15 October 2019

One-Shot Challenge! Astral Plane Deity Returns

Astral Plane Deity One-Shot Challenge returns! This time featuring buffed up enemies while everything else are the same. We will get pretty nice rewards for first time clear rewards such as Tamadra, Snow Globe Dragon, Super Snow Globe Dragons, Diamond Dragon Fruit, Ancient Tri-God Mask and Rainbow Event Medal besides the usual one magic stone upon clearing each floor.

For this challenge, I will try to run it blind without looking at the dungeon info first. I forgot what the enemies are, and to make it more interesting, I will run a different team for each floor. Will I be able to succeed?



1st Floor




For medium and high-ranked players, this is more like a warm up. All enemies doesn't have that many HP and they don't hit that hard either. One thing you have to look for is Amon with his 99% gravity preemptive. It's also nice to have jammer resist if you aren't using leaders that utilizes jammer to attack such as Awoken Denebola or Acubens, Fenrir Viz and the likes.

 



2nd Floor - No Light Orbs


This floor also doens't pose much of a threat to medium and high-ranked players with more advanced box. The only concern is that Aamir has 2-turns damage absorbs and will bind random sub each turn. If your subs are all bind proof, there's nothing to worry about. He doesn't hit that hard. The boss too will go down if you simply just meed his combo shield (5 combo shield so you have to make 6+ combo).





3rd Floor - All Attributes Required




I tried to make no-assist team but I couldn't find helper without an assist.

I was lucky that I brought Gilgamesh on my team. He has damage absorb void skill and the boss, Zeus Mercury, will have absorbs damage of 5 millions or more for 10 turns. If you don't have damage absorbs void skill, you probably could stall the damage absorb shield for 10 turns as long as you don't managed to pushed his HP too low, then he will starts to hit very hard. Even if you do, you can just heals him back so that he'll be back to using his regular skill set. You may also need an unlocking skill or awoken skills since Indigo is there and she will spawns some jammers and poisons and then locked them all. If you have full jammer and poison resist, she will simply hit you when she can't find any jammer or poison to lock. I had to stall some turns until Gilgamesh is ready and when he does, it's easy. If you don't have damage absorb void skill and your team has built-in shield, try to activate the shield every turn. It doesn't matter if your attack all gets absorbed as long as you can survive for 10 turns. Mind you that the boss has fairly big HP at 40 millions.








4th Floor




This is my A5 farming team. I have full blind resist but only 60% poison resist and 0% jammer resist. Plenty of dark row awakenings, VDP is covered with Ina and Hiei and I don't need FUA since Ina has 50,000 true damage applied after making dark row match.

The boss is Zeus-Dios, and he has 99% damage reduction for 6 turns. He also has moderate HP at 20 millions but his 99% shield makes him has about 2 billions. You will need a lot of fire power or God Killers to one shot him. He can be delayed, which I don't have, and he will absorbs damage of 3 millions or more for 5 turns while locking all orbs. After that he will starts to hit for 30,562 daamge each turn while changing all orbs into wood. It's best to save heal ors when he locks all orbs so that you can heal up when he changes all orbs into wood, or have your hear maker ready.

The best thing to deal with him is to use a multi-turn delay, and use it immediately. Stall on earlier floors to get your delay ready because you can only use delay after Dios preemptive (when he puts up 99% damage reduction). After that, he will puts up a status shield, making him immune to all delay. Base Orochi or Zeta-Hydra with 5 turns delay is the best but if you don't have, any delay longer thatn 2 turns will works too. You just gotta survive the remaining turns after your delay wears off.








5th Floor - 7x6 Board




I'm bad with bigger board. I feel overwhelmed with so many orbs to manage and match so I need eternity to match. That's why I use Blujin as leader. Blujin has +6 seconds for double Blujin leader and each Blujin has 1.5 seconds. Should be plenty of move time, right?

Here I made one fatal mistake building this team. Blujin needs to have all subs to be an Attacker type. Saber, Mizutsune and Lakshmi aren't Attacker type so they don't get the 1.5x HP and 4x ATK. That's why my team's HP and those three attacks are pathetic.

There's a couple of things you need to pay attention. First thing is, Drakhlist will be an enemy before the boss floor. Drakhlist has 50% resolve, will absorbs Fire and Wood damage for 5 turns and most likely will annihilate you if you pushed him to low HP. He has some skill sets that's quite easy to remember. His first turn after preemptive will alwyas be a 99% gravity, then he will super blind some orbs. At that point, he doesn't do any attack. His third turn move, he will hit for moderate damage (37k damage) and do some skill delay. After that he will do a multi-hit atack with 44k damage. Then he will cycle back to super blind and so on, as long as he stays above 50% HP. If your team has massive RCV and has fire or wood attribute on your team, you can stall out his attribute absorbs. If you don't have any Fire or Wood attribute on your team, you can one shot him without having to worry of getting either Fire or Wood match skyfall. Remember that this is a bigger board so skyfall match will occurs pretty often if you make some match.

The boss itself is Zeus Vulcan, who has 120 millions HP, 8 combo shield for 10 turns and voids damage of 10 millions or more. Prepare your baord changer and make VDP match while do 9 or more combo to penetrate his sheild.







Top Floor - No Dupes




First enemy is Mion. She will puts up 99% damage reduction for 1 turn, and will greatly reduces your move time and put up a 5 combo shield the next turn. If you can't erase at least 1% of her HP after that, she will voids damage of 500k or more for 5 turns. Pretty annoying. You can use gravity when she puts up 99% shield to bypass her shield so that she won't voids damage, or have a heavy duty dragon killer on your team so that you can erase 1% or more of her HP when her 99% shield is active.

Next enemy is Wisedragon Apolluo who has 6 combo shield, 20 millions HP and 5 millions defense. He's a Dragon/Machine/Healer type so if you have a sub with relevant killer awakenings for him, he's pretty easy. You just gotta meet his combo shield. When you defeat him, try to save some heal orbs, or have a board changer with heal and can unlock orbs because the next enemy could be a problem.

Next enemy is Ninegaruda. He has 50% resolve, buffed himself for 9x ATK for the next turn and locks all orbs. This is why it's important to save some heal orbs or have board changer with heal and unlock capability. If you don't have five heal orbs for FUA and couldn't soak around 90k daamge, you're done for. Having a heavy shield (50% or more) could also allows your team to survive.

Then, you got Nim as the next enemy. She will binds your awoken skills for 3 turns and spawns one spinner on random location for 10 turns. She has 50 millions HP, took half damage from Fire and Water attack, and can be delayed.

After you defeat Nim, comes the boss, Zeus Verse. He's the same Zeus Verse as can be found in A5 (Grotesque Being) with beefed up HP of 800 millions. He also has 50% resolve and voids damage of 100 millions or more. When he's at more than 50% HP, he only have one move: Royal Sword (hit for 28k to 44k damage). When you pushed him to 50% or lower HP for the first time, he will hit for quite heavy damage (75k damage) and changes the middle column into dark and light. After that, he will hit you for 45k damage and reduces orb move time for -1 seconds for 10 turns before cycling his Royal Sword attack, only this time his Royal Sword attack will have slightly bigger damage than earlier.

He won't immediately execute you when he's at very low HP, instead he will binds your awoken skills for 10 turns first. If you can't defeat him after that, most likely it's game over.

Mind you that his damage void shield is pretty high at 100 millions, so unless you have some heavy God or Balanced killer on your team, you probably can fight him without using VDP. It's safer to use VDP when he's at low HP though since it will guarantee a kill shot rather than having to deal with his awoken bind.





Good luck and have fun. See you next time!

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