What you need to have is FUA, dedicated devil killer subs, VDP, tape and cloud resist if you want to breeze through this dungeon without much stalling. Hazard resist is prefered but actually not mandatory if you can one shot every enemy. You might also want to carry skill that can clear unmatchable orbs since it would means not to stall on Baal.
This time, I will be attempting it with my trusted Valkyrie-CIEL team:
- Leader is Valkyrie-CIEL, dragon killer super awakening, three dragon killer latents, trojan horse equip
- First sub is Anna Kyoyama, FUA super awakening, three devil killer latents, trojan horse equip
- Second sub is Cruz, cloud resist super awakening, Kralice rapier equip
- Third sub is Pralinae, devil killer super awakening, three dragon killer latents, lumu smasher equip
- Last sub is Pixel Paladin, Cecil, 7c super awakening, two dragon killer & one devil killer latents, double-edged blade, Claymore equip
- Friend helper is Valkyrie-CIEL, devil killer super awakening, two devil killer latents, holy sword, divine swan equip
Full poison and jammer resist, 15% Team HP badge used
First battle
there are two potential enemies here. One is God Canopus and one is Fenrir Knight. Canopus will locks all orbs while Fenrir Knight will reduces orb move time by -3 seconds for 5 turns. Can stall some turns here if needed but Fenrir Knight will hit harder each turn.
I actually prefer to have Fenrir Knight spawned because it will helped me not to stall a turn or wasting awoken bind clear when I got Cronus on the later floor.
Two potential enemies in this floor. One is Demonius who has 50% resolve, is a Machine type and will cast locked orb skyfall for one turn. The other one is Baal, a Devil/Attacker/Healer type.
Second battle.
Baal has resolve and will prevents heal orbs from being matched for 1 turn. After that he will prevents one random type of orbs from being matched for 3 turns. Since I got no skill to counter that, I'd just setup my FUA, stall two turns on him then defeat him when it's one turn away from unmatchable orbs be able to be matched again.
I'd advice not to make too many combo while stalling on Baal since the unmatchable orbs could accumulate so many and it'd be hard to make a combo. Just do 0 or 1 combo is okay. He doesn't hit that hard. If you have devil/attacker/healer killer subs, he can be defeated easily.
Third battle.
All right. In this floor, there are two potential spawns. One is Oichi and the other one is Cronus. Cronus will put up 6 combo shield and greatly reduces orb move time. If you can't do 7+ combo on Cronus, he will binds your awoken skills for 10 turns.
Oichi will put up 8 combo shield for 5 turns and do 99% gravity each turn. If you can't do 9+ combo until her combo shield disappears, she will delay all of your skills to oblivion, then killed you the next turn.
Fourth battle.
Only one enemy in this floor. Gravis is a Physical type and he has massive defense. 50 millions defense to be exact. He will also voids damage of 10 millions or more. What's annoying is that he has 50% chance to cast either 2x5 block of clouds or put a seal on the most left and right column for 3 turns.
If you have clouds and tape resist, it's only a matter of how to defeat him. I don't have tape resist and he casts block of clouds so I'm lucky. This is the reason I put physical killer equip on pixel paladin cecil. I could've put physical killer latents on pixel paladin Cecil but I think only the equip will do just fine. I have attribute advantage anyway.
Fifth battle.
This is the "boss" floor. Two enemies here. One is Ars Goetia, a physical/devil type and the other is Ars Nova, an attacker/devil type. Both have significant amount of HP and will put up 75% damage reduction for 10 turns. It's best to have an enhance or dedicated devil killer that would works against both.
Ars Goetia will voids your RCV for 3 turns while Ars Nova will fixed your HP to 100,000 for 3 turns as a preemptive. They also have ability to dispel your buff.
The boss floor.
Baddie, the boss will drop a random +points, ranging from +91 up to +230.
This is the best way to get +points after Super +Points Cave. Of course it's only playable in solo mode but if you prepared your team, it shouldn't be too hard.
Good luck and have fun. See you next time!
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