16 October 2019

Jammin' Party with Jammin' Boy - Awoken Acubens

It's time for jammin' party with the jammin' boy!

Along with Acubens, Acubens also got his Awoken evolution. he too has one unique awakening that's very useful for jammer leaders: Jammer blessing. When a team has this awakening, it will activate jammer skyfall every turn as long as the card has it doesn't get hit by awoken bind.

Jammer blessing activates jammer skyfall by 10%. It doesn't stack so no matter how many jammer blessing awakening there on the team, the effect will stays at 10%, but it stacks cumulatively with jammer skyfall from active skill.

Jammer blessing awakening also boosts the attack of the card that has it by 1.5x when making a jammer match. The ATK boosts stacks cumulatively, similar to TPA or other offensive awakenings.

Awoken Acubens Leader Skill is 
"2x HP & ATK for Water attribute, Orb move time +2 seconds; 7x ATK & reduces damage when attacking with Fire & Jammer at once"

4x HP, 43.75% shield and 196x ATK multiplier. Pretty good for awoken evolution.

I will try him in Alt. Arena - Alt. Bipolar Goddess with this team:





  • Leader is Awoken Acubens, PAD Academy Student's Handbook equip, two god killer latents
  • First sub is Servant, Saber, Avidya Saber equip, two dragon killer and one god killer latents
  • Aecond sub is Super Reincarnted Lakshmi, Dhalsim assist for awoken bind, three RCV latents
  • Third sub is Reeche, Skill Card: Agidyne equip, two dragon killer latents
  • Last sub is Beach Fujin, Spirit Ally, Kororo equip, one devil killer latents
  • Friend helper is awoken Acubens, Kralice Rapier equip, two god killer latents


Bind proof leader badge used

It's important not to have any jammer resist awakenings for all cards. I want to let any jammer made by enemy to goes through even if it means the bomb will also gets through.

Acubens face the same problem as Awoken Denebola. 10% of jammer skyfall sometimes isn't enough. Mega Fenrir Viz would solve his problem even though he doesn't have water attribute but you can use it as a sub or use him as an assist for 1 CD skill card such as Tardis or Lutina to use every two turns to guarantee that you will have jammers every turn. Relying only on jammer blessing, sometimes you need to stall to get more jammers or water without using active skills.

Luckily Acubens skill comes up fairly often because it only needs 10 turns to charged after using. His skill is similar to Denebola, change all orbs to water and jammer. Sadly there's not much water card that produces jammers on constant basis, but like I said earlier, Mega Fenrir Viz would solve that problem.

For this run, I brought Spirit Ally, Kororo to anticipate Hashihime. Since Blujin is the only strongest hitter on my team, I'd put Balanced Killer equip on her to make a quick work on Hashihime. Reeche has two 7c and can put some nice damage but Blujin has three 7c with more higher ATK stats.


Dhalsim on Super Lakshmi is to counter Folklore's awoken skill bind. When the team got hit by awoken skill bind, it deactivates jammer blessing, erasing any change to activate the shield unless you're using skills. Awoken bind also deactivates heal OE, makes healing harder. At first I want to use Sakura Matou because she can clear awoken skill bind with her skill but she only has water as sub attribute and won't contribute much to help the team with healing.





Good luck and have fun. See you next time!

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