"3x ATK for attribute erasing 5 orbs including at least one enhanced; ATK increases with 6+ combo up to 6x at 8 combo"
His skill clears awoken bind for 3 turns, enhances all orbs and provides additional 5 seconds of move time for 3 turns.
Subs are:
- Allure Crowned Sacred King of Hell, Paimon. He has many light orb enhance awakenings and he also has FUA. His skill creates three light and heal orbs from non light or heal orbs and 1 turn haste to other team members.
- Shrine Tour Mechstar Princess, Spica. She has awakenings similar to Paimon only without FUA and time extend. Her skill creates a column of Light on the 1st column and Wood on the last column and 1 turn haste.
- Holy War Chronicler, Mito. She has two Devil Killer, guard break and soft bind clear. Her skill clears bind for 3 turns and recovers 20x of her RCV as HP on a 4-turn CD.
- Dark Mech General, Hysferzen. His awakenings are only some orb enhances and bind resists but his skill is a defense break and shield at the same time. He lowers any enemies defense by 75% and 30% damage reduction for 5 turns.
As usual, memorizing and knowing their skill helps a lot. Also note that unique Leader Skill and how to activate it.
He is a "sparkle" leader, or some would say, a 5oe1 (match of 5 orbs including 1 enhanced). Remember that only the attribute(s) that's being matched in five including one enhanced only get the additional 3x ATK.
Seems pretty strong on paper but the 324x ATK only applies to the attribute being matched in 5oe1 formation. It can be a straight column, an L, a T or even a cross.
When fully activated in this team and matching dark sparkle match, Tsukuyomi can deal about 6 or more millions damage by himself. Seems low considering how big his ATK multiplier is? Well, to fully take advantage of sparkle match, it's better to use mono team instead of mixed up team like this but it is what it is. It's what we have to play.
Moving on to the dungeon.
This dungeon contains five battles.
First floor isn't that hard. Those enemies are weak and probably didn't mean as a stalling point to get some skill ready later. They will die easily even without fully activating Tsukuyomi's Leader Skill.
Second floor is Apollo. He will bind all Wood attribute cards for 3 turns. Only two wood attribute cards on the team: Spica and Mito. Spica isn't bind proof so she gets bound but Mito resists the bind. Mito can also free the bind using her skill, or can free the bind by making a row of heal orbs. Apollo can be defeated by making either dark or light sparkle and 6+ combo.
Third floor is Red Sonia. She has 5 combo shield so you need to make a sparkle lead and 6 or more combo to defeat her. You can use Tsukuyomi if you need more move time to make your combo.
Fourth floor is Leeza. She has crazy high defense. 16 millions defense to be exact, with only 80 HP. She can be defeated when activating Mito's guard break or by using Hysferzen's skill (defense break). The problem is, if you one-shot every floor before, Hysferzen won't be ready. You can use either Spica or Paimon since they came with 1 turn haste but you will need Paimon for the boss in case you got less than five heal orbs. Leeza also will creates a Water/Wood/Light/Dark board and giving you one jammer. It's probably safe to use Spica to get Hysferzen ready and then making either Light or Dark sparkle match to defeat her. You gotta make a sparkle match and 6 or more combo to penetrate her defense. Even after being lowered by Hysferzen's skill, she still have around 4 millions defense.
Final floor, the boss, is Dark Izanami. The same Izanami that can be found in Alt. Bipolar Goddess, only with lowered HP and damage reduction. Every other of her skills are similar. 88% resolve, 50% damage reduction for 3 turn and halved orb move time for 10 turns are her preemptives. You can use Tsukuyomi to overwrite her time debuff, but, make sure you have at least two heal orbs on the board before using Tsukuyomi. It's because she has resolve, so you need to make heal column along with a sparkle match, and 6 or more combo to one shot her. Analyze the board carefully and make sure you can make Light sparkle match, FUA and 6 or more combo before using Tsukuyomi. This is because Izanami will perform time buff check every turn. If her time debuff is being overwritten and you can't defeat her, she will re-apply her time debuff over and over again. Pretty annoying. She will also re-apply her damage reduction after it wears off while doing 100% gravity. This occurs when her damage reduction wears off. You can survive by using Hysferzen's skill. So, in this floor, most likely you will use Paimon, Hysferzen and Tsukuyomi to defeat her.
Good luck and have fun. See you next time!
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