribute erasing 5 orbs including enhanced; 1.5 ATK & halve damage erasing Heal orbs in a cross formation".
So, we will need to match 5 orbs including enhanced (preferably water orbs of course) and heal cross for slightly added damage and 50% damage reduction.
Team's HP is okay with Zapan giving 2x HP for Water attribute cards and you can take only half damage when making heal cross. The problem is the healing power. If you don't field your team with all Water/Water cards, your recovery power will suffer. Escalated by Sumire having Light sub attribute so she only gives a quarter of her RCV to the team.
I had a pretty rough runs in this, mainly because I didn't expect to face Helheim before the boss. He is very tough and will kill your team when he attacks unless you have damage void skill.
I gotta revised my team's composition a bit before settled with:
- Mizutsune with King Bradley's Sword equip
- Reincarnated Andromeda with Spirit Ally, Kororo equip
- Reincarnated Idunn & Idunna with Trojan Horse equip
- Kiri with PAD Academy Student's Handbook
Kiri's main purpose is to kill Helheim before he attack. Idunn & Idunna is to provide an enhance for the boss, Takeminakata.
Mind you that you have to be able to make 5 match including enhanced and do some combo on some floors with combo shield. First floor and the boss all have combo shield of 5 combos and 4 combo so you need to make 6 combo on the first floor and 5 or more combo on the boss, including making FUA, 5 match and possibly a heal cross. Pretty hard to do.
First floor is Red Sonia. 5 combo shield so you have to make 6 or more combo. You don't have to make a heal cross here to defeat her. Just a 5 match (or an L) of water and 6+ combo and you'll clear the floor.
Second floor is Sherospada. Skill delay can be annoying especially with both leaders don't have any assist or SDR latents. You can take a hit or two here. You can also blast him without making FUA if you don't have enough heal orbs and take his resolve hit and reduced move time.
Third floor is Zeus. He will lock some orbs but Zapan has L-Unlock awakening so when you make an L of 5 water, all orbs should be unlocked. He's not that tough and you could defeat him just by making a 5 match of water orbs.
Next is Kuramitsuha. Another Skill Delay. If your team doesn't have full blind resist, don't stall on her. She will super blind some orbs when she attacking. That could be annoying and time consuming. Kill her immediately.
Then we have Helheim. A dragon type with 75% damage reduction for 3 turns and will kill you if you give him a chance to attack. That's why I have Kiri. 5 match of water orbs and some light combo will clear him.
The boss. He has 50% resolve, 2 turn attack cooldown (if I remember correctly, will haste his turn to 1 when being pushed to a certain HP threshold), a 4 combo shield and will attack for 79,748 damage. If you made a heal cross on his attack your team should be able to survive his hit provided your team is at full or near full HP. At halved damage, your team should only took 39,874 damage. I don't know how many HP he has so I just use all of my available skills including enhance from Idunn & Idunna to melt him. A 5 match of water orbs, FUA and 5+ combo ends him even without making heal cross.
Please leave a comment, good luck and have fun!
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